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Thread: TWF FvS advice

  1. #21
    Community Member unknownturok's Avatar
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    Quote Originally Posted by porq View Post
    The only way to stay pure and have those 6 mandatory feats and be a decent healer is to be human. Otherwise you have to break into splashes to get a better favored weapon(scimitar), which I'm considering TRing my fvs into.
    Here's the feat list I have currently:
    Human 20 FvS TWF

    Toughness
    TWF
    iTWF
    gTWF
    PA
    Icrit: Slash

    Quicken
    Maximize
    not bad at all
    foREVer

  2. #22
    Build Constructionist unbongwah's Avatar
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    Have a look at Superior Soul. If you do decide to go monk 2 / FvS 18 for a more melee-focused build, I would go elf or HE and choose Undying Court instead; scimitars > longswords for DPS.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #23
    Community Member unknownturok's Avatar
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    Quote Originally Posted by unbongwah View Post
    Have a look at Superior Soul. If you do decide to go monk 2 / FvS 18 for a more melee-focused build, I would go elf or HE and choose Undying Court instead; scimitars > longswords for DPS.

    thanks and i like human for extra feat
    foREVer

  4. #24
    Community Member Thame's Avatar
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    Quote Originally Posted by Furare View Post
    I would be interested to know what the feat breakdown on your pure TWF 20 FvS looks like. The big thing that the 2 monk splash gives you is the two bonus feats - I'm really not sure how to make an effective TWF melee FvS without getting those feats. Esp. since one might consider being elf or helf in order to gain the better DPS option of scimitars; losing the human bonus feat means that the monk martial arts feats become really essential to the build. You require five feats to do TWF melee effectively: TWF, ITWF, GTWF, PA, IC: Slash. You also want Toughness. That's 6 feats gone, leaving only 1-2 for metas on a pure, where the monk splash will have 3-4. (Quicken, Empower Heal, Maximize. Human can go for Empower, Extend or OTWF with the extra bonus.)

    (Also, the majority of my characters have evasion, and I've never noticed it being "useless" in high level content.)
    Quote Originally Posted by porq View Post
    The only way to stay pure and have those 6 mandatory feats and be a decent healer is to be human. Otherwise you have to break into splashes to get a better favored weapon(scimitar), which I'm considering TRing my fvs into.
    Here's the feat list I have currently:
    Human 20 FvS TWF

    Toughness
    TWF
    iTWF
    gTWF
    PA
    Icrit: Slash

    Quicken
    Maximize
    Mine is human built specifically for soloing. So I do get an extra feat

    He currently has
    TWF
    ITWF
    GTWF
    Toughness
    Imp Crit Slash
    Kopesh
    Quicken

    He more melee focused to spell focus, has his greensteel for HP, weapons and con op.
    He is more str con cha build, I believe a 14 dex.
    So just depends on what you want from your build. I have other toons that are rogue spashed or pure rogue for evasion, only the pure rogue evasion is effective at high levels.
    Feats? Yes you get 2 more feats with a monk but again depends on your build. I wanted the 10/dr and when I did the monk splash I only added more toughness feats. Again depends what you want out of toon. The op asked for opinions. Since I did both builds at one point I wanted to give my opinion.

  5. #25
    Community Member unknownturok's Avatar
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    Quote Originally Posted by Thame View Post
    Mine is human built specifically for soloing. So I do get an extra feat

    He currently has
    TWF
    ITWF
    GTWF
    Toughness
    Imp Crit Slash
    Kopesh
    Quicken

    He more melee focused to spell focus, has his greensteel for HP, weapons and con op.
    He is more str con cha build, I believe a 14 dex.
    So just depends on what you want from your build. I have other toons that are rogue spashed or pure rogue for evasion, only the pure rogue evasion is effective at high levels.
    Feats? Yes you get 2 more feats with a monk but again depends on your build. I wanted the 10/dr and when I did the monk splash I only added more toughness feats. Again depends what you want out of toon. The op asked for opinions. Since I did both builds at one point I wanted to give my opinion.
    i was thinking of doing kopesh but im not sure that be great because i need a feat for the FvS pre
    foREVer

  6. #26
    Community Member Thame's Avatar
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    Quote Originally Posted by unknownturok View Post
    i was thinking of doing kopesh but im not sure that be great because i need a feat for the FvS pre
    Understandable. I just through out my 1.5 cents worth on the monk splash. For my build, my feats list worked great. For your build it needs to be different. Doesnt matter as long as you enjoy your toons and have fun.

  7. #27
    Community Member unknownturok's Avatar
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    Quote Originally Posted by Thame View Post
    Understandable. I just through out my 1.5 cents worth on the monk splash. For my build, my feats list worked great. For your build it needs to be different. Doesnt matter as long as you enjoy your toons and have fun.
    your feats were great just going to change koposh and thanks for helping
    foREVer

  8. #28
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Thame View Post
    Mine is human built specifically for soloing. So I do get an extra feat

    He currently has
    TWF
    ITWF
    GTWF
    Toughness
    Imp Crit Slash
    Kopesh
    Quicken

    He more melee focused to spell focus, has his greensteel for HP, weapons and con op.
    He is more str con cha build, I believe a 14 dex.
    So just depends on what you want from your build. I have other toons that are rogue spashed or pure rogue for evasion, only the pure rogue evasion is effective at high levels.
    Feats? Yes you get 2 more feats with a monk but again depends on your build. I wanted the 10/dr and when I did the monk splash I only added more toughness feats. Again depends what you want out of toon. The op asked for opinions. Since I did both builds at one point I wanted to give my opinion.
    This is a fun build if you never group with people. However, in a group context you are making a dps build out of a non-dps class. You won't be able to raid heal and even in regular groups your heals will be lacking. The new PrE is looking really awesome but without maximize and preferably empower as well it won't be worth taking.

    Additionally, longswords are absolutely trash for weapons, you will do horrible damage compared to the many other options.

    Summary:
    Maximize + quicken = good use of PrE (preferably empower too)
    longswords = rubbish damage (scimitars, khopesh or handwraps better)
    Human = rubbish damage (compared to elf, half-elf and half Orc)
    Evasion = really strong considering class levels and unique buffs

    Gl

  9. #29
    Founder Matuse's Avatar
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    Yes it does, but Maximize also works, and is more SP efficient, so I'd take that instead. Also, the PRE is for offensive casting, and your wisdom is low, so why would you take it?
    The Angel of Vengeance supplies a number of useful abilities to melee characters.

    1) The lantern archon adds 20-ish DPS.
    2) Monsters in your aura get -2 ac and -2 to their hitrolls
    3) If they catch the debuff from hitting you, your Holy weapons will get boosted damage
    Kobold sentient jewel still hate you.

  10. #30
    Community Member unknownturok's Avatar
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    whats so bad about longswords?
    foREVer

  11. #31
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by unknownturok View Post
    whats so bad about longswords?
    Terrible DPS when compared with handwraps, scimitars or khopesh.

    The reason that they are rubbish is because of the inferior critical profile. They don't critical as often as scimitars or as hard as khopesh. Unarmed is strong for a monk splash because it has such a high rate of attack.

    I did some maths a while back and the answer to the question of what was the best DPS for TWF FvS' was handwraps or scimitars as a half-elf or half-orc (I didn't do halfling but that would be ok too). Khopesh was close behind and longsword was way back.

    Half-elf is such a strong choice for FvS (or cleric) due to their access to the Holy Aura spell, imo. This makes enemies blind with no save and when you have 3d6 sneak attack from rogue dilettante you can very quickly beat them down. Additionally, they only hit you half as often. This is situational obviously but it is a very common situation (works solo too obviously).

  12. #32
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    This is a fun build if you never group with people. However, in a group context you are making a dps build out of a non-dps class. You won't be able to raid heal and even in regular groups your heals will be lacking. The new PrE is looking really awesome but without maximize and preferably empower as well it won't be worth taking.

    Additionally, longswords are absolutely trash for weapons, you will do horrible damage compared to the many other options.

    Summary:
    Maximize + quicken = good use of PrE (preferably empower too)
    longswords = rubbish damage (scimitars, khopesh or handwraps better)
    Human = rubbish damage (compared to elf, half-elf and half Orc)
    Evasion = really strong considering class levels and unique buffs

    Gl
    You missed the part where he said he took khopesh as one of his feats and also the fact that he has one free feat left to take

    Anyway, those feats aren't terrible for U8, it's actually pretty good even for non-human. 99% of game content can be healed with heal, mass heal and scrolls. Maximized cures is a loss, but chances are the another healer in the raid will have that covered, so I don't think it's a big deal.

    A max DPS half-orc khopesh user FvS 20 would be a fun build IMO.

  13. #33
    Community Member unknownturok's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Terrible DPS when compared with handwraps, scimitars or khopesh.

    The reason that they are rubbish is because of the inferior critical profile. They don't critical as often as scimitars or as hard as khopesh. Unarmed is strong for a monk splash because it has such a high rate of attack.

    I did some maths a while back and the answer to the question of what was the best DPS for TWF FvS' was handwraps or scimitars as a half-elf or half-orc (I didn't do halfling but that would be ok too). Khopesh was close behind and longsword was way back.

    Half-elf is such a strong choice for FvS (or cleric) due to their access to the Holy Aura spell, imo. This makes enemies blind with no save and when you have 3d6 sneak attack from rogue dilettante you can very quickly beat them down. Additionally, they only hit you half as often. This is situational obviously but it is a very common situation (works solo too obviously).
    i was thinking going helf but i like human because the extra feat and i need alot of feats for this build but i dont reallt want to splash because of the 10dr +2 cha and 2 9th level and 1 8th level spell
    foREVer

  14. #34
    Community Member Kyln's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Terrible DPS when compared with handwraps, scimitars or khopesh.

    The reason that they are rubbish is because of the inferior critical profile. They don't critical as often as scimitars or as hard as khopesh. Unarmed is strong for a monk splash because it has such a high rate of attack.

    I did some maths a while back and the answer to the question of what was the best DPS for TWF FvS' was handwraps or scimitars as a half-elf or half-orc (I didn't do halfling but that would be ok too). Khopesh was close behind and longsword was way back.

    Half-elf is such a strong choice for FvS (or cleric) due to their access to the Holy Aura spell, imo. This makes enemies blind with no save and when you have 3d6 sneak attack from rogue dilettante you can very quickly beat them down. Additionally, they only hit you half as often. This is situational obviously but it is a very common situation (works solo too obviously).
    I'm pretty new, but doesn't ideal DPS from melee lie somewhere else outside of the FVS? I can see your other arguments in favor of attack rate or chance to critical, but I have a hard time believing the difference in DPS matters so much in the overall context of what other melee DPS builds can put out. Shouldn't the focus be more on debuffing effects of the weapons?

  15. #35
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    You know, another option for a melee fvs is to grab a 2 handed weapon. You wouldn't even need proficiency, since going with 2 weapon fighting is an automatic -2/-2, or -4/-4 without Oversized twf, so you would end up at the same to-hit anyway. Race wouldn't matter as much, though Horc would be ideal for better dps.


    Not saying you should go this way OP since you already said you're going with longswords, just throwing another option out there.


    On the flipside, sticking with your favored weapon is probably a good idea. Depending how the Divine Avenger PrE turns out, using favored weapons(longswords or other) might be the way to go


    Quote Originally Posted by wax_on_wax_off View Post
    Terrible DPS when compared with handwraps, scimitars or khopesh.

    The reason that they are rubbish is because of the inferior critical profile. They don't critical as often as scimitars or as hard as khopesh. Unarmed is strong for a monk splash because it has such a high rate of attack.

    I did some maths a while back and the answer to the question of what was the best DPS for TWF FvS' was handwraps or scimitars as a half-elf or half-orc (I didn't do halfling but that would be ok too). Khopesh was close behind and longsword was way back.

    Half-elf is such a strong choice for FvS (or cleric) due to their access to the Holy Aura spell, imo. This makes enemies blind with no save and when you have 3d6 sneak attack from rogue dilettante you can very quickly beat them down. Additionally, they only hit you half as often. This is situational obviously but it is a very common situation (works solo too obviously).
    Right on the money, this coming from a guy that built lit2 longswords on his favored soul. Though the capstone saves some enhancement points and 10dr ain't bad either. lower offense for some defense.

    (One minor addition about the unarmed option, offhand attacks are all at full strength bonus too.)


    H-Elf with scimitars is exactly what I was going to TR into, and +3d6 sneak attack and holy aura was the justification behind it


  16. #36
    Community Member unknownturok's Avatar
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    Quote Originally Posted by porq View Post
    H-Elf with scimitars is exactly what I was going to TR into, and +3d6 sneak attack and holy aura was the justification behind it
    what feats are you going to take?
    foREVer

  17. #37
    Community Member der_kluge's Avatar
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    I think the OP is trying to do too much with this build. I made a TWF Elven FvS with the Undying Court line, and took dual scimitars as my speciality. She has tons of scimitars for every situation, and just rocks the damage and the kill count.

    Undying Court also gets a free Raise Dead at level SIX which is really, really nice.

    Looks like you're trying to go a bit evoker, which is fine, but I would also consider statting it to pick up the new FvS prestige class in U9.

    I would definitely stay away from longswords as my weapon choice. It's just not going to provide the massive damage you want.

    I'd also consider lowering your charisma a bit. 9th level spells only require a charisma of 19. A +6 item will let you start with a 13 at a minimum. If you can manage a +1 tome, start with a 12 here.

    Think about whether you *want* the additional AC from a monk splash or not. It's fine to have it, but it completely changes the persona of the character. My FvS is 5 large ingredients away from goggles of concordont oppositon - an item which will give me hp/sp every time I get hit. I specifically DO NOT want a high AC. Something to consider.
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  18. #38
    Community Member unknownturok's Avatar
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    im not wanting AC i just did it so that i can get two feats
    foREVer

  19. #39
    Community Member unknownturok's Avatar
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    Code:
    Character Plan by DDO Character Planner Version 3.8.2
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Half-Elf Male
    (20 Favored Soul) 
    Hit Points: 220
    Spell Points: 1754 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 15
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            16                    17
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             12                    12
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     3
    Bluff                 1                     1
    Concentration         4                    24
    Diplomacy             1                     1
    Disable Device        n/a                   n/a
    Haggle                1                     1
    Heal                 -1                    -1
    Hide                  3                     3
    Intimidate            1                     1
    Jump                  3                     5
    Listen               -1                    -1
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    -1
    Swim                  3                     5
    Tumble                4                     4
    Use Magic Device      3                    12
    
    Level 1 (Favored Soul)
    Feat: (Diety) Favored by the Undying Court
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Favored Soul)
    
    
    Level 3 (Favored Soul)
    
    
    Level 4 (Favored Soul)
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Favored Soul)
    
    
    Level 8 (Favored Soul)
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Favored Soul)
    
    
    Level 17 (Favored Soul)
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Feat: (Diety) Favored Soul Damage Reduction: Cold Iron
    how is this?
    foREVer

  20. #40
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    Quote Originally Posted by porq View Post
    H-Elf with scimitars is exactly what I was going to TR into, and +3d6 sneak attack and holy aura was the justification behind it
    Quote Originally Posted by unknownturok View Post
    what feats are you going to take?
    It would have to be 18fvs/2monk
    For sure, it'll be the 8 feats I listed already, plus another toughness or something. maybe SF umd


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