Have a look at Superior Soul. If you do decide to go monk 2 / FvS 18 for a more melee-focused build, I would go elf or HE and choose Undying Court instead; scimitars > longswords for DPS.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Mine is human built specifically for soloing. So I do get an extra feat
He currently has
TWF
ITWF
GTWF
Toughness
Imp Crit Slash
Kopesh
Quicken
He more melee focused to spell focus, has his greensteel for HP, weapons and con op.
He is more str con cha build, I believe a 14 dex.
So just depends on what you want from your build. I have other toons that are rogue spashed or pure rogue for evasion, only the pure rogue evasion is effective at high levels.
Feats? Yes you get 2 more feats with a monk but again depends on your build. I wanted the 10/dr and when I did the monk splash I only added more toughness feats. Again depends what you want out of toon. The op asked for opinions. Since I did both builds at one point I wanted to give my opinion.
This is a fun build if you never group with people. However, in a group context you are making a dps build out of a non-dps class. You won't be able to raid heal and even in regular groups your heals will be lacking. The new PrE is looking really awesome but without maximize and preferably empower as well it won't be worth taking.
Additionally, longswords are absolutely trash for weapons, you will do horrible damage compared to the many other options.
Summary:
Maximize + quicken = good use of PrE (preferably empower too)
longswords = rubbish damage (scimitars, khopesh or handwraps better)
Human = rubbish damage (compared to elf, half-elf and half Orc)
Evasion = really strong considering class levels and unique buffs
Gl
The Angel of Vengeance supplies a number of useful abilities to melee characters.Yes it does, but Maximize also works, and is more SP efficient, so I'd take that instead. Also, the PRE is for offensive casting, and your wisdom is low, so why would you take it?
1) The lantern archon adds 20-ish DPS.
2) Monsters in your aura get -2 ac and -2 to their hitrolls
3) If they catch the debuff from hitting you, your Holy weapons will get boosted damage
Kobold sentient jewel still hate you.
Terrible DPS when compared with handwraps, scimitars or khopesh.
The reason that they are rubbish is because of the inferior critical profile. They don't critical as often as scimitars or as hard as khopesh. Unarmed is strong for a monk splash because it has such a high rate of attack.
I did some maths a while back and the answer to the question of what was the best DPS for TWF FvS' was handwraps or scimitars as a half-elf or half-orc (I didn't do halfling but that would be ok too). Khopesh was close behind and longsword was way back.
Half-elf is such a strong choice for FvS (or cleric) due to their access to the Holy Aura spell, imo. This makes enemies blind with no save and when you have 3d6 sneak attack from rogue dilettante you can very quickly beat them down. Additionally, they only hit you half as often. This is situational obviously but it is a very common situation (works solo too obviously).
You missed the part where he said he took khopesh as one of his feats and also the fact that he has one free feat left to take
Anyway, those feats aren't terrible for U8, it's actually pretty good even for non-human. 99% of game content can be healed with heal, mass heal and scrolls. Maximized cures is a loss, but chances are the another healer in the raid will have that covered, so I don't think it's a big deal.
A max DPS half-orc khopesh user FvS 20 would be a fun build IMO.
I'm pretty new, but doesn't ideal DPS from melee lie somewhere else outside of the FVS? I can see your other arguments in favor of attack rate or chance to critical, but I have a hard time believing the difference in DPS matters so much in the overall context of what other melee DPS builds can put out. Shouldn't the focus be more on debuffing effects of the weapons?
You know, another option for a melee fvs is to grab a 2 handed weapon. You wouldn't even need proficiency, since going with 2 weapon fighting is an automatic -2/-2, or -4/-4 without Oversized twf, so you would end up at the same to-hit anyway. Race wouldn't matter as much, though Horc would be ideal for better dps.
Not saying you should go this way OP since you already said you're going with longswords, just throwing another option out there.
On the flipside, sticking with your favored weapon is probably a good idea. Depending how the Divine Avenger PrE turns out, using favored weapons(longswords or other) might be the way to go
Right on the money, this coming from a guy that built lit2 longswords on his favored soul. Though the capstone saves some enhancement points and 10dr ain't bad either. lower offense for some defense.
(One minor addition about the unarmed option, offhand attacks are all at full strength bonus too.)
H-Elf with scimitars is exactly what I was going to TR into, and +3d6 sneak attack and holy aura was the justification behind it
I think the OP is trying to do too much with this build. I made a TWF Elven FvS with the Undying Court line, and took dual scimitars as my speciality. She has tons of scimitars for every situation, and just rocks the damage and the kill count.
Undying Court also gets a free Raise Dead at level SIX which is really, really nice.
Looks like you're trying to go a bit evoker, which is fine, but I would also consider statting it to pick up the new FvS prestige class in U9.
I would definitely stay away from longswords as my weapon choice. It's just not going to provide the massive damage you want.
I'd also consider lowering your charisma a bit. 9th level spells only require a charisma of 19. A +6 item will let you start with a 13 at a minimum. If you can manage a +1 tome, start with a 12 here.
Think about whether you *want* the additional AC from a monk splash or not. It's fine to have it, but it completely changes the persona of the character. My FvS is 5 large ingredients away from goggles of concordont oppositon - an item which will give me hp/sp every time I get hit. I specifically DO NOT want a high AC. Something to consider.
im not wanting AC i just did it so that i can get two feats
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how is this?Code:Character Plan by DDO Character Planner Version 3.8.2 DDO Character Planner Home Page Level 20 Neutral Good Half-Elf Male (20 Favored Soul) Hit Points: 220 Spell Points: 1754 BAB: 15\15\20\25\25 Fortitude: 14 Reflex: 15 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 21 Dexterity 16 17 Constitution 14 14 Intelligence 10 10 Wisdom 8 8 Charisma 12 12 Tomes Used +1 Tome of Dexterity used at level 3 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 3 Bluff 1 1 Concentration 4 24 Diplomacy 1 1 Disable Device n/a n/a Haggle 1 1 Heal -1 -1 Hide 3 3 Intimidate 1 1 Jump 3 5 Listen -1 -1 Move Silently 3 3 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 0 Spot -1 -1 Swim 3 5 Tumble 4 4 Use Magic Device 3 12 Level 1 (Favored Soul) Feat: (Diety) Favored by the Undying Court Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue Feat: (Selected) Two Weapon Fighting Level 2 (Favored Soul) Level 3 (Favored Soul) Level 4 (Favored Soul) Level 5 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Fire Level 6 (Favored Soul) Feat: (Selected) Empower Spell Level 7 (Favored Soul) Level 8 (Favored Soul) Level 9 (Favored Soul) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Cold Level 11 (Favored Soul) Level 12 (Favored Soul) Feat: (Selected) Quicken Spell Level 13 (Favored Soul) Level 14 (Favored Soul) Level 15 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Electricity Feat: (Selected) Greater Two Weapon Fighting Level 16 (Favored Soul) Level 17 (Favored Soul) Level 18 (Favored Soul) Feat: (Selected) Improved Critical: Slashing Weapons Level 19 (Favored Soul) Level 20 (Favored Soul) Feat: (Diety) Favored Soul Damage Reduction: Cold Iron
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