Page 1 of 3 123 LastLast
Results 1 to 20 of 52
  1. #1
    Community Member Krumm's Avatar
    Join Date
    Aug 2008
    Posts
    198

    Default spell components - are they really needed?

    I'm sure it's been mentioned but if the developers can't get the spell components to work in bags, then how about we just get rid of spell components all together?

    Spell component costs are negliable and it's just a hassle having to keep track of.... nothing like having my sorc, which I play very infrequently, run out components in the middle of a quest.

    I do not believe the spell components do anything in this game but be a nuisance to all spell caster. Sure they add flavor but is it worth it?

    K.


    PS, while we are at it, consider giving ammos (arrows/bolts/throwing weapons/etc) a boot also.
    Way it can work is to make it so that if u run out "special ammo" like +5 arrows or silver arrows, the ranged weapon defaults to unlimited plain ammo. So you can opt to stock up on magical ammo while not having to worry about running out and not being able to use your ranged weapon.

  2. #2
    The Hatchery Habreno's Avatar
    Join Date
    Sep 2009
    Posts
    1,145

    Default

    Whilst the second idea is not a bad suggestion, it might be better off in a seperate thread. I personally support a basic arrow with unlimited use that does not take up an inventory slot but it is best debated in a seperate thread.

    Back to part 1 of the OP:

    Spell components are indeed a hassle. 10 spaces out of 100 is a lot; a bag would improve this. To solve the problem of running out mid-quest, keep stacks of 1000 and keep the stacks on some hotbar... this is how I solve that problem.
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

  3. #3
    Community Member Henrieta's Avatar
    Join Date
    Apr 2006
    Posts
    251

    Default

    But wouldn't this remove the d&d Flavor?

    Maybe add special spell components which boost spell durations or damage?
    Henrieta, Fastfeet

  4. #4
    Community Member
    Join Date
    Sep 2009
    Posts
    1,002

    Default

    The second suggestion would make a signature AA benefit near worthless and remove a lot of value from the favor ranks in House D.

  5. #5
    Community Member
    Join Date
    Feb 2010
    Posts
    216

    Default

    Just take the eschew materials feat. No more components and opens up your inventory. This is one of the few feats that I run all of the time.

  6. #6
    The Hatchery Rapthorn's Avatar
    Join Date
    Jul 2007
    Posts
    48

    Default

    Quote Originally Posted by justhavinfun View Post
    Just take the eschew materials feat. No more components and opens up your inventory. This is one of the few feats that I run all of the time.


    ^^This^^
    Para

    Proud Co-Leader of <o>

  7. #7
    Community Member der_kluge's Avatar
    Join Date
    Sep 2009
    Posts
    1,600

    Default

    In my tabletop game, Sorcerers get Eschew Materials for free. Doesn't make sense to require someone with inate spellcasting ability a component to cast the spells which comare naturally to them.

    So, give Eschew Materials to Sorcerers and Favored Souls.

    Problem solved.

    Incidentally, I figured out a while back that about half the components I had in my inventory I wasn't using - I simply hadn't prepared whatever spells required the components. I put them in the bank instead, and freed up about 4 inventory slots as a result. Clerics and wizards probably can't do that as easily, however.
    Cannith:
    Brigette; Completionist! || Aoeryn; Wiz20(3rd life).

  8. #8
    Community Member
    Join Date
    Sep 2009
    Posts
    1,002

    Default

    Quote Originally Posted by der_kluge View Post
    ...
    So, give Eschew Materials to Sorcerers and Favored Souls.
    ...
    I'd like this on my feat starved sorc, but would still be stuck with nothing to swap for the silly focus feat req in the upcoming PrE.

  9. #9
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    How about NO its all about resource management makes the game a little more intersting and more like pnp for me I like the sick little feeling I get when I realize I forgot to stock up on haste or firewall componets or the little feeling I get when I am out of bolts on my repeater build its one few things that takes me out of the video game feel that this game so often gives.


