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  1. #1
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    Default green steel choice

    Hi,

    i am a cleric based on heal (and attack spell if needed), i m planning to make GS goggles cuz i already have a +2 heavy mace superior devotion VI. Since it s my first GS crafting, I would appreciate a few advices.

    Let me shortly summarise my stats, main feats and enhancements :

    lv 18 human, cleric
    hp 334 sp 1660
    str 13 dex 16 con 20 int 8 wis 30 char 18
    skill concentration 42
    feat : empower healing, extend spell
    enhancement : cleric radiant (I,II), Unyielding sovereignty, human adaptability wisdom, cleric prayer of life (I to III), cleric prayer of incredible life (I, II), cleric life magic (I to IV), cleric energy of zealot (I to IV), stat char I, stat wis (I, II)


    Here are my questions :

    1. is it worth to take concordant opposition, considering 4% seems low ? also, if mob makes a miss on me, is conc. opp. can still be activated ?
    2. conc. opp. gives also +10 diplo and +10 haggle, will they stack if i have and item diplo equipped ?
    3. conc. opp. gives also +6 wis enhancement, will it stack if i have and item wisd equipped ? and with the total of +3 enhancement i already have ?
    4. wizardry VI, 100 sp and 50 sp from GS, will they stack eachother ? and with a power item equipped ?
    5. 10, 15 and 20 hp from GS, will they stack eachother ? and with a greater false life item equipped ?
    6. major healing lore from GS, will it stack with cleric prayer of life ? if yes, how : 18% crit ? (wow)
    7. General question : is it better to increase hp, sp, crit heal or take immunity (blind, disease, poison, fear) ?

    thx in advance for ur answers

  2. #2
    Community Member Lorien_the_First_One's Avatar
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    1) It only triggers on hits. It's very useful if you have an agreessive style where you draw lots of agro, useless otherwise.
    2, 3) They don't stack, highest applies
    4) The T2 & T3 stack with each other any with other SP items (except other "exceptional" sp items). The WizVI does notstack with other SP items (except T2/T3). You might want to think about another T1 option though as there are so many other sp items out there you might also be wearing.
    5, 6) Yes, those stack
    7) For a cleric I aim for two items, a 3 tier HP item, and a <something>/sp/sp item

  3. #3
    The Hatchery Habreno's Avatar
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    My goggles were HP/SP/SP and my next GS will be Healing Amp +10%/HP/HP

    This may help you out. CON skills +6 = FTW!
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

  4. #4
    Community Member MagicalDad's Avatar
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    Default GS for my Cleric

    I went w/ Conc. Opp, because my cleric melees a lot (1 level of Ftr, swings a greataxe), so its 10HP/+50SP/+100SP for me. I finally pulled Gauntlets of Eternity for the Major Healing Lore, and having +6 WIS on the goggles frees up the other slots for other items. The +Diplomacy/Haggle don't stack w/ other items (and I have a separate Haggle +15 hat I wear when shopping), but a nice bonus to free up slots as well.

    I don't know if you had a chance to run the Cove event any, but there were great items for clerics there, especially @ the epic level, where you will soon be. But even the level 16 items (Cavalry Plate and Ornamented Dagger, and Cunning Trinket) are fantastic.
    Khyber, Dragon Order of Arcanix (Elsir - Heroic Completionist running Racial TRs, Veryunique, Skullcrshr, TheMadness - fun builds for duo play w/ my wife)

  5. #5
    Community Member MagicalDad's Avatar
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    Default Your questions

    Just realized I didn't answer many of your questions

    Yes, healing lore from item stacks w/ healing lore from enhancements. I get at least one, and usually 2 crits on an area heal.
    SP/HP from GS items stack w/ Wizardry/Magi items and False Life items.
    GS +6 Stat does not stack w/ other +stat items, but the Exceptional +1/+2 to stat do stack (and w/ each other, for a total of +3)
    I found that HP/SP/Crit increases are more helpful, as the other problems can be easily taken care of via spell/potion. I also have Heavy Fort (a MUST) + Poison Resist on a ring, and Disease Immunity on a belt (but am looking for better belt).

