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Thread: Horc Pali

  1. #1
    Community Member bladepro's Avatar
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    Default Horc Pali

    Have I missed anything that should have been included in a THF Horc Pali.

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Orc Male
    (20 Paladin) 
    Hit Points: 382
    Spell Points: 275 
    BAB: 20\20\25\30\30
    Fortitude: 24
    Reflex: 13
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             18                    29
    Dexterity             8                    10
    Constitution         16                    20
    Intelligence          7                    10
    Wisdom                8                    10
    Charisma             15                    21
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Intelligence used at level 11
    +4 Tome of Strength used at level 14
    +4 Tome of Constitution used at level 14
    +4 Tome of Charisma used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                     0
    Bluff                 2                     5
    Concentration         3                    15
    Diplomacy             2                     5
    Disable Device       n/a                    n/a
    Haggle                2                     5
    Heal                 -1                     0
    Hide                 -1                     0
    Intimidate            2                     5
    Jump                  4                     9
    Listen               -1                     0
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair               -2                     0
    Search               -2                     0
    Spot                 -1                     0
    Swim                  4                     9
    Tumble               n/a                    n/a
    Use Magic Device      4                    16
    
    {\b {\ul Notable Equipment }} \par Minos Legens \par Tharne's Goggles \par Jinx's Vexation \par Levik's Bracers \par Lorinthor's Ring \par Madstone Boots \par Firestorm Greaves \par Dexterous Gloves of Sustenance \par Kyosho's Ring \par Lorinthor's Belt \par Wretched Twilight \par Shintao Cord \par  \par Level 1 (Paladin)
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Toughness
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Toughness I
    
    
    Level 2 (Paladin)
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Charisma I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Orcish Strength I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    
    
    Level 4 (Paladin)
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Toughness II
    
    
    Level 5 (Paladin)
    Enhancement: Racial Toughness I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Divine Might I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Force of Personality
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Racial Toughness II
    
    
    Level 7 (Paladin)
    Enhancement: Paladin Charisma II
    
    
    Level 8 (Paladin)
    Enhancement: Unyielding Sovereignty
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Orcish Strength II
    
    
    Level 10 (Paladin)
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Divine Might II
    
    
    Level 11 (Paladin)
    Enhancement: Paladin Knight of the Chalice I
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Smite Evil III
    
    
    Level 13 (Paladin)
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Energy of the Templar II
    
    
    Level 14 (Paladin)
    Enhancement: Paladin Knight of the Chalice II
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Paladin Extra Smite Evil IV
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Divine Might III
    
    
    Level 17 (Paladin)
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Extra Lay on Hands II
    
    
    Level 18 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 19 (Paladin)
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Paladin Exalted Smite IV
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Weapons of Good
    Enhancement: Orcish Brute Fighting I
    Enhancement: Paladin Knight of the Chalice III

  2. #2
    Community Member Irongutz2000's Avatar
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    Default hey

    One thing don't take force of personality its a bad feat, i like extend, u could also take another toughness or maximize if u wanna heal.
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  3. #3
    Community Member Adrian99's Avatar
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    Overall it looks good to me. As a THF, you may want to consider taking Power Attack as early as possible. I'd probably take PA at level 1 and Toughness at level 3. As a Paladin, you're using a lot of Divine Favor and Zeal, so you may find that you get more use out of the Extend Spell feat than the Force of Personality feat. That's all I can think of.
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  4. #4
    Build Constructionist unbongwah's Avatar
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    Do you actually have all those tomes; or is that just your wish list?
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  5. #5
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    It is a 34 Point TR build... So he might have the tomes

  6. #6
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    7 intelligence with a +1 tome = 8. 6 and 8 intelligence on a pali are the same as far as skill points go. It would be better in my opinion to raise dex 1, or wisdom 1, over int, if you have an extra point and are looking for a place to put it.

  7. #7
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by CrosisBlackwing View Post
    It is a 34 Point TR build... So he might have the tomes
    Yeah, that's why I'm asking. If this was a first life, I'd presume all those +4s were just wishful thinking. But if he actually has that +4 CHA tome already (or plans to grind for one before TRing), it may be worth his while to start CHA 16 so he can get DM IV at lvl 20.
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  8. #8
    Community Member bladepro's Avatar
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    I have all tomes right now except the +4 charisma tome and I will wait to get it before i TR. So you all seem to think that I dont need the will save from force of personality, just want to make sure. There is just too many enhancements that are good for a pali and I'm finding it hard to fit DM IV into the mix.
    Last edited by bladepro; 04-12-2011 at 07:39 PM.

  9. #9
    Community Member bladepro's Avatar
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    Quote Originally Posted by countfitz View Post
    7 intelligence with a +1 tome = 8. 6 and 8 intelligence on a pali are the same as far as skill points go. It would be better in my opinion to raise dex 1, or wisdom 1, over int, if you have an extra point and are looking for a place to put it.
    What is the Dex actually going to do for me though. and i do get extra skill points for Concentration and UMD with my +3 int tome?

  10. #10
    Community Member PopeJual's Avatar
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    If you currently have a +3 Cha tome, then the 15 Cha makes sense. If you are going to wait for the +4 Cha tome, then either a 16 Cha or a 14 Cha makes a lot more sense. You paid 3 ability points to get that 15 Cha and you're not going to get another tier of DM out of it.

    On anything except a Half Orc or a WF, I'd say that the 16 Cha with the +4 tome is great. For a Half Orc or WF, you're spending a LOT of ability points to get that enhancement. I'd probably go with the 14 starting Cha and look for a place to spend those three points elsewhere.

  11. #11
    Community Member bladepro's Avatar
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    Finishing up with an odd number was because i have the KOTC TOD ring that grants +1 exceptional CHA which leaves me at an even number when geared. And what benefit do i gain on the other stats?

  12. #12
    Founder & Build Synthesis Battlehawke's Avatar
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    I 've been leveling a toon very similar to this lately, but started with a 20 str and slightly lower con and char....you can't go Horc and not take a 20 Str.... It's just not right. I also took PA very early and took Extend instead of Force of Personallity. There are so many different optionals to take with your AP for DPS with the Horc and the Pally. I do love the beat down though and vs Bosses there are very few toons that give out the beating that this one gives out. It's very fun. My only debate that I struggled with was to take 2 levels of Monk or not for evasion and and AC, But with the dump stats of dex and Wis, I'm deciding to go pure.

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  13. #13
    Community Member PopeJual's Avatar
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    Quote Originally Posted by bladepro View Post
    Finishing up with an odd number was because i have the KOTC TOD ring that grants +1 exceptional CHA which leaves me at an even number when geared. And what benefit do i gain on the other stats?
    Dex can give you another point of Reflex save and that *could* be useful (not guaranteed), depending on what your final saves end up being. Since Cha also adds to your saves, this is obviously not a great exchange.

    3 more points into Int can give you an extra skill point per level up to 7 and then an extra 2 skill points per level after that. That means you can have some Balance, a little Tumble, enough Concentration to cast a cure spell even with an Orthon pew pewing you, "full" half ranks of Use Magic Device and enough Intimidate to pull trash off of the crew when needed. Int doesn't get as much love as it deserves.

    You could push your Strength up from 18 to 19 and that would either free up some AP that would have gone into a Strength enhancement or it would give you +1 to hit and damage, depending on your gear.

    Even though your gear does allow you to end up with an even Cha score at 20, that one extra point of Cha isn't going to do extraordinary things for you unless it lets you qualify for another enhancement that you will actually take. You get a very limited number of Exalted Smites that each have a significant cooldown and LoH's, so you're only looking at a few damage total per encounter and +1 on your saves.

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