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Thread: Monk AA

  1. #1
    Community Member galei's Avatar
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    Default Monk AA

    Code:
    Character Plan by DDO Character Planner Version 3.8.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (12 Monk \ 7 Ranger \ 1 Wizard) 
    Hit Points: 280
    Spell Points: 347 
    BAB: 16\16\21\26\26
    Fortitude: 15
    Reflex: 18
    Will: 14
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   21
    Dexterity            16                 17                   21
    Constitution         14                 14                   14
    Intelligence         10                 10                   10
    Wisdom               12                 13                   15
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Wisdom used at level 1
    +1 Tome of Dexterity used at level 8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 28                   29
    Bluff                -1                 -1                   -1
    Concentration         6                 25                   27
    Diplomacy            -1                 -1                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                 -1                    2
    Heal                  1                  2                    2
    Hide                  3                  8                    8
    Intimidate           -1                 -1                   -1
    Jump                  7                 24                   24
    Listen                1                  2                    4
    Move Silently         3                  5                    5
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    2
    Spot                  1                  2                    4
    Swim                  3                  5                    5
    Tumble                7                 28                   28
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 3 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Ranger)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Damage I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
    Enhancement: Improved Concentration I
    Enhancement: Ranger Dexterity I
    Enhancement: Monk Wisdom I
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Enhancement: Monk Improved Recovery I
    Enhancement: Void Strike I
    Enhancement: Ranger Favored Resistance I
    
    
    Level 6 (Monk)
    Feat: (Selected) Point Blank Shot
    Enhancement: Racial Toughness II
    Enhancement: Improved Balance I
    Enhancement: Improved Concentration II
    
    
    Level 7 (Ranger)
    Enhancement: Elven Ranged Damage II
    
    
    Level 8 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    Enhancement: Elven Arcane Archer I
    
    
    Level 9 (Monk)
    Feat: (Selected) Precise Shot
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Way of the Clever Monkey II
    
    
    Level 10 (Ranger)
    Enhancement: Ranger Sprint Boost II
    
    
    Level 11 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Elven Ranged Attack II
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement: Elven Dexterity II
    Enhancement: Adept of Wind
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    
    
    Level 13 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Ranger Favored Damage II
    
    
    Level 14 (Ranger)
    Enhancement: Ranger Favored Attack I
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Ranger Dexterity II
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    Enhancement: Way of the Clever Monkey III
    
    
    Level 18 (Monk)
    Feat: (Selected) Power Attack
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Monk Wisdom II
    
    
    Level 19 (Monk)
    Enhancement: Master of Thunder
    Enhancement: Adept of Flame
    
    
    Level 20 (Ranger)
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Master of Bonfires
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Wizard Energy of the Scholar I
    Level 3 Monk Feat should not be their but couldn't get rid of it. Advice and comments are welcome.

  2. #2
    Community Member Letrii's Avatar
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    Lvl 3 monks have to choose one of the two feats for a path.

  3. #3
    Community Member galei's Avatar
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    Quote Originally Posted by Letrii View Post
    Lvl 3 monks have to choose one of the two feats for a path.
    i know, however took ranger instead of monk at lvl 3 and couldnt remove the monk feat that was not supposed to be their.

  4. #4
    Community Member Illiain's Avatar
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    I think we should have more monk anti-aircraft guns. What with those little buggers flying all over the place, with their "Abundant Step" and their "Slow Fall" you never know where one will be flying.

    I say shoot them all down.

  5. #5
    Community Member Ngha's Avatar
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    Why Wiz?

  6. #6
    Hero Musouka's Avatar
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    Quote Originally Posted by Ngha View Post
    Why Wiz?
    For the feat requirement for AA. You need 1 level of a spellcaster to get the feat, or you can take a level of an arcane and use 1 AP for an enhancement. Wizards are generally taken, since they get a free feat at level 1 to fit the requirement and that 1 AP can be spent on other enhancements.
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

  7. #7
    Community Member Seamonkeysix's Avatar
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    Quote Originally Posted by Ngha View Post
    Why Wiz?
    Probably to get mental toughness for free. Best guess.
    “No Battle Plan Survives Contact With the Enemy”

  8. #8
    Community Member galei's Avatar
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    Correct. I took the wizard level so i didn't have to use up my ap to get aa. So any thoughts on this build?