    I would also recommend retraining out of Zealot III/IV (that's 7 AP) into Wis III and Cha II (and eventually Cha III) - the small # of SP you get from those 2 is not worth the AP.

    Quote Originally Posted by XanimaX View Post
    Hi,

    i am a cleric based on heal (and attack spell if needed), i m planning to make GS goggles cuz i already have a +2 heavy mace superior devotion VI. Since it s my first GS crafting, I would appreciate a few advices.

    Let me shortly summarise my stats, main feats and enhancements :

    lv 18 human, cleric
    hp 334 sp 1660
    str 13 dex 16 con 20 int 8 wis 30 char 18
    skill concentration 42
    feat : empower healing, extend spell
    enhancement : cleric radiant (I,II), Unyielding sovereignty, human adaptability wisdom, cleric prayer of life (I to III), cleric prayer of incredible life (I, II), cleric life magic (I to IV), cleric energy of zealot (I to IV), stat char I, stat wis (I, II)


    Here are my questions :

    1. is it worth to take concordant opposition, considering 4% seems low ? also, if mob makes a miss on me, is conc. opp. can still be activated ?
    2. conc. opp. gives also +10 diplo and +10 haggle, will they stack if i have and item diplo equipped ?
    3. conc. opp. gives also +6 wis enhancement, will it stack if i have and item wisd equipped ? and with the total of +3 enhancement i already have ?
    4. wizardry VI, 100 sp and 50 sp from GS, will they stack eachother ? and with a power item equipped ?
    5. 10, 15 and 20 hp from GS, will they stack eachother ? and with a greater false life item equipped ?
    6. major healing lore from GS, will it stack with cleric prayer of life ? if yes, how : 18% crit ? (wow)
    7. General question : is it better to increase hp, sp, crit heal or take immunity (blind, disease, poison, fear) ?

    thx in advance for ur answers
    Khyber, Dragon Order of Arcanix (Elsir - Heroic Completionist running Racial TRs, Veryunique, Skullcrshr, TheMadness - fun builds for duo play w/ my wife)

  6. #6
    Community Member dankvader's Avatar
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    I have a very similar cleric myself and was wondering the same thing. I just flagged for shroud and ran my first one. Not knowing much about the entire process i finished the raid and left. (now on timer) So now i have a couple days to look into the GS goggles in more detail.

    I was thinking of making Green Steel Goggles, Healing Lore , +50 Spell Points, +100 Spell Points, +3 Wisdom Skills (Exceptional Bonus); Mineral II- Stoneskin (2/day) +5 Protection, Heavy Fortification

    I use a healing Sceptre for my main hand so I already have a Healing Lore.

    I also recently made a Dragontouched armor and need to fill that up. (Lorriks is only stone i am sure i want)

    Can anyone recommend a set that is Healer cleric friendly that fits both these items?

  7. #7
    Community Member muffinlad's Avatar
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    Regarding your question:

    Is it better to take HP or Immunities (Fear/Poison/etc.)

    It really depends on your play style, and future quest intentions. Most folks would see immunities as a waste on a cleric (heal and deathward being your bread and butter).

    However, if you are short on mana, like to go toe to toe with Pit Fiends, having the immunities can be a real space saver. That being said...the 45 or so extra HP will be important as well.

    Below are the choices I am leaning towards now, after many experiments:

    A) Con-Opp. Using Neg/Pos/Pos+Neg I normally give myself First Tier Immunities/50 Sp/100 Sp, +6 Wis, 10 diplo/haggle, and the small chance to regin SP/HP.
    B) Triple Air- Hp/Hp/Hp, with two charges of haste.

    I normally don't bother with wizardry VI on anything (anymore...) so that first slot you can play with a bit.

    Regs,

    muffincrafty.
    Now Diving in Lava, with the Lava Divers.

    AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.

  8. #8
    The Hatchery Habreno's Avatar
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    Sorry I left such a short reply earlier. I was short on time.

    I personally have the full 10 AP into the spellpoint line. If only because I have nothing better to replace it with. If you have the AP, spend it there, if not, it's not a big deal.

