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  1. #1
    Community Member Tunst's Avatar
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    Default Self healing tank

    I'm not sure if it'd been done before, but i want a tank that can self heal, with a high healing amp to make it easier

    i was looking at Human Clr18/Pal2

    Now, im not the best at buillding tanks, so if anyon could make it, or link me to one, that'd be great.
    It would need high intimidate, and preferbably 17 levels of cleric or like 18 of fvs so it can still be a healer.
    I would like to use a big shield so i cn get a nice DR while shield blocking.

    The real goal is to be able to keep myself healed (essentially without using sp, so via healing aura+healing amp), be abl to keep others healed (via sp), be abl to intimidate things, shield block, and kill them using green steel guards.

    thanks

  2. #2
    Community Member protokon's Avatar
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    Quote Originally Posted by Tunst View Post
    I'm not sure if it'd been done before, but i want a tank that can self heal, with a high healing amp to make it easier

    i was looking at Human Clr18/Pal2

    Now, im not the best at buillding tanks, so if anyon could make it, or link me to one, that'd be great.
    It would need high intimidate, and preferbably 17 levels of cleric or like 18 of fvs so it can still be a healer.
    I would like to use a big shield so i cn get a nice DR while shield blocking.

    The real goal is to be able to keep myself healed (essentially without using sp, so via healing aura+healing amp), be abl to keep others healed (via sp), be abl to intimidate things, shield block, and kill them using green steel guards.

    thanks
    There is not a lot of synergy or practicality with everything your asking. You can play a high ac cleric with a monk/rogue splash for intim and evasion/wisdom bonus to AC, but that would defeat purpose of using guards. not to mention in the next update intim tanking while turtling up is now obsolete (doesn't work).
    Proud member of Renowned, Thelanis server.

  3. #3
    Community Member Tunst's Avatar
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    Quote Originally Posted by protokon View Post
    There is not a lot of synergy or practicality with everything your asking. You can play a high ac cleric with a monk/rogue splash for intim and evasion/wisdom bonus to AC, but that would defeat purpose of using guards. not to mention in the next update intim tanking while turtling up is now obsolete (doesn't work).
    since whn is intimitanking going useless?
    i thought a sucessful intim put you at top of hate list for like 6 seconds?

    and the reason i wouldve use a pal splash instead of monk is for the use of shield blocking for more dr.

  4. #4
    Community Member Illiain's Avatar
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    Quote Originally Posted by Tunst View Post
    I'm not sure if it'd been done before, but i want a tank that can self heal, with a high healing amp to make it easier

    i was looking at Human Clr18/Pal2

    Now, im not the best at buillding tanks, so if anyon could make it, or link me to one, that'd be great.
    It would need high intimidate, and preferbably 17 levels of cleric or like 18 of fvs so it can still be a healer.
    I would like to use a big shield so i cn get a nice DR while shield blocking.

    The real goal is to be able to keep myself healed (essentially without using sp, so via healing aura+healing amp), be abl to keep others healed (via sp), be abl to intimidate things, shield block, and kill them using green steel guards.

    thanks
    This works right now, but when U9 comes out, intimidate will be changed. It has a 15 second cooldown with only a 6 second window of agro. It gives a 100% hate bonus when using a shield. You'll have a hard time trying to out-dps the melee and hold agro. Shield blocking will be gone.

    I have a 19/1 cleric/fighter intimtcleric, and that build will be completely shot unless I use all my SP for damage spells, and even then I doubt I'll deal enough to stay at the top of the hate list.

  5. #5
    Community Member Tunst's Avatar
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    oh. wow.
    didnt know they changed it to a 15 second cooldown.

    sucks...

  6. #6
    Community Member protokon's Avatar
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    Quote Originally Posted by Tunst View Post
    since whn is intimitanking going useless?
    i thought a sucessful intim put you at top of hate list for like 6 seconds?
    next update there are major changes being made to intimidate (that is scheduled to launch sometime in the next few weeks).

    -intimidate now has a 15 second cooldown timer. You are only guaranteed to lockdown aggro for the first 5 seconds. When you hit the intimidate button, you will immediately be granted the highest threat in the party + a small buffer. That buffer will not be enough to keep you in the lead without outputting some decent DPS to keep threat off of the party.
    Proud member of Renowned, Thelanis server.