  9. #9
    Community Member Tunst's Avatar
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    at level 3:
    (monk) feat: fists of lightness


    at level 5:
    (monk) Feat: Fists of darkness




    WAT

    THE MONK OF TWILIGHT HAS EMERGED
    WE ARE NOT WORTHY

  10. #10
    Community Member -Zyxas-'s Avatar
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    My only comment is that it uses Zen, yet almost dumps Wis, and spends 4 points foolishly on Con as an elf. You won't die from taking 12 Con, and the Wis will help a lot. Hmm... Never mind, I think you're taking the Zen for ki disregard that comment. But you might still want to put the points somewhere other than Con; on anything that uses multiple attributes Con is usually a bad idea to put so much into, it may have a better home somewhere else. Meh, I don't know if I know what I'm talking about, oh well. But I really think if you have that many stats to worry about Con should only get 6 points.

  11. #11
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by galei View Post
    Correct. I took the wizard level so i didn't have to use up my ap to get aa. So any thoughts on this build?
    There are 2 ways to qualify for the spellcasting portion of AA:
    Either have a blur bar + take mental toughness or take a level of bard/sorcerer/wizard and take the first tier of their SP enhancement or elven arcanum.

    For your build, unless you need the bonus metamagic wizard feat (say if you had active PL from paladin) I would suggest that 2 fighter will give better bang for your buck than 1 wizard (and drop to ranger 6, ranger 7 doesn't give much afaik).

    Then, you just need mental toughness as ranger 4 grants you a blue bar and you have 1 more feat to play with (-1 feat for mental toughness +2 fighter feats). Additionally, you get +1 strength enhancement, haste boost and other nice fighter things.

    At the moment, your feat line up is:
    AA Prereqs: WF: ranged, PBS, Mental Toughness
    Bow Damage feats: Zen Archery, Precise Shot, IC: Ranged
    Melee Damage feats: TWF, GTWF, PA.
    Other: Toughness, Toughness

    Few problems, TWF is granted for free at Ranger level 2, so you have it twice. You don't need Toughness twice. You don't have Improved Precise Shot which is a critical feat (need 19 dexterity for it). You don't have feats to qualify for a monk PrE.

    From the above list we can drop the second toughness, the TWF and we have 1 feat to play with when we swap 1 wizard for 2 fighter, that leaves 3.

    Improved Precise Shot, Dodge and Stunning fist. Dodge will allow us to qualify for Ninja-Spy which will give +3d6 sneak attack, have to make sure you choose path of indomitable dominion (dark path) for this. Improved Precise Shot is awesome and you should have this. Stunning Fist is getting a huge boost in the next update so you want this too. One important DPS feat that is missing, particularly if you choose half-elf, is quickdraw; if Stunning Fist loses its lustre at level 20 it might be an option to swap this for it. To be able to swap stunning fist for quickdraw you will have to wait until update 9 before taking stunning fist and make sure you take it with a regular feat, not a monk bonus feat. Another option is to skip Precise Shot and Improved Precise Shot and instead take Stunning Blow and Quickdraw. Stunning Blow will let you take the first tier of stunning enhancements to boost your stunning fist as well give a good double whammy stunning combo. Also, it will let you not worry so much about dexterity and focus on a higher strength.

    Be aware, you need 16 constitution after tomes to qualify for earth stance III which will be your best DPS stance for bows if you are already hasted. You need 19 dexterity to qualify for Improved Precise Shot. Start with 14 wisdom as stunning fist and AC will be excellent for you. Half-elf with rogue dilettante is a better race choice if you have it available.

    16 str, 16 dex, 14 con, 8 int, 14 wis, 8 cha for half-elf, +1 level up into dex with a +2 tome for IPS, +4 level ups into strength.

