I love playing in the support role, buffing, healing and improving the party survivability. I already lvled a bard and a cleric, so I move to a melee build. I choose the exploiter build, but after lvled it to the cap I didnt like at end game content (the only thing I really loved was doing manyshots + imp pr shot when soloing ).

So I'll TR him. After several researching hours in the foruns I think the best support melee non-bard toon is a wis based light monk.

Code:
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Level 20 Lawful Good Human Male
(20 Monk) 
Hit Points: 354
Spell Points: 0 
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 17
Will: 21

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(34 Point)       (Level 1)             (Level 20)
Strength             14                    16
Dexterity            16                    18
Constitution         15                    18
Intelligence         10                    12
Wisdom               15                    26
Charisma              8                    10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               3                    17
Bluff                -1                     0
Concentration         6                    43
Diplomacy            -1                     0
Disable Device        n/a                   n/a
Haggle               -1                     0
Heal                  2                     8
Hide                  6                    27
Intimidate           -1                     0
Jump                  6                    26
Listen                2                     8
Move Silently         7                    27
Open Lock             n/a                   n/a
Perform              n/a                    n/a
Repair                0                     1
Search                0                     1
Spot                  2                    10
Swim                  2                     3
Tumble                4                     5
Use Magic Device      1                    14

Level 1 (Monk)
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Monk Bonus) Toughness
Feat: (Human Bonus) Two Weapon Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Power Attack


Level 3 (Monk)
Feat: (Selected) Luck of Heroes
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 4 (Monk)


Level 5 (Monk)


Level 6 (Monk)
Feat: (Selected) Past Life: Warrior of the Wild
Feat: (Monk Bonus) Stunning Fist


Level 7 (Monk)


Level 8 (Monk)


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Monk)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)


Level 17 (Monk)


Level 18 (Monk)
Feat: (Selected) Toughness


Level 19 (Monk)


Level 20 (Monk)
Enhancement: Monk Serenity
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Lifting the Veil
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Way of the Patient Tortoise III
Enhancement: Way of the Patient Tortoise IV
Enhancement: Fists of Iron
Enhancement: The Receptive Earth
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Rise of the Phoenix
Enhancement: Void Strike I
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Adept of Flame
Enhancement: Adept of Rain
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
stunning fist DC: 10 base +20 lvls + 10 wraps + 12 wis = 42 (Will be enough for epic after U9?)

AC:
10 Base
9 dex
12 wis
5 prot
5 monk
4 shield
8 bracer
5 barkskin (ranger past life)
4 insight (DT armor)
1 alchemy
1 haste
2 ship

66 self buffed

Sounds good enough to lvl up and farming boot ingredients at Amrath quests.

HP:
354 base
20 minos
30 false life
10 draconian vit

474 total

Could be 519 with a earth III GS item. In my opinion it is pretty solid for a non tank melee.

UMD:
11 ranks
3 cha
1 luck
3 golden cartouche
4 GH

22 total

I would like to use UMD for heals, stoneskin, teleport, fire shield, ts, invisibility scrolls. Shield and resists energy wands too. So, even with a GS +6 cha skill item, my UMD is quite low. Any idea to improve it or should I remove UMD from this char?

Note: I only have enough ingredients to build one GS item (+45 hp or +6 char skill).