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Thread: Disintegrate?

  1. #1
    Founder coolpenguin410's Avatar
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    Default Disintegrate?

    Has anyone tried disintegrate with a maxed out force line? Since this is untyped damage it is supposed to be affected by the force line. This spell has the best damage progression (2d6 per level) in the game and no cap. Previously, it could not be modified beyond items, but throw in the force line and it looks like it may have some potential. By my rough calculations, a transmutation spec'ed wizard could easily hit 2000 damage with one shot, more by a capstone sorc, though they would have a harder time getting the save DC up high enough to be useful.

    Has anyone played around with this?

  2. #2
    Community Member talyor's Avatar
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    SHHHHHH there seems to be a direct correlation between what we think is good and what the devs are nerfing ..... LOL

  3. #3
    Community Member Arctigis's Avatar
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    Yep, crits for over 2K. They still get a save though, boo hoo.

  4. #4
    Community Member shagath's Avatar
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    Max + emp + sorc capstone + eardweller + greater arcane lore + full kinetic enhancements = got around 3,4k dmg crit. Had 1,9k crits with that combo in live.
    Last edited by shagath; 04-12-2011 at 09:37 AM.

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  5. #5
    Community Member Arctigis's Avatar
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    Quote Originally Posted by shagath View Post
    Max + emp + sorc capstone + eardweller + greater arcane lore + full kinetic enhancements = got around 3,4k dmg crit. Had 1,9k crits with that combon in live.
    Yep, should add that I got 2.1k with just Sup. Pot VI and max. force (+50%) but nothing spent on crit. multiplier.
    Normal hits are well over 1k with just this setup.

  6. #6
    Community Member Shade's Avatar
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    It's not that good.. Stop asking for nerfs! (lol i know you arent, but that wont stop the devs)

    I mean its has a fort save for nearly nothing. (small amount of dmg, that will only get you agro you dont want)

    So while you COULD spec for transmutation, and use only this spells (theres not much else good in that school)
    You could also spec for necromancy and use tons of great spells that have a much better effect: Dead monster or massive dmg if they save. Spells like finger of death are simply a much better choice, especially with the massively enhanced dmg - infact equal to disintegrate now - 2d6 per lvl, + loaded dice.. Tho has some limitation ofcourse (no max/emp)

    That leaves disintegrate with very few targets its most ideal against:
    On live.. Generally its nice for undead. But even undead will be easy to slay now with the new undeath to death spells. and AOE low SP cost > single target high sp cost.

    So that leaves you with some very limited targets:
    Boss undead with low fort saves (theres a few, but none too critical, and the main one - abbot, has a 50% ward against disintegrate)
    Golems (since there otherwise immune to magic with sr checks, dmg spells are the way to go.. However they can now be damage by nearly any damage spell, nerfing disintegrate..Even the nerfed wall of fire would be more effecient vs Epic ones)

    So it's still a spell with very limited usefulness.

  7. #7
    The Hatchery sirgog's Avatar
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    Elite Horoth has a Fort save of 41.

    If you can get your DC into the mid 50s, Disintegrate becomes an excellent choice of spell for use against him; doing slightly more average damage per shot than Polar Ray.


    Good luck getting that DC. You'll need it.
    Last edited by sirgog; 04-12-2011 at 11:25 AM.
    I don't have a zerging problem.

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  8. #8
    Community Member salmag's Avatar
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    Quote Originally Posted by sirgog View Post
    Elite Horoth has a Fort save of 41.

    If you can get your DC into the mid 50s, Disintegrate becomes an excellent choice of spell for use against him; doing slightly more average damage per shot than Polar Ray.
    UNTIL they nerf it with a 2-4 minute cooldown timer.

  9. #9
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    for the NON twinked players among us, i can say that dis works quite well.

    I always have made my (2) casters with force enhancements, so i didn't even think about it when i transfered over. When i started testing orchard with my level 15 sorc, i started noticing that instead of hitting for around 430, it was hitting for around 550 (not using half my metas). When you add in the fact that a) you no longer have to QUITE hit them dead on (it hits with near misses) and the fact that it has a MUCH longer range due to being a ray spell, it is much more effective spell against a few specific monsters.

  10. #10
    Community Member Shade's Avatar
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    Quote Originally Posted by sirgog View Post
    Elite Horoth has a Fort save of 41.

    If you can get your DC into the mid 50s, Disintegrate becomes an excellent choice of spell for use against him; doing slightly more average damage per shot than Polar Ray.
    lol.. Mid 50s Dc on transmutation. Not happening.

  11. #11
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Shade View Post
    lol.. Mid 50s Dc on transmutation. Not happening.
    I thought my sarcasm in that post was ridiculously over-the-top obvious. Might edit it to make that clearer.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  12. #12
    2015 DDO Players Council Seikojin's Avatar
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    I specced my arcane master to force and put in disinti and I don't think it is worth it. It will have some ultilitarian purpose (like mentioned, when things have massive defenses against everything else), but I would rather use my sp on force spells that have more damage and less failure options.

  13. #13
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    Does anyone know if disintegrate got the range extension that other rays spells got?

    I normally use it for beholders, so if it got the extra range that would be even better.

  14. #14
    Community Member Arctigis's Avatar
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    Quote Originally Posted by JarnOcelatus View Post
    Does anyone know if disintegrate got the range extension that other rays spells got?

    I normally use it for beholders, so if it got the extra range that would be even better.
    It is enlarged for free.

  15. #15
    Community Member hityawithastick's Avatar
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    This might be good news. I use Disint a lot farming shroud and GH
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  16. #16
    Community Member SynalonEtuul's Avatar
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    No it's terrible who still uses disintegrate? Buncha noobs, nothing to see here

  17. #17
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    Yeah really. Who uses disintigrate anyway... Single target. Meh damage. Fort save. And wastes a level 6 slot where you could put a really awesome overpowered spell like acid fog.

  18. #18
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by SynalonEtuul View Post
    No it's terrible who still uses disintegrate? Buncha noobs, nothing to see here
    Quote Originally Posted by fuzzy1guy View Post
    Yeah really. Who uses disintigrate anyway... Single target. Meh damage. Fort save. And wastes a level 6 slot where you could put a really awesome overpowered spell like acid fog.
    I use Disintegrate to clean off my monitor, because its gentler and weaker than using electronic wipes.

    Am I doing it right?

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