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    Community Member Nick_RC's Avatar
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    Mar 2006
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    Default The Master Controller – Optimum melee tactics/cc/debuff build 12FTR/7MONK/1ROG

    Just a quick update having leveled the build to 20..

    Dont play this build on a 32p platform. Its awful in endgame play.

    It does what it set out to do offensively but just cannot take the hits. Its actually a fun build and was great to level with but the stats are spread to thin on 32p. Ideally you'd want to play it at 36p with a +3 dex tome banked to free up more points for con. Offensively tactics wise it was nice although definately was a bit light on the too hit side of things post U9 until I got ravens sight crafted. Im currently using epic spectrals/hot swapped with brawlers gloves if I dont need the too hit + raven sight and gem with epic bracers of the hunter for sneak. not bothering with seeker item what it adds is just not worth it anymore. Epic Gloves of the claw would replace brawlers if I wanted to dedicate the recourses into equipping him.

    I believe this would be a very sound build on a multiple trd toon (especially with fighter past lives to help too hit and tactics) with good existing gear.

    N



    Yes this is specifically built to abuse the new stunning fist changes. I think the change is great - the first non-purist move I've seen in a while. I'll enjoy it while it lasts.

    N


    I love a good tactics build. Not just one that CAN trip or stun things. That’s not a tactics build in my mind- that’s just a (hopefully) DPS build that gets these as a byproduct of a high str etc. A real tactics build is one who’s playstyle is dictated by his tactical cooldowns. With the change to stunning fist coming next mod, sorcs going more nuking, and epic saves going up I’m guessing there will be a lot less crowd control involved in game play…and CC always is good for a healers sp bar. It’s a different mindset than a straight DPS’er. You need to not worry about kill counts but take satisfaction in what you can do to change the field of battle. This is important. You also HAVE to play with hotkeys and have a ‘twitchy’ playstyle. If this doesn’t apply to you then don’t bother with this build. Once I figure out how to post videos I will post some so people can see how to play it. I will add a playstyle guide(Which really is the meat of the build) and FAQ tomorrow when I get a chance. I will roll this on Khyber this week methinks.

    Disclaimer: No tomes higher than +2 and 32p build. However I have tweaked out the equipment to see what it can do on a 32p platform and have used common buffs. Deal with it.

    MAIN GOALS
    1. Control the field of battle through Improved Trip, Stunning blow, Stunning Fist, Sap and Hamstring.
    2. Help in raid boss situations by having the hamstring feat (yes the chosen feat does still slow down raid bosses)
    3. Be able to solo epic mobs easily as a melee, without huge resources or weird kiting.
    4. Be self sufficient via UMD scrolls, good saves, hp, and most importantly your own CC!

    WARFORGED, LAWFUL NUETRAL 12 FTR/7MONK/1ROG

    STR - 16(10) + 5(lvl)+3(abishai)+2 (rage)+6(item) +3 (exc) + 8 (surge)+ 2(fire)+2 (ship)+ 2( tome)+2 (Madstone)+2 Yugo +1 enh= 56
    DEX – 15(8) +2 (tome) +6 (item) +1 (Exc) +2 (Ship) =26 dex
    CON – 11(1) +1 (tome) + 7(item) +1 (Exc) +2 (ship) +2 (rage) +6 (madstone) = 26 con
    INT -11 (3) + 2 tome (For CE and impr trip)
    WIS – 14 (10) + 7 (item) + 2(yugo) + 2 (tome)+ 2 (ship) + 3 (exc) + 2 (enh) – 2 (fire) = 30 <this could very well be windstance at cap time will tell.
    CHA – 6 (0)+ 6 (item) +2 (tome) + 2 (ship) = 16

    Con is low but thought I’d keep it a 32p build for once. Why Im comfortable with having 11 con is because 1.) You wont have the threat/dps/ac to be a good main tank so forget that and 2.) Trash u fight will be CC’d (by you)and not swinging back for the most part. Obviously 34/36p would add 20/40hp respectively. Fighter/monk are both excellent choices and multiple fighter past lives would just put this over the top. Ideally you would have a +3 dex and +3 int tome banked. You could reduce each of those stats by 1 and pump con up to 15.

    FEATS AND LEVEL PROGRESSION
    1Rogue
    2-3 Monk
    4-5 Fighter
    6 Monk
    7-16 Fighter
    17-20 Monk

    1.(ROG) 2 Weapon Fighting
    2.(MON) Stunning Fist
    3.(MON) Power Attack, Stunning Blow
    4. (FTR) Sap
    5. (FTR) Weapon Focus : Bludgeon
    6. (MON). Path of harmonious balance, Quickdraw
    8. (FTR). Improved Two Weapon Fighting
    9.(FTR) Combat Expertise
    10.(FTR) I crit Bludgeon
    12. (FTR) Improved Trip, Hamstring
    14. (FTR) Weapon Specialization: Bludgeon
    15. (FTR) Greater Two Weapon Fighting
    16. (FTR) Greater Weapon Specialization
    18. (MON) Dodge, Toughness

    SKILLS
    UMD (MAX) = 23 +3(cha) +4 (GH) +2 (Luck) = [32 without hotswapping capable of 40+ with a hotswap)
    Concentration (As high as you can- second most important skill)
    Spot (Anything left over)

    +Whatever you want at level 1 with free rog bonus. I would suggest: 1 Tumble, 1 OL, Balance, etc.

