I’m not seeing anyone in here requesting that Turbine “Nerf fighters”. The general sentiment I’m seeing is “Buff monks”. And now that ki is deemed a “limited resource” the old way of covering up the problem (If at first you don’t succeed, hit your Stunning Fist hotkey in 5… 4… 3… 2…) won’t work. This means Turbine needs to approach the problem from a different direction.
Actually, I have seen it on 8 Monk/12 Fighter builds. They also tend to work in Stunning Blow on their builds as well.
Actually, if they offered the generic enhancement at the same level as a fighter it would be the very first enhancement I would take. If you haven’t noticed the monk class has no meaningful enhancements until level 2 when they can finally pick up Void Strike I, Monk WIS I and the 1st tier of their Animal path. I pointed this out to Eladrin before U8, and he even read it. But, according to him, being forced to choose between Human Versatility I and Monk Balance I is considered a “difficult choice” rather than “an unnecessary screwing over of human characters.”
Well, I already have to pay 22-24APs for Shintao Monk III which could give me some passive enhancements to one of the feats that’s a prereq for it. And I would defiantely consider a +4 Stun DC chain to be in competition with my only other meaningful choice. (The Void Strike line.) And, as mentioned above, I would gladly spend 1-2 APs at level 1 for a useful enhancement rather than random skill bonus +1.