I love playing in the support role, buffing, healing and improving the party survivability. I already lvled a bard and a cleric, so I move to a melee build. I choose the exploiter build, but after lvled it to the cap I didnt like at end game content (the only thing I really loved was doing manyshots + imp pr shot when soloing ).
So I'll TR him. After several researching hours in the foruns I think the best support melee non-bard toon is a wis based light monk.
stunning fist DC: 10 base +20 lvls + 10 wraps + 12 wis = 42 (Will be enough for epic after U9?)Code:Character Plan by DDO Character Planner Version 3.8.1 DDO Character Planner Home Page Level 20 Lawful Good Human Male (20 Monk) Hit Points: 354 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 17 Reflex: 17 Will: 21 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 14 16 Dexterity 16 18 Constitution 15 18 Intelligence 10 12 Wisdom 15 26 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 17 Bluff -1 0 Concentration 6 43 Diplomacy -1 0 Disable Device n/a n/a Haggle -1 0 Heal 2 8 Hide 6 27 Intimidate -1 0 Jump 6 26 Listen 2 8 Move Silently 7 27 Open Lock n/a n/a Perform n/a n/a Repair 0 1 Search 0 1 Spot 2 10 Swim 2 3 Tumble 4 5 Use Magic Device 1 14 Level 1 (Monk) Feat: (Past Life) Past Life: Ranger Feat: (Selected) Skill Focus: Use Magic Device Feat: (Monk Bonus) Toughness Feat: (Human Bonus) Two Weapon Fighting Level 2 (Monk) Feat: (Monk Bonus) Power Attack Level 3 (Monk) Feat: (Selected) Luck of Heroes Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Level 4 (Monk) Level 5 (Monk) Level 6 (Monk) Feat: (Selected) Past Life: Warrior of the Wild Feat: (Monk Bonus) Stunning Fist Level 7 (Monk) Level 8 (Monk) Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Level 14 (Monk) Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Toughness Level 19 (Monk) Level 20 (Monk) Enhancement: Monk Serenity Enhancement: Human Adaptability Constitution I Enhancement: Human Greater Adaptability Wisdom I Enhancement: Human Improved Recovery I Enhancement: Human Versatility I Enhancement: Lifting the Veil Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Way of the Patient Tortoise III Enhancement: Way of the Patient Tortoise IV Enhancement: Fists of Iron Enhancement: The Receptive Earth Enhancement: Restoring the Balance Enhancement: Monk Improved Recovery I Enhancement: Shintao Monk I Enhancement: Shintao Monk II Enhancement: Shintao Monk III Enhancement: Rise of the Phoenix Enhancement: Void Strike I Enhancement: Difficulty at the Beginning Enhancement: Adept of Wind Enhancement: Grandmaster of Storms Enhancement: Master of Thunder Enhancement: Adept of Rock Enhancement: Adept of Flame Enhancement: Adept of Rain Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Improved Concentration I Enhancement: Improved Concentration II Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Monk Wisdom III
AC:
10 Base
9 dex
12 wis
5 prot
5 monk
4 shield
8 bracer
5 barkskin (ranger past life)
4 insight (DT armor)
1 alchemy
1 haste
2 ship
66 self buffed
Sounds good enough to lvl up and farming boot ingredients at Amrath quests.
HP:
354 base
20 minos
30 false life
10 draconian vit
474 total
Could be 519 with a earth III GS item. In my opinion it is pretty solid for a non tank melee.
UMD:
11 ranks
3 cha
1 luck
3 golden cartouche
4 GH
22 total
I would like to use UMD for heals, stoneskin, teleport, fire shield, ts, invisibility scrolls. Shield and resists energy wands too. So, even with a GS +6 cha skill item, my UMD is quite low. Any idea to improve it or should I remove UMD from this char?
Note: I only have enough ingredients to build one GS item (+45 hp or +6 char skill).