    Jump and tumble are wasted skill points. Only need 7-11 ranks in balance. Put 1 whole rank into tumble (on a monk level). Take Ranger at level 1 as you get more skill points. Don't put any points into jump (or if you have to a maximum of ~5). Instead, put points into move silently, spot, concentration and UMD as the priorities. I'd prefer maximum move silently, concentration and UMD as a preference. Diplomacy might be a good option as it's getting boosted in U9.

    Level order is tricky, a lot of power will come from the ranger levels inclining you to take all 6 early but you will also benefit from spreading them out for skill points. Either, 6 ranger followed by monk and fighter for maximum ease of leveling. Or, 1 ranger, 1 monk, repeat until at 6 ranger (balance between early power and better overall skill distribution). Or spread the 6 ranger levels over levels 1-20 for the optimal skill distribution. Either way, taking 1-2 fighter levels will be nice for haste boost and strength +1 enhancement.

    Hope this helped.

  12. #12
    Community Member galei's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    There are 2 ways to qualify for the spellcasting portion of AA:
    Either have a blur bar + take mental toughness or take a level of bard/sorcerer/wizard and take the first tier of their SP enhancement or elven arcanum.

    For your build, unless you need the bonus metamagic wizard feat (say if you had active PL from paladin) I would suggest that 2 fighter will give better bang for your buck than 1 wizard (and drop to ranger 6, ranger 7 doesn't give much afaik).

    Then, you just need mental toughness as ranger 4 grants you a blue bar and you have 1 more feat to play with (-1 feat for mental toughness +2 fighter feats). Additionally, you get +1 strength enhancement, haste boost and other nice fighter things.

    At the moment, your feat line up is:
    AA Prereqs: WF: ranged, PBS, Mental Toughness
    Bow Damage feats: Zen Archery, Precise Shot, IC: Ranged
    Melee Damage feats: TWF, GTWF, PA.
    Other: Toughness, Toughness

    Few problems, TWF is granted for free at Ranger level 2, so you have it twice. You don't need Toughness twice. You don't have Improved Precise Shot which is a critical feat (need 19 dexterity for it). You don't have feats to qualify for a monk PrE.

    From the above list we can drop the second toughness, the TWF and we have 1 feat to play with when we swap 1 wizard for 2 fighter, that leaves 3.

    Improved Precise Shot, Dodge and Stunning fist. Dodge will allow us to qualify for Ninja-Spy which will give +3d6 sneak attack, have to make sure you choose path of indomitable dominion (dark path) for this. Improved Precise Shot is awesome and you should have this. Stunning Fist is getting a huge boost in the next update so you want this too. One important DPS feat that is missing, particularly if you choose half-elf, is quickdraw; if Stunning Fist loses its lustre at level 20 it might be an option to swap this for it. To be able to swap stunning fist for quickdraw you will have to wait until update 9 before taking stunning fist and make sure you take it with a regular feat, not a monk bonus feat. Another option is to skip Precise Shot and Improved Precise Shot and instead take Stunning Blow and Quickdraw. Stunning Blow will let you take the first tier of stunning enhancements to boost your stunning fist as well give a good double whammy stunning combo. Also, it will let you not worry so much about dexterity and focus on a higher strength.

    Be aware, you need 16 constitution after tomes to qualify for earth stance III which will be your best DPS stance for bows if you are already hasted. You need 19 dexterity to qualify for Improved Precise Shot. Start with 14 wisdom as stunning fist and AC will be excellent for you. Half-elf with rogue dilettante is a better race choice if you have it available.

    16 str, 16 dex, 14 con, 8 int, 14 wis, 8 cha for half-elf, +1 level up into dex with a +2 tome for IPS, +4 level ups into strength.

    Jump and tumble are wasted skill points. Only need 7-11 ranks in balance. Put 1 whole rank into tumble (on a monk level). Take Ranger at level 1 as you get more skill points. Don't put any points into jump (or if you have to a maximum of ~5). Instead, put points into move silently, spot, concentration and UMD as the priorities. I'd prefer maximum move silently, concentration and UMD as a preference. Diplomacy might be a good option as it's getting boosted in U9.