    TACTICS DC'S (Before any relevant fighter past lives)

    Stunning Blow – 10 (Base) + 10 (Stunning 10) + 22 (Strength) +3 (WF tactics) + 2 (Kensai)+3 (Ftr stun) = 50
    Stunning Fist – 10 (Base) + 10 (1/2 level) + 10 (Stunning 10) + 3(WF tactics) + 2 (kensai) + 3 (ftr stun) + 10(wis) = 48 DC
    Improved Trip – 14 (Base) + 23 str + 3 (WF Racial)+3 (ftr trip) + 2 (kensai II) = 45 DC (55 dc w/vertigo wraps)
    Hamstring No save! Just need to hit.
    Sap No save! Just need to hit. Infinate hypno.

    HIT POINTS
    20 Base
    120 Fighter
    56 Monk
    6 Rog
    22 Tough
    40 Toughness
    30 GFL
    160 Con
    10 AoA

    = 464hp. (420ish without madstone) – Definitely light hp wise but so be it.

    HIT

    +23 Str
    +19 BAB
    +4 GH
    +4 Ravens Sight
    +2 Kensai
    +1 WF
    +1 Haste
    +2 Boat
    +5 Weapon
    -7 PA
    = +54 self/ship buffed.


    SAVES (Passeable in all areas – not uber, not poor – decent will save for a melee)

    F -13(Class) +4 (GH) +5 (Res) + 8(Stat) + 2 (Luck) +1 (Alch) = 33
    R – 11(Class) +4 (GH) +5 (Res) + 8(Stat) + 2 (Luck) +1 (Alch)+1 Haste = 32
    W – 9 (Class) +4 (GH) +5 (Res) + 10(Stat) + 2 (Luck) +1 (Alch) +3 (Epic)=34

    ENHANCEMENTS (80)

    WARFORGED [ 21]
    WF PA II (3)
    WF HF I (2)
    Tactics III (12)
    Toughness 2(3)

    FIGHTER [40]
    Kensai II (6)
    Attack Boost II (3)
    Critical Accuracy II(3)
    Haste Boost IV (10)
    Toughness I (1)
    Strength I (2)
    Specified Weapon I (1)
    Kensai Mastery II (2)
    Stun III (6)
    Trip III (6)

    ROGUE[1]
    Sneak Attack Training 1

    MONK [15]
    Wisdom II (6)
    Improved recovery 1(2)
    Ninja Spy I (4)
    Tumble II (2)
    Jump II (2)
    Static charge (2)

    TENTATIVE GEAR LIST.

    Subject to change. Not too worried I don’t have a seeker item, but definitely would like to fit in sneak somewhere.

    H – Mroranon - +7 Wisdom + 15 Intim +1 Exc Wis
    N – Shintao + 15 conc/Hit points
    T – Gem of many facets +6 Cha
    C – Envenomed - +7con, +5 resist, toughness
    Be – Knosts +6 con GFL
    Bo –Corrosion w/ ASF, +1 Exc Con
    Br – Scorched w/ luck. +1 Exc Dex
    R1 – encrusted w/ +2 str
    R2 –Shintao w/holy burst
    Gl – Claw +6 str
    Gog – Ravens Sight +2 exc. wis (+4 to hit)
    Bod – Red Dragonscale w/ Heavy fort and +6 Dex

    Sets: Vulkoors Might/Abishai/Ravens Sight

    GAMEPLAY SECTION
    To come.

    BUILD CHOICES

    1.Why warforged over dwarf or half orc?
    - Warforged does more dps than a dwarf unarmed and loses only 1 wisdom tier.
    - Warforged have more hit points than a HO...something this build is light on - and can get 2 higher SF DC's.
    - Warforged are the ultimate zerg race at all levels. All the immunites (no fatigue hindering your movement etc) means less time you need to spend buffing/curing urself and more time getting in front of the party and doing what you were built to do.

    2. Why 7 monk/1rog instead of 8 monk?
    - The 8th level in monk does get me another fist upgrade but considering you will benefit from your sneak attack dmg in most situations (back of a raid boss, stunned trash) it will do more dmg overall in my mind than the extra dice step.
    - The 1 rog also opens up hamstring which is an awesome feat especially if you run ToD elite often - another underutilised feat.
    - Close to full umd with little gear switching.


    Thats it for now il post more on it later. Currently power leveling this guy so will write detailed notes after I cap.

    N
    Last edited by nick_robinsonchia; 05-04-2011 at 03:56 PM.
    GROAN-1 (Melee/Casting Horc FVS)

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