Hi all,
We were trying to see if we could get the first tier of the Divine Avenger into Update 9 along with the first two tiers of the Angel of Vengeance to make everyone happy, but deadlines combined with other events have crushified those hopes and dreams. The Divine Avenger hit some snags, and isn't going to be able to make it into the next release. Sorry about that.
We will have two tiers of the Angel of Vengeance in Update 9.
The Angel of Vengeance is intended to be the offensive casting oriented prestige enhancement line for the Favored Soul, though on the bright side, the Angel of Vengeance as currently implemented should be somewhat useful for melee characters as well. They exhibit some Archon traits and introduce the wrath of the gods to their enemies.
Here's our current tier one version of the PrE:
Favored Soul Angel of Vengeance I
Prereqs: Level 6 Favored Soul, Favored Soul Smiting II, Favored Soul Energy of the Scion II, and any one of the following: Empower Spell, Maximize Spell, Heighten Spell, Spell Focus: Conjuration, or Spell Focus: Evocation
Cost: 4 AP
Benefit: The only thing stronger than your faith is the fire you use to burn away those who stand against the will of the gods. Enemies that strike you have a chance of suffering divine condemnation rendering them vulnerable to divine attacks, and you project a 15 meter Aura of Menace, decreasing the saving throws, attack, and armor class of nearby enemies by 2. You deal 20% additional damage with spells that deal fire, physical, or untyped damage, and can name an ally your 'Champion', transferring your shield of condemnation to them and damaging opponents that strike them in melee.
Shield of Condemnation
Benefit: Enemies that strike you have a chance of suffering divine condemnation, increasing their vulnerability to light and alignment-based damage by 20%, and decreasing their fortification by 10%. This debuff stacks up to 5 times, and is dispelled by Bless effects.
Name Champion
Benefit: You name an ally your Champion. Several Angel of Vengeance abilities target your Champion. You can only have one Champion at a time, and it must be another player or a hireling in your party, or a monster which you have personally summoned.
Crown of Retribution
Benefit: You transfer your Shield of Condemnation to your Champion as long as they remain within your Aura of Menace. Enemies that strike your Champion while this is active also take 1d8+1 points of light damage from your divine wrath.
We were looking to make the Angel of Vengeance a beneficial enhancement line if you're playing solo or in virtually any group. If you're by yourself, your Aura of Menace and Shield of Condemnation can make your job a little bit easier - or you can summon a pet and name them your Champion. If you have a party, you can name someone else your Champion and stay near the action, but be contributing in several ways.
The enhancement essentially expands your Smiting line to affect important divine damage spells that currently are not enhanceable, and some of the spell changes made in Update 9 help out a lot with the spell point efficiency of offensive casters.
Crown of Retribution is a toggled skill - while it's active, your Champion gains the buff (and steals your Shield of Condemnation) anytime they're within your Aura of Menace. If they leave your Aura, the Crown will fade, but it will reapply automatically if they reenter it again. If you toggle it off (or your Champion dies), the effect will end and you'll regain your Shield of Condemnation.
I'll be at the PAX East booth on Saturday mid-morning to early afternoon - take part in our event and then come talk to me and ask me about "badgers". Or "lasers". Or better yet, "badgers with lasers".
I'll share some information on the second tier.
Obligatory note: Everything is still subject to change.