    It all depends on what you want to do. Most Clerics can get their bonuses done in two items: HP item and SP item. You also get a first-tier slot to play around with (Wizardry VI is not worth it unless you don't have anything with Archmagi on it... and there's a set of bracers in the Subterranne with that on; it's more caster-focused but Clerics can use it too) and can throw stuff on there as well. If you want a third item, then you start needing to really focus on what you *need* and what you *want* because the two are not the same...

    For your skill boosts, I would go with CHA skills +5 (+2/+3) for your SP item instead of WIS skills. INT skills can be useful but an extra +5 haggle, UMD, need I say more? For your HP item, CON skills +6 (+1/+2/+3) is great for running without Quicken; there's 6 points there. If you max Concentration, you can easily be at 50+ unbuffed by level 20; I am at 50 now, and will hit 55 when I craft my second GS item (which I am still working on where to put) purely unbuffed. This means I can hit over 60 with only guild ship + GH and even more with Bards in group. That is a lot of damage to put out before I can't cast the spell, and more healing that is done because of less failures due to damage. If you get 60+ Concentration, you need at least 40 damage to break it, and if you take 40+ damage, no concentration is going to help you as odds are it's a crit (heavy fort FTW) or you failed some save on some trap/spell/etc. and are in for 300+ damage pre-resists/buffs/the like. And keep in mind that Concentration checks are per-hit, not per-spell, so 6 20-damage shots will not break concentration.

    Aside from HP/SP, what else do you want? I would consider (unless you have ToD) making a GS 1h weapon. This you can put Exceptional WIS +3 (+1/+2, stacks) on and help you out even more there. And even if you have ToD, you have other things you can put on the weapon. Play around with crafters, find out what you want. This is the crafter I use, and it's great for new crafters. Pick your highest benefit, then scale down from there. http://www.iro.umontreal.ca/~delalle...roud/index.php
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

  9. #9
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    Many thx for all ur clear answers, it was a nice starting day for me

    I understood that HP are important to maximized, as for concentration ... i will
    also i will reconsidere zealot.
    About cove, i made the armor, shield and ring lv 16 and 20 (not epic, but on way) and yes, great items there

    The stack matter for SP and skill is now clear but for wisdom, i am wondering stg :
    i just realized (by checking character stat. details) that the wisdom added with enhancement (human adaptability and stat wisd) are considered as "feat" and wisdom form item is considered as "enchanted", that s why the +6 wisd GS given by conc. opp. doesnt stack with item, right ?. So if i take conc. opp., not need item wisdom anymore but i can boost wisdom with enhancement, am i right ?
    Another thing not clear yet, the healing lore (9% crit) from GS and enhancement stack, mean 18% crit. ? if so it s great.

    U also asked my playing style and u r right, it s needed to choose the proper GS to craft.
    So, i m "always" in middle of melee to heal them with radiant and mass heal but dont get much aggro cuz i dont hit with melee (i use attack spell when boss or crowded).
    In this manner, maybe immunities and heavy fortification are needed (item or GS) ? And about conc. opp., i still cant be sure it will be usefull with my playing style ... i m with melee but less aggro, but sure i got hits :P


    I will use this montreal program (really great job ) to check more

  10. #10
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    Quote Originally Posted by muffinlad View Post
    A) Con-Opp. Using Neg/Pos/Pos+Neg I normally give myself First Tier Immunities/50 Sp/100 Sp, +6 Wis, 10 diplo/haggle, and the small chance to regin SP/HP.
    I also went for this path.

    But below is such a good idea

    Quote Originally Posted by Habreno View Post
    My goggles were HP/SP/SP and my next GS will be Healing Amp +10%/HP/HP

    This may help you out. CON skills +6 = FTW!
    Please tell me what I did was ok? ARRGGGHH!

    will that stack with leviks bracers with the 20% healing amp?