    Level order is tricky, a lot of power will come from the ranger levels inclining you to take all 6 early but you will also benefit from spreading them out for skill points. Either, 6 ranger followed by monk and fighter for maximum ease of leveling. Or, 1 ranger, 1 monk, repeat until at 6 ranger (balance between early power and better overall skill distribution). Or spread the 6 ranger levels over levels 1-20 for the optimal skill distribution. Either way, taking 1-2 fighter levels will be nice for haste boost and strength +1 enhancement.

    Hope this helped.
    it did ill re work it later today. question if ips requires a 19 dex without a +3 tome i woulnt be able to get it unless i put a lvl point into dex and used a +2. is that correct?

  13. #13
    Community Member SpearKicker's Avatar
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    Default Earth Stance

    Quote Originally Posted by wax_on_wax_off View Post
    There are 2 ways to qualify for the spellcasting portion of AA:
    Either have a blur bar + take mental toughness or take a level of bard/sorcerer/wizard and take the first tier of their SP enhancement or elven arcanum.

    For your build, unless you need the bonus metamagic wizard feat (say if you had active PL from paladin) I would suggest that 2 fighter will give better bang for your buck than 1 wizard (and drop to ranger 6, ranger 7 doesn't give much afaik).

    Then, you just need mental toughness as ranger 4 grants you a blue bar and you have 1 more feat to play with (-1 feat for mental toughness +2 fighter feats). Additionally, you get +1 strength enhancement, haste boost and other nice fighter things.

    At the moment, your feat line up is:
    AA Prereqs: WF: ranged, PBS, Mental Toughness
    Bow Damage feats: Zen Archery, Precise Shot, IC: Ranged
    Melee Damage feats: TWF, GTWF, PA.
    Other: Toughness, Toughness

    Few problems, TWF is granted for free at Ranger level 2, so you have it twice. You don't need Toughness twice. You don't have Improved Precise Shot which is a critical feat (need 19 dexterity for it). You don't have feats to qualify for a monk PrE.

    From the above list we can drop the second toughness, the TWF and we have 1 feat to play with when we swap 1 wizard for 2 fighter, that leaves 3.

    Improved Precise Shot, Dodge and Stunning fist. Dodge will allow us to qualify for Ninja-Spy which will give +3d6 sneak attack, have to make sure you choose path of indomitable dominion (dark path) for this. Improved Precise Shot is awesome and you should have this. Stunning Fist is getting a huge boost in the next update so you want this too. One important DPS feat that is missing, particularly if you choose half-elf, is quickdraw; if Stunning Fist loses its lustre at level 20 it might be an option to swap this for it. To be able to swap stunning fist for quickdraw you will have to wait until update 9 before taking stunning fist and make sure you take it with a regular feat, not a monk bonus feat. Another option is to skip Precise Shot and Improved Precise Shot and instead take Stunning Blow and Quickdraw. Stunning Blow will let you take the first tier of stunning enhancements to boost your stunning fist as well give a good double whammy stunning combo. Also, it will let you not worry so much about dexterity and focus on a higher strength.

    Be aware, you need 16 constitution after tomes to qualify for earth stance III which will be your best DPS stance for bows if you are already hasted. You need 19 dexterity to qualify for Improved Precise Shot. Start with 14 wisdom as stunning fist and AC will be excellent for you. Half-elf with rogue dilettante is a better race choice if you have it available.

    16 str, 16 dex, 14 con, 8 int, 14 wis, 8 cha for half-elf, +1 level up into dex with a +2 tome for IPS, +4 level ups into strength.

    Jump and tumble are wasted skill points. Only need 7-11 ranks in balance. Put 1 whole rank into tumble (on a monk level). Take Ranger at level 1 as you get more skill points. Don't put any points into jump (or if you have to a maximum of ~5). Instead, put points into move silently, spot, concentration and UMD as the priorities. I'd prefer maximum move silently, concentration and UMD as a preference. Diplomacy might be a good option as it's getting boosted in U9.