  7. #7
    Community Member Tunst's Avatar
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    wonder if a 12clr/6mnk/2ftr is possible

    using aura+heal amp to keep self healed and party somewhat healed.
    still keep an ac, have okay dps, and still utilize the intimidate/guard idea

  8. #8
    Community Member protokon's Avatar
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    Quote Originally Posted by Tunst View Post
    oh. wow.
    didnt know they changed it to a 15 second cooldown.

    sucks...

    on the bright side, you can still build a cleric and run through a dungeon with a bunch of greensteel guards on and shield block to kill em all .

    currently adding guards to my cleric, it's going to be epic when it's finished (no pun intended).
    Proud member of Renowned, Thelanis server.

  9. #9
    The Hatchery sirgog's Avatar
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    I've maintanked Elite Suulomades and Normal Horoth on my FvS20 (who is currently being TRed a few times to pick up other past life passive feats), and have healed myself through Horoth's aggro (during the part of the raid where the party is killing Suulo). That's one option (there's a build link in my forum signature). 650+ hp and quickened 500+ point Heals are the build's strengths, mediocre saves and total lack of AC are the weaknesses.

    The second option is some Paladin builds that combine extremely high AC and significant healing amp, Maximize Spell and the Torc of Raiyum. These builds take a lot less damage than my FvS and can heal themselves for ~200 or so with a Quickened, Maximized Cure Serious Wounds. However, they are extremely hard to gear up and don't really perform without a lot of gear.
    I don't have a zerging problem.

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  10. #10
    Community Member RenigadeWolf's Avatar
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    Default Monk 3/Cleric 17 Healing Amp build.

    i have a friend who has exactly what is listed up there; 3 Monk/17 Cleric that has a 200 or 300% healing amp and can keep on his feet with only his aura; has light monk buffs (even if he forgets to you them sometimes ) we were trioing Amarath (me on my Fighter, him on his Cleric/Monk and another friend on her... Bard? i forgot) but anyways, he has Concordant Opposition to make up for the less SP and occasionally found ourselves just sitting there and watching him block monsters to get his SP back if there wasn't a shrine anywhere near :P (he has a Kama and an item i know.) this build seemed...devastating. watched him Tank Hound easy, and heal groups just as easily; not to mention he can fight, at least a limited amount. (no intim though.) and is truly a fascinating build. might want to look into it

    *edit*

    also remember him having a Lightning II guard item on... he loved it.

  11. #11
    Community Member Spoonman457's Avatar
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    Red face a little off topic

    not sure you are aware but the changes to intimidate means that you will not be able to intim for agro, and then shield block and keep agro, the new intim just gives you the hate of the person who has done the most damage + a small buffer, essentially, a s&b intim tank will only be able to get agro until any party member has a damage spike, (a critical hit by a barb or fighter, a slayer arrow going off, a dispel/banish/smite weapon being used (that's 4d6 per hit after U9)) and that player will have agro, even the best guards in the game going off 100% of the time will not hold agro to a s&b tank, the only way to tank post U9 will be to lead or equal the dps of the party members. On the other hand one of the shield use feats gives a passive 10%, 15% and 20% damage reduction, and improved shield bash gives a chance that you will shield bash while attacking with a weapon.

    (U9 is expected to go live with in the next month or so)

    Sorry for the wall of text, but if you want a healing tank, I would suggest a WF Lord of Blades FvS(pure) using great swords, for the damage and to hit bonuses from Lord of Blades, use the Soul survivor build and you should be able to tank, or solo heal a raid(I would not want to do both, but you could if your skilled enough, I personally am not that good) this allows you to contribute dps and mass heals and the 15 dr/adamantium is awesome for tanking.
    "Clerics Can't Cure Stupidity"---Djarin

  12. #12
    Community Member RenigadeWolf's Avatar
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    Quote Originally Posted by Spoonman457 View Post
    not sure you are aware but the changes to intimidate means that you will not be able to intim for agro, and then shield block and keep agro, the new intim just gives you the hate of the person who has done the most damage + a small buffer, essentially, a s&b intim tank will only be able to get agro until any party member has a damage spike, (a critical hit by a barb or fighter, a slayer arrow going off, a dispel/banish/smite weapon being used (that's 4d6 per hit after U9)) and that player will have agro, even the best guards in the game going off 100% of the time will not hold agro to a s&b tank, the only way to tank post U9 will be to lead or equal the dps of the party members. On the other hand one of the shield use feats gives a passive 10%, 15% and 20% damage reduction, and improved shield bash gives a chance that you will shield bash while attacking with a weapon.

