A friend of mine has started a paladin, has only f2p, doesn't want to reroll even if he's lvl 2 and he'd like to be a twf (he took twf at 1st lvl).
This is how I suggested he could go on with his build, he doesn't want to be a total gimp but mostly will play normal or hard quests with a guild of rl friends.
Anything that should be absolutely changed? Thanks 
Code:
Character Plan by DDO Character Planner Version 3.8.0
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appalooser
Level 20 Lawful Good Human Male
(6 Fighter \ 14 Paladin)
Hit Points: 312
Spell Points: 270
BAB: 20\20\25\30\30
Fortitude: 23
Reflex: 17
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 18
Dexterity 15 18
Constitution 14 14
Intelligence 8 8
Wisdom 10 10
Charisma 14 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 6
Bluff 2 4
Concentration 4 19
Diplomacy 2 4
Disable Device n/a n/a
Haggle 2 3
Heal 2 8
Hide 2 4
Intimidate 2 4
Jump 3 12
Listen 0 0
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 0 0
Swim 3 8
Tumble n/a 5
Use Magic Device n/a 4
Level 1 (Paladin)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Enhancement: Follower of the Sovereign Host
Enhancement: Human Versatility I
Enhancement: Paladin Toughness I
Level 2 (Paladin)
Skill: Tumble (+1)
Enhancement: Human Improved Recovery I
Enhancement: Paladin Charisma I
Level 3 (Paladin)
Skill: Concentration (+2)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I
Level 4 (Paladin)
Ability Raise: DEX
Skill: Concentration (+2)
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Toughness II
Enhancement: Paladin Extra Turning I
Level 5 (Paladin)
Skill: Concentration (+2)
Enhancement: Human Adaptability Charisma I
Enhancement: Paladin Divine Might I
Enhancement: Paladin Improved Turning I
Level 6 (Paladin)
Skill: Heal (+2)
Feat: (Selected) Dodge
Enhancement: Unyielding Sovereignty
Level 7 (Fighter)
Skill: Jump (+2)
Feat: (Fighter Bonus) Power Attack
Enhancement: Paladin Hunter of the Dead I
Level 8 (Fighter)
Ability Raise: DEX
Skill: Jump (+2)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Fighter Critical Accuracy I
Enhancement: Paladin Item Defense I
Enhancement: Fighter Strength I
Level 9 (Fighter)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Armor Mastery I
Enhancement: Paladin Devotion I
Level 10 (Fighter)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Paladin Devotion II
Level 11 (Paladin)
Skill: Concentration (+2)
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good II
Level 12 (Paladin)
Ability Raise: STR
Skill: Concentration (+2)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Fighter Haste Boost II
Enhancement: Paladin Extra Lay on Hands II
Level 13 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Human Greater Adaptability Strength I
Level 14 (Paladin)
Skill: Balance (+1)
Enhancement: Paladin Redemption I
Level 15 (Paladin)
Skill: Balance (+1)
Feat: (Selected) Mental Toughness
Enhancement: Paladin Bulwark of Good III
Level 16 (Paladin)
Ability Raise: STR
Skill: Concentration (+2)
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Extra Turning II
Level 17 (Paladin)
Skill: Heal (+2)
Enhancement: Paladin Hunter of the Dead II
Enhancement: Paladin Improved Turning II
Level 18 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Extend Spell
Enhancement: Fighter Attack Boost I
Enhancement: Paladin Extra Lay on Hands III
Level 19 (Fighter)
Skill: Jump (+1)
Skill: Swim (+1)
Enhancement: Fighter Attack Boost II
Level 20 (Fighter)
Ability Raise: DEX
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Two Weapon Defense
Enhancement: Kensei Longsword Mastery I
Enhancement: Fighter Kensei I
Enhancement: Paladin Extra Smite Evil I