Or shall we all embrace our new Water Savant overlords and subscribe to their newsletter?
Yes, the lack of high level electric spells is a blatant gap.
Here are the spell levels of offensive wizard damage energies:
Fire: 122344789
Cold: 12345568
Acid: 1234456
Elec: 123556
Soni: 148
Forc: 1346
Nega: 12446
This should be an easy thing to fix: Just go right to the D&D 3.5 Books. Secrets of Sarlona, page 129: Stored Lightning Bolt, 20d6 with a 50% chance to double.
Like i said in a different thread, my vote is for Greater ball lightning. Coding would be reasonably simple (just recycle flaming sphere) and it would fill in the persistent AOE gap that lightning has.
Thelanis
1. Homebrew is homebrew.
2. Since Flaming Sphere is a problematic spell, recycling Flaming Sphere at level 9 would also be problematic.
As shown there, the problem isn't only that there is no Lightning spell of level 6-9. A related problem is that there is no real damage spell of level 7-9 that's not Fire or Cold. That means that when the boss is fire-immune and you're a savant with -9 cold level, there's not much you can do.Originally Posted by Angelus_dead
Adding a level 7-9 Lightning spell would be one way to address that second problem, but acid or force might work too. (In fact, I suggest adding Clenched Fist as level 8 force damage, with some serious speed alterations from the D&D source)
Last edited by Angelus_dead; 04-12-2011 at 07:13 PM.
Simple?
Right now there tech makes it mostly impossible to scale summons, or even self buffs based on enhancements/item..
See:
Most any summon on elite/epic on a well geared caster, or buffs like fire shield.
So yea that wouldn't work.
Best thing i think would be a lvl8.. EG: Mostly copy incendiary cloud, give it a simple lightning effect, could look something like when a buncha lightning traps go off at once.
But reduce its base dice a bit, since Air savant otherwise is pretty potent (mostly due to knockdown immunity/leap)
Say: 1d6 +1 per level. No cap. No blindness. No save. Maybe a more air themed debuff could be applied for a short time tho, like 10% chance to daze targets that enter for 3 seconds. (red named/fom negates)
So what are you gonna do? Release the dogs?! Or the bees?! Or dogs with bees in their mouth so that when they bark they shoot bees at you?!
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I'd like to see call lightning storm added to the list.
The spell is done. It's in game already. And it works.
And it would give electric savants an aoe dot. Of which they have none of.
Not sure what level.. about level 7 would be real nice tho.
yeah turbine does a lot of stuff really well, but they leave these huge gaping, forehead slapping holes in places that I just cannot for the life of me understand.
You're releasing prestige classes (like 3 years late) for sorcerers, and the spells available aren't even balanced between the elements, like not even a little bit.
Srsly?
good at business
Lightning Ring would be good 8th level spell for Air Savants
I agree that the Bigby's spells would be useful Force spells of higher levels, Clenched Fist could be made into a single target damage spell and Crushing Hand could be a nice single target DoT spell for force users.
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I agree there should be more electric spells. I also do believe there should be more acid spells as well. Acid suffers a lack of any actual straight up damage spells the same that electric suffers a lack of any persistent aoe/dot spells (not including Eladar's which is just now being put in).
Acid also suffers from any useful spells above level 4 (Cloudkill is only used on bosses for concealment, and Acid Fog is a lol spell), which makes fighting bosses with a mantle of invulnerability a pain.
Electric only has 2 useful spells at all in Ball Lightning and Chain Lightning. The others are nice as SLAs (Shocking Grasp, Electric Loop) but I wouldn't actually waste spell slots on them. Ball Lightning should be brought in line with Otiluke's Freezing Sphere and Delayed Blast Fireball in capping at 20d6, and Chain Lightning should be brought in line with Polar Ray in capping at 25d6 (it lists no actual dice cap, but I strongly believe it is actually 20d6) in my opinion.
Level 8 spells in general are pretty lacking and need a beef up either way. That would be a great place to start throwing good force, acid, and electric spells.
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Don't under-count the new Scorch spell (giving fire 3 at 3rd) or overlook the fact that 6 is chock full of negative spells - let alone necromancy.
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The two level 2 fire spells are Scorch and Scorching Ray; Flaming Sphere doesn't really count (neither do Fire Trap and Flame Arrows).
The level 6 negative damage spell is Necrotic Ray.
Prismatic Ray and Prismatic Spray could be considered to count for 4 different energies, but as it is also CC/death I didn't include them in that chart.
I don't see how this is anywhere near what the sla's require. Sla's take time to activate. This is a persistant aoe around you as well as two auto firing bolts. This would probably be coded as a cross between death aura and the favored soul archon that AOV gets at tier two.