    (U9 is expected to go live with in the next month or so)

    Sorry for the wall of text, but if you want a healing tank, I would suggest a WF Lord of Blades FvS(pure) using great swords, for the damage and to hit bonuses from Lord of Blades, use the Soul survivor build and you should be able to tank, or solo heal a raid(I would not want to do both, but you could if your skilled enough, I personally am not that good) this allows you to contribute dps and mass heals and the 15 dr/adamantium is awesome for tanking.
    Soul Survivor drops the Adamantine Body feat for something else....i know because i have a custom one and used it for study. so 13. course you can pick up DR elsewhere, so not the point.

    also: forgot to mention that Fire Stance was used with the upgraded Torn Chitin Bracers (can't spell it... ) for the extra 25% healing amp.

  13. #13
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by RenigadeWolf View Post
    i have a friend who has exactly what is listed up there; 3 Monk/17 Cleric that has a 200 or 300% healing amp and can keep on his feet with only his aura; has light monk buffs (even if he forgets to you them sometimes ) we were trioing Amarath (me on my Fighter, him on his Cleric/Monk and another friend on her... Bard? i forgot) but anyways, he has Concordant Opposition to make up for the less SP and occasionally found ourselves just sitting there and watching him block monsters to get his SP back if there wasn't a shrine anywhere near :P (he has a Kama and an item i know.) this build seemed...devastating. watched him Tank Hound easy, and heal groups just as easily; not to mention he can fight, at least a limited amount. (no intim though.) and is truly a fascinating build. might want to look into it

    *edit*

    also remember him having a Lightning II guard item on... he loved it.
    I've never been able to design a Clonk build with a level of HP and threat that would leave me happy tanking Horoth.

    Believe me, I tried to come up with something for a long time before designing the Soul Survivor build. I brainstormed Clr17/Mnk3 and Clr18/Mnk2 builds both with and without AC.

    FvS DR and class-based Toughness proved irreplaceable.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  14. #14
    Community Member protokon's Avatar
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    Quote Originally Posted by sirgog View Post
    I've maintanked Elite Suulomades and Normal Horoth on my FvS20 (who is currently being TRed a few times to pick up other past life passive feats), and have healed myself through Horoth's aggro (during the part of the raid where the party is killing Suulo). That's one option (there's a build link in my forum signature). 650+ hp and quickened 500+ point Heals are the build's strengths, mediocre saves and total lack of AC are the weaknesses.

    The second option is some Paladin builds that combine extremely high AC and significant healing amp, Maximize Spell and the Torc of Raiyum. These builds take a lot less damage than my FvS and can heal themselves for ~200 or so with a Quickened, Maximized Cure Serious Wounds. However, they are extremely hard to gear up and don't really perform without a lot of gear.
    I took a look at your soul survivor build in your sig, and I gotta say even though it's an older build I like it. alot. I have been contemplating what I am going to do when I finish my completionist on my favored soul, and I am now leaning towards this one. thx for pointing it out.

    OP for your goals I would honestly use his suggestion as well to take a look at paladin as a tank. there are quite a few very nice paladin builds that maintain an extremely high amount of threat to make up for lack of DPS (since most of them give up a significant amount of strength to get their dex up there). They don't need to turtle up to migitate damage, most of them full on swing with two weapons - and I have seen quite a few capable of keeping themselves alive only using lay on hands, although umd-ing heal scrolls was possible too.
    Proud member of Renowned, Thelanis server.

  15. #15
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by RenigadeWolf View Post
    Soul Survivor drops the Adamantine Body feat for something else....i know because i have a custom one and used it for study. so 13. course you can pick up DR elsewhere, so not the point.
    I actually swapped Addy Body in at 20 on mine (at the cost of Extend). I consider those two feats to be of roughly equal merit on the build; the hideous look of the epic red dragonscale docent on composite plating made the decision easy for me.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

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