Originally Posted by
wax_on_wax_off
There are 2 ways to qualify for the spellcasting portion of AA:
Either have a blur bar + take mental toughness or take a level of bard/sorcerer/wizard and take the first tier of their SP enhancement or elven arcanum.
For your build, unless you need the bonus metamagic wizard feat (say if you had active PL from paladin) I would suggest that 2 fighter will give better bang for your buck than 1 wizard (and drop to ranger 6, ranger 7 doesn't give much afaik).
Then, you just need mental toughness as ranger 4 grants you a blue bar and you have 1 more feat to play with (-1 feat for mental toughness +2 fighter feats). Additionally, you get +1 strength enhancement, haste boost and other nice fighter things.
At the moment, your feat line up is:
AA Prereqs: WF: ranged, PBS, Mental Toughness
Bow Damage feats: Zen Archery, Precise Shot, IC: Ranged
Melee Damage feats: TWF, GTWF, PA.
Other: Toughness, Toughness
Few problems, TWF is granted for free at Ranger level 2, so you have it twice. You don't need Toughness twice. You don't have Improved Precise Shot which is a critical feat (need 19 dexterity for it). You don't have feats to qualify for a monk PrE.
From the above list we can drop the second toughness, the TWF and we have 1 feat to play with when we swap 1 wizard for 2 fighter, that leaves 3.
Improved Precise Shot, Dodge and Stunning fist. Dodge will allow us to qualify for Ninja-Spy which will give +3d6 sneak attack, have to make sure you choose path of indomitable dominion (dark path) for this. Improved Precise Shot is awesome and you should have this. Stunning Fist is getting a huge boost in the next update so you want this too. One important DPS feat that is missing, particularly if you choose half-elf, is quickdraw; if Stunning Fist loses its lustre at level 20 it might be an option to swap this for it. To be able to swap stunning fist for quickdraw you will have to wait until update 9 before taking stunning fist and make sure you take it with a regular feat, not a monk bonus feat. Another option is to skip Precise Shot and Improved Precise Shot and instead take Stunning Blow and Quickdraw. Stunning Blow will let you take the first tier of stunning enhancements to boost your stunning fist as well give a good double whammy stunning combo. Also, it will let you not worry so much about dexterity and focus on a higher strength.
Be aware, you need 16 constitution after tomes to qualify for earth stance III which will be your best DPS stance for bows if you are already hasted. You need 19 dexterity to qualify for Improved Precise Shot. Start with 14 wisdom as stunning fist and AC will be excellent for you. Half-elf with rogue dilettante is a better race choice if you have it available.
16 str, 16 dex, 14 con, 8 int, 14 wis, 8 cha for half-elf, +1 level up into dex with a +2 tome for IPS, +4 level ups into strength.
Jump and tumble are wasted skill points. Only need 7-11 ranks in balance. Put 1 whole rank into tumble (on a monk level). Take Ranger at level 1 as you get more skill points. Don't put any points into jump (or if you have to a maximum of ~5). Instead, put points into move silently, spot, concentration and UMD as the priorities. I'd prefer maximum move silently, concentration and UMD as a preference. Diplomacy might be a good option as it's getting boosted in U9.
Level order is tricky, a lot of power will come from the ranger levels inclining you to take all 6 early but you will also benefit from spreading them out for skill points. Either, 6 ranger followed by monk and fighter for maximum ease of leveling. Or, 1 ranger, 1 monk, repeat until at 6 ranger (balance between early power and better overall skill distribution). Or spread the 6 ranger levels over levels 1-20 for the optimal skill distribution. Either way, taking 1-2 fighter levels will be nice for haste boost and strength +1 enhancement.
Hope this helped.