A friend of mine has started a paladin, has only f2p, doesn't want to reroll even if he's lvl 2 and he'd like to be a twf (he took twf at 1st lvl).

This is how I suggested he could go on with his build, he doesn't want to be a total gimp but mostly will play normal or hard quests with a guild of rl friends.

Anything that should be absolutely changed? Thanks

Code:
Character Plan by DDO Character Planner Version 3.8.0
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appalooser 
Level 20 Lawful Good Human Male
(6 Fighter \ 14 Paladin) 
Hit Points: 312
Spell Points: 270 
BAB: 20\20\25\30\30
Fortitude: 23
Reflex: 17
Will: 13

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(28 Point)       (Level 1)             (Level 20)
Strength             14                    18
Dexterity            15                    18
Constitution         14                    14
Intelligence          8                     8
Wisdom               10                    10
Charisma             14                    16

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               2                     6
Bluff                 2                     4
Concentration         4                    19
Diplomacy             2                     4
Disable Device       n/a                   n/a
Haggle                2                     3
Heal                  2                     8
Hide                  2                     4
Intimidate            2                     4
Jump                  3                    12
Listen                0                     0
Move Silently         2                     4
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair               -1                    -1
Search               -1                    -1
Spot                  0                     0
Swim                  3                     8
Tumble                n/a                   5
Use Magic Device      n/a                   4

Level 1 (Paladin)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Enhancement: Follower of the Sovereign Host
Enhancement: Human Versatility I
Enhancement: Paladin Toughness I


Level 2 (Paladin)
Skill: Tumble (+1)
Enhancement: Human Improved Recovery I
Enhancement: Paladin Charisma I


Level 3 (Paladin)
Skill: Concentration (+2)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I


Level 4 (Paladin)
Ability Raise: DEX
Skill: Concentration (+2)
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Toughness II
Enhancement: Paladin Extra Turning I


Level 5 (Paladin)
Skill: Concentration (+2)
Enhancement: Human Adaptability Charisma I
Enhancement: Paladin Divine Might I
Enhancement: Paladin Improved Turning I


Level 6 (Paladin)
Skill: Heal (+2)
Feat: (Selected) Dodge
Enhancement: Unyielding Sovereignty


Level 7 (Fighter)
Skill: Jump (+2)
Feat: (Fighter Bonus) Power Attack
Enhancement: Paladin Hunter of the Dead I


Level 8 (Fighter)
Ability Raise: DEX
Skill: Jump (+2)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Fighter Critical Accuracy I
Enhancement: Paladin Item Defense I
Enhancement: Fighter Strength I


Level 9 (Fighter)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Armor Mastery I
Enhancement: Paladin Devotion I


Level 10 (Fighter)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Paladin Devotion II


Level 11 (Paladin)
Skill: Concentration (+2)
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good II


Level 12 (Paladin)
Ability Raise: STR
Skill: Concentration (+2)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Fighter Haste Boost II
Enhancement: Paladin Extra Lay on Hands II


Level 13 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Human Greater Adaptability Strength I


Level 14 (Paladin)
Skill: Balance (+1)
Enhancement: Paladin Redemption I


Level 15 (Paladin)
Skill: Balance (+1)
Feat: (Selected) Mental Toughness
Enhancement: Paladin Bulwark of Good III


Level 16 (Paladin)
Ability Raise: STR
Skill: Concentration (+2)
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Extra Turning II


Level 17 (Paladin)
Skill: Heal (+2)
Enhancement: Paladin Hunter of the Dead II
Enhancement: Paladin Improved Turning II


Level 18 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Extend Spell
Enhancement: Fighter Attack Boost I
Enhancement: Paladin Extra Lay on Hands III


Level 19 (Fighter)
Skill: Jump (+1)
Skill: Swim (+1)
Enhancement: Fighter Attack Boost II


Level 20 (Fighter)
Ability Raise: DEX
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Two Weapon Defense
Enhancement: Kensei Longsword Mastery I
Enhancement: Fighter Kensei I
Enhancement: Paladin Extra Smite Evil I