    Level order is tricky, a lot of power will come from the ranger levels inclining you to take all 6 early but you will also benefit from spreading them out for skill points. Either, 6 ranger followed by monk and fighter for maximum ease of leveling. Or, 1 ranger, 1 monk, repeat until at 6 ranger (balance between early power and better overall skill distribution). Or spread the 6 ranger levels over levels 1-20 for the optimal skill distribution. Either way, taking 1-2 fighter levels will be nice for haste boost and strength +1 enhancement.

    Hope this helped.
    Wax,

    Why you say Earth Stance III is better for bow DPS?

    EDIT: is it because of the U9? I just read it will improve critical. Is that right?


    Galei,

    I would recomend you to take Favored Enemy Evil Outsider, for endgame DPS. Dont know of anyone mentioned it before, so sorry if it is replicated here.
    Last edited by SpearKicker; 04-11-2011 at 10:43 AM.

  14. #14
    Community Member SpearKicker's Avatar
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    Galei,

    I just liked so much your idea that I decided to put toghether your build with wax_on_wax_off thoughts and my (lack of) experience to build a maybe next life for my toon. It was a monk on first life and a Fighter 12/ monk 8 in this second (he is in 18th lvl now). It has been a while since I want to make a AA, I am not really decided yet but your ideia really inspired me to maybe do this on my next life.

    So, here is my first thoughts on this. It probably has a lot of problems, specially because I did it in a rush.

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Monk AA Version 2
    Level 20 Lawful Neutral Half-Elf Male
    (2 Fighter \ 12 Monk \ 6 Ranger) 
    Hit Points: 316
    Spell Points: 195 
    BAB: 17\17\22\27\27
    Fortitude: 20
    Reflex: 18
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            16                    20
    Constitution         15                    18
    Intelligence         10                    12
    Wisdom               14                    16
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     7
    Bluff                -1                     0
    Concentration         6                    29
    Diplomacy             1                    23
    Disable Device        n/a                   n/a
    Haggle               -1                     2
    Heal                  2                     3
    Hide                  3                     5
    Intimidate           -1                     0
    Jump                  7                    14
    Listen                2                     3
    Move Silently         7                    28
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                0                     1
    Search                0                     1
    Spot                  6                    15
    Swim                  3                     7
    Tumble                n/a                   8
    Use Magic Device      1                    11
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Monk)
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 6 (Ranger)
    Feat: (Selected) Past Life: Disciple of the Fist
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 9 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Precise Shot
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Power Attack
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Fighter Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Static Charge
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Touch of Death
    Enhancement: Fists of Iron
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Winter's Touch
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Adept of Flame
    Enhancement: Master of Bonfires
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Half-Elf Improved Trap Sense I
    PS.: I am not sure if it would take PA as the last feat. Maybe it should take IC: Bludgeoning or Stunning Fist instead.

  15. #15
    Community Member galei's Avatar
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    currently working on remake of my build still using wizard just cant seem to get the idea off of it. will post later tonight when i can.

    PS. i like your take on it spear.

  16. #16
    Community Member Thrudh's Avatar
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    wizard level can work....

    but I think 12/6/2 Monk/Ranger/Fighter works better....

    Haste Boost and one extra feat is very nice.

    Here's my build for another point of reference...

    http://forums.ddo.com/showthread.php?t=294899
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  17. #17
    Community Member galei's Avatar
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    Ok so reworked and came up with this build still 12monk/7ranger/1wiz. I know its not as optimal as a 12/6/2 however im going for the lvl 1 of wizard as a personal thing.

    Code:
    Character Plan by DDO Character Planner Version 3.8.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Female
    (12 Monk \ 7 Ranger \ 1 Wizard) 
    Hit Points: 196
    Spell Points: 343 
    BAB: 16\16\21\26\26
    Fortitude: 14
    Reflex: 19
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 19                   19
    Dexterity            16                 19                   23
    Constitution         12                 12                   12
    Intelligence         10                 10                   10
    Wisdom               14                 15                   16
    Charisma             10                 10                   10
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +1 Tome of Wisdom used at level 3
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               5                 14                   18
    Bluff                 0                  0                    0
    Concentration         5                 23                   25
    Diplomacy             0                  0                    0
    Disable Device        n/a               n/a                   n/a
    Haggle                0                  0                    2
    Heal                  2                  3                    3
    Hide                  7                 21                   25
    Intimidate            0                  0                    0
    Jump                  7                 20                   22
    Listen                2                  3                    5
    Move Silently         7                 20                   20
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  1                    1
    Search                0                  0                    2
    Spot                  2                  3                    5
    Swim                  3                  4                    4
    Tumble                5                 29                   32
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Monk)
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Feat: (Monk Bonus) Dodge
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Precise Shot
    
    
    Level 7 (Ranger)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 8 (Wizard)
    Ability Raise: DEX
    Feat: (Wizard Bonus) Mental Toughness
    Spell (1): Expeditious Retreat
    Spell (1): Nightshield
    Spell (1): Shield
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Dexterity I
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Way of the Clever Monkey I
    Enhancement: Monk Improved Recovery I
    Enhancement: Void Strike I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Ranger Dexterity I
    Enhancement: Monk Wisdom I
    
    
    Level 9 (Monk)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    Enhancement: Monk Ninja Spy I
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Precise Shot
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Dexterity II
    Enhancement: Elven Ranged Attack II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Ranger Dexterity II
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Enhancement: Way of the Clever Monkey II
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Monk Improved Recovery II
    Enhancement: Adept of Flame
    Enhancement: Ranger Favored Damage II
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    
    
    Level 19 (Monk)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Monk Ninja Spy II
    Enhancement: Master of Thunder
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Improved Tumble III

  18. #18
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by SpearKicker View Post
    Wax,

    Why you say Earth Stance III is better for bow DPS?

    EDIT: is it because of the U9? I just read it will improve critical. Is that right?


    Galei,

    I would recomend you to take Favored Enemy Evil Outsider, for endgame DPS. Dont know of anyone mentioned it before, so sorry if it is replicated here.
    Correct, in U9 earth stance III and IV give +1 crit multiplier when you roll a natural 19 or 20. This will be the best DPS stance against 0-50% fort mobs unless you are unhasted as doublestrike doesn't work on ranged weapons. This also assumes that you can hit consistently as well losing 2-3 points of AB with it.


    Quote Originally Posted by galei View Post
    it did ill re work it later today. question if ips requires a 19 dex without a +3 tome i woulnt be able to get it unless i put a lvl point into dex and used a +2. is that correct?
    Correct

  19. #19
    Community Member galei's Avatar
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    So if i took the stats as 16 17 12 10 14 8. i could use a +2 dex tome and get ips since +2 is easier to obtain. or i could put 1 lvl point into dex and us a +1 tome?

  20. #20
    Community Member SpearKicker's Avatar
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    Oct 2010
    Posts
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    Default Doubt

    Oh man! I was going to tr my Godhand (http://forums.ddo.com/showthread.php?t=228369) toon (secon life) in something like Mentau (http://forums.ddo.com/showthread.php?t=264340). Now, after this tread I am really in doubt. Do I go Mentau now and build another toon using this AA ideas or do I go AA Monk?

    My first life was of a Dark Drow Monk, Wis based. Really nice to play, high survivability, but low DPS. In this one, with a Godhand like build, my DPS shines, but I need a healboot right besides me in order to keep me up. I am really enjoing this high DPS. If I go Mentau, I know my DPS will be very similar. I am afraid if I go AA my DPS drops more than I expect (I have zero experience with AA, so I really cant tell if this will hapen).

    Fortunately I have plenty of time to dicide, since I dont plan to TR my guy so soon. Still have a lot of farming to do (TOD rings and Shroud Ingredients Specially).

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