    Beware the Sleepeater

  10. #10
    The Hatchery Habreno's Avatar
    Join Date
    Sep 2009
    Posts
    1,145

    Default

    Quote Originally Posted by Uska View Post
    How about NO its all about resource management makes the game a little more intersting and more like pnp for me I like the sick little feeling I get when I realize I forgot to stock up on haste or firewall componets or the little feeling I get when I am out of bolts on my repeater build its one few things that takes me out of the video game feel that this game so often gives.
    This I cannot disagree with either, as it is also true.
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

  11. #11
    Community Member Trillea's Avatar
    Join Date
    Mar 2006
    Posts
    341

    Default

    Since casters are get regenerating SP when we are below 12, could we get regenerating components too??
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  12. #12
    Community Member FlyingTurtle's Avatar
    Join Date
    Jul 2010
    Posts
    1,481

    Default

    Quote Originally Posted by Henrieta View Post
    But wouldn't this remove the d&d Flavor?
    In d&d you often need a specific material focus as well as a different component for EACH spell.

    Most PnP groups just assume the caster's carrying whatever they need to carry instead of tracking all this nonsense (bat guano, mmmhmm), except for exceptionally valuable components like the diamond for the resurrection etc.

  13. #13
    Community Member PopeJual's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by justhavinfun View Post
    Just take the eschew materials feat. No more components and opens up your inventory. This is one of the few feats that I run all of the time.
    This thread is a comedy GOLDMINE!

  14. #14
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    /Signed. Spell components are just annoying.

  15. #15
    Community Member dkyle's Avatar
    Join Date
    Oct 2009
    Posts
    3,930

    Default

    Quote Originally Posted by Henrieta View Post
    But wouldn't this remove the d&d Flavor?
    Actually:

    http://www.d20srd.org/srd/magicOverv...htm#components

    A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. Unless a cost is given for a material component, the cost is negligible. Don’t bother to keep track of material components with negligible cost. Assume you have all you need as long as you have your spell component pouch.
    Default rules in PnP, all you need is a spell component bag, for most spells. The ingredients are assumed to be in it.

    So, /signed. It is silly to track components with negligible cost.

  16. #16
    Hero Gkar's Avatar
    Join Date
    Oct 2008
    Posts
    0

    Default

    Quote Originally Posted by Henrieta View Post
    But wouldn't this remove the d&d Flavor?
    Actually it would CREATE the D&D flavor. D&D rules specify that you do not track componants for most spells. You are supposed to have a "componant bag" that can be assumed to include the ingrediants at any time for any spell you can cast except ones with exceptional cost (so in DDO terms that would include things like the ingredient for stoneskin, trap the soul, etc)

  17. #17
    Community Member Ungood's Avatar
    Join Date
    Nov 2009
    Posts
    3,391

    Default

    /not signed.

    It's part of the game, for now, it is at best a nuance, not really worth a new post every month.

  18. #18
    Community Member TheKaige's Avatar
    Join Date
    Dec 2009
    Posts
    157

    Default

    All for the removal of spell components save for Trap the Soul stones and Paladin Holy Swords.

    They add NOTHING to game; resource management is a cool idea in a dungeon (the basis of this game pretty much) but having to visit a vendor every 10 dungeons isn't actually resource management; it's an unnecessary feature.

    I'm all for loot only components however that boost your spell effectiveness (Spell components adding say a stacking 10% damage boost to all your spells for instance, or maybe just a certain element of damage)

    Of course some spells would have to be balanced with this change; most prominent one that comes to my mind is making Death Pact a level 9 spell.
    Last edited by TheKaige; 04-13-2011 at 06:17 PM.
    Let like stacking bonuses scale down tiers; i.e. wearing a +2 dodge/excep. item and a +2 dodge/excep. item currently is only +2; let the 2nd +2 item imitate a +1 item, giving you +3. Allow this for all stacking bonuses (Heal. Amp 30->20->10) Absorption (20->15->10)etc. Lowest tier bonuses (10 Heal Amp, 10 absorb, 1 dodge) do not scale down ever.

  19. #19
    Community Member der_kluge's Avatar
    Join Date
    Sep 2009
    Posts
    1,600

    Default

    Two things:

    1. Give us a spell component bag.
    2. Give us a warning message (like a monk's uncentered warning) that indicates that we are getting low on a specific component, so we can save ourselves the embarrassment of running out mid-dungeon.
    Cannith:
    Brigette; Completionist! || Aoeryn; Wiz20(3rd life).

  20. #20
    Community Member HanseShadowen's Avatar
    Join Date
    Apr 2010
    Posts
    67

    Default

    a low components warning? hmmm could useful. but I just drag them to one my hot key bars and look at that to see what I have.
    Toons:
    Akidna - Foxshadow - Foxthread

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload