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  1. #41
    Community Member Mister_Peace's Avatar
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    Stormrage is a level 8 spell, with repeating AOE damage.
    Quote Originally Posted by havokiano View Post
    you are boring. And you rosik a lot. bye.
    Quote Originally Posted by suitepotato View Post
    With the amount of facepalming we do, it's a wonder DDO players have any noses left.

  2. #42
    Community Member Elaril's Avatar
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    Why not a level seven single target damage spell similar to the strike from lightening II shroud weapons.
    Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk

  3. #43
    Community Member Samadhi's Avatar
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    Yeah for lightning. That is all.
    sravana, kirtana, smarana, dasya, atma-nivedana
    ...NAMASTE...

  4. #44
    Community Member Inspire's Avatar
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    Don't forget acid/earth spell either, they only have 1 spell(just like electric) that can bypass mantle. Ive never played D&D so Im not sure on what other acid spells are out there that could be introduced.

    I am however a big fan of slimy doom changes, though disapointed at the same time about not mentioning acid fog in the release notes. Is there anyone on lamma that can comment if acid fog has been changed for u9?

  5. #45
    Community Member Inspire's Avatar
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    To post another thought, but maybe a decent improvement to acid fog would be something along the lines of;

    The longer the target(s) stay inside the fog the more damage they take from it; thought it fitting due to errosion type damage from acid. Perhaps at a 1% increase to damage for every 2 seconds. However, if the target moves out of the fog and re-enters, the damage increments are reset.

  6. #46
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Inspire View Post
    To post another thought, but maybe a decent improvement to acid fog would be something along the lines of;

    The longer the target(s) stay inside the fog the more damage they take from it; thought it fitting due to errosion type damage from acid. Perhaps at a 1% increase to damage for every 2 seconds. However, if the target moves out of the fog and re-enters, the damage increments are reset.
    Mobs are too stupid to avoid the spell, unfortunately.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  7. #47
    Community Member Inspire's Avatar
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    Quote Originally Posted by sirgog View Post
    Mobs are too stupid to avoid the spell, unfortunately.
    I was implying a kiting error on the casters part, but yes the ai wouldn't be smart enough to move out if say a fighter was holding agro in the middle. Thats why the 1% damage increase per 2s wouldn't be that op but would make the spell more viable since it doesn't scale with caster level.

    Changing it to scale with caster level would be another idea that would also work.

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