I'm curious about how all those changes that are beeing made on all Crowd Control spells will affect high-end gameplay. Has anyone tried heavy-CC quests to see how they are going now?
IMO taking off extend will severely augment SP drainage, and with hypno lasting only 6s will render it useless for the "sleep-while-we-kill-your-friends" tactic. Not to mention that Extend is virtually useless, if I can beat on a dead horse again.
While most of the epic content will still be a joke on the CC needs, there are those special quests that I think that can become a lot nastier because of them:
- eDA : Fast quest but intense on CC, my mage with 2.1 k sp usually have to drink 1 or 2 pots until the 1st shrine. The basic strategy of using Otto's will be crippled for the most part, and I think 2 mages or 1 mage/1 CC bard will have to be in group if resource minimization is desirable.
- eChrono : Nowadays 1 good CC caster is enough, but if anyone noticed they end up with 25% or so SP left after the big battles. I don't think that after these changes a solo CC'er will be advisable.
- eCoF : The challenge is managing SP along this long quest, so most of CC I make by using the SLA's, a mass hold once in a while, in the end using no pots at all. But with no hypnos to help here anymore... this is gonna become a big PITA.