  11. #11
    The Hatchery Habreno's Avatar
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    I believe (don't quote me on this because I don't know) that different healing amps stack. Don't know, though.
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

  12. #12
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    Quote Originally Posted by MagicalDad View Post
    I went w/ Conc. Opp, because my cleric melees a lot (1 level of Ftr, swings a greataxe), so its 10HP/+50SP/+100SP for me. I finally pulled Gauntlets of Eternity for the Major Healing Lore, and having +6 WIS on the goggles frees up the other slots for other items.
    My Gauntlets got me to thinking, and I crafted a bit differently.

    Major Healing Lore is nice, but it comes on Greensteel! If you're willing to wear the Gauntlets, why not wear Greensteel gloves with the same Major Healing Lore? Make it a ConcOpp to free up a top-level GS effect on your goggles or whatever, and still have Tier 1 & 2 for other stuff.

  13. #13
    The Hatchery SisAmethyst's Avatar
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    Quote Originally Posted by MagicalDad View Post
    ...

    SP/HP from GS items stack w/ Wizardry/Magi items and False Life items.
    ...
    Uhhh, I always thought that the SP wouldn't stack, but nice to know that I am wrong on this part

    Quote Originally Posted by SirValentine View Post
    My Gauntlets got me to thinking, and I crafted a bit differently.

    Major Healing Lore is nice, but it comes on Greensteel! If you're willing to wear the Gauntlets, why not wear Greensteel gloves with the same Major Healing Lore? Make it a ConcOpp to free up a top-level GS effect on your goggles or whatever, and still have Tier 1 & 2 for other stuff.
    You thought something along like:
    Gloves - Conc. Opp, Major Healing Lore, Wizardry VI, WIS+6, +10 diplo, +10 haggle, +1 Ex. Cha skills, Proof against poison and fear immunity

    or

    Gloves - Conc. Opp, Major Healing Lore, Wizardry VI, WIS+6, +10 diplo, +10 haggle, +2 Ex. Int skills, +50SP

    ... and then an other GS item for the HP ... however take care that for a second GS item you need to cleanse it which means minimum of 20 Shroud completions!
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  14. #14
    The Hatchery Habreno's Avatar
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    Quote Originally Posted by Habreno View Post
    My goggles were HP/SP/SP and my next GS will be Healing Amp +10%/HP/HP

    This may help you out. CON skills +6 = FTW!
    I am sorry I had misspoken. Healing amp +10% comes on weaponry and not items; I was thinking of my Healing Amp +10%/EXC WIS+1/EXC WIS+2 Heavy Pick instead of my second item GS... sorry about that.
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

  15. #15
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    Quote Originally Posted by SisAmethyst View Post
    I wouldn't waste a GS tier on Wizardry VI, as I have a Wiz7 item I don't use and an Archmagi item I do. (And anyone crafting GS has access to the same 2 raids that drop those: Ring of Thelis and Bracers of the Glacier from Hound & VoD, respectively.)

    I went with:

    Major Heaing Lore
    +50 SP (negative version)
    Minor regeneration
    and of course ConcOpp w. it's +6 Wis, +10 diplo/haggle

    I have a triple-neg GS immunity item elsewhere. And I have the +100 SP on my DT armor.

    Quote Originally Posted by SisAmethyst View Post
    ... and then an other GS item for the HP ... however take care that for a second GS item you need to cleanse it which means minimum of 20 Shroud completions!
    No worries there, closing in on 60th completion.

  16. #16
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    If you like to stand up front with the melee than upping your hp would be a great idea. Clerics generally have low reflex saves, so it helps to have a bit of a buffer to absorb those AoE blasts. Just to stress this point, I was in a failed Shroud last night where one of the clerics died less than halfway into round 1 of Pt 4, and the 2nd cleric couldn't keep up the melees once the blades closed in.

    Heavy fort is is also highly recomended to every toon. Not only does it protect you from spike damage, it also negates enemy sneak attacks. If you have access to the necro4 pack then Minos Legens is a great choice for heavy fort and an extra 20hp to boot.

    The first GS item I crafted for my cleric is a 45hp, con-op, +5 con-skill acessory. Coupled with the DQ Torc I regenerate a huge amount of sp in most quests.

    My 2nd was a single-shard immunities, 150sp item which I wear before shrining, use up the sp on buffs then switch out off.

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