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  1. #1
    Community Member Noelemahc's Avatar
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    Dec 2009
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    Default Update 9 Changes: Anyone care to raid test?

    So with all the speculation on how the changes are going to affect the game post update 9, does anyone care to organize a few raid runs and actually test them to see how they indeed work in practical application? I'm thinking of running:

    - ToD on normal and elite. Run it the traditional way and see how the new mechanics work out as a whole, as well as tanking. Also run it with a fair amount of Sorcerers and compare notes. Do Sorcerers actually make melee obsolete? Will they rip aggro from a real tank? How can they handle the situation if it does occur? Sorcerers being able to be taken along as a dps is a welcome addition. Looking to dispel the belief that only Sorcerers will be viable dps after the update. Also looking at how Favored Soul damage will affect things as well with the new prestige.

    - VoN on epic. Again, raid test situation with Savants and Angels.

    - DQ on epic. Obviously Intim tanking isn't as good as it was before. Again, wanting to bring Sorcerers and Favored Souls along to test out their impact here as well, and see whether or not trying to tank the queen is worth it. With max threat gear, Divine Righteousness, etc. I have been able to hold aggro from a really well geared dps until Intim cool down, but I want to see if it's viable with top geared out dps against raid bosses or not.

    So if anyone is interested in forming up a solid raid group to do a few test runs let me know. I have a geared out Paladin tank and geared out Sorcerer I want to test things on and give an accurate outlook of how these changes will impact the game post update 9. Will figure out what day/time is best for everyone if there is enough interest. Hope to see you there!

    Server: Cannith | Guild: Hella Pro (Leader) | Characters: Allistore - 20 Wizard, Althina - 20 Ranger, Allegora - 20 Paladin, Allyssan - 20 Favored Soul, Laurandel - 20 Wizard, Terree - 20 Barbarian, Elohym - 20 Sorcerer, Lawldps - 20 Monk

  2. #2
    Community Member Terebinthia's Avatar
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    Feb 2010
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    I have a Favoured Soul than can help with this. Trouble is, I play evening EU time, so that's probably not helpful.

    I'd love to help with some raiding over there. Even an impact test on a normal Shroud (given that's what so many people do run) would be useful.
    Terebinthia, Terebynthia, Tereana, Tereaina, Tereanna, Terebyte, Terechan, Terebinthis
    The Hand of the Black Tower, Khyber.
    Cupcakes welcomed.

  3. #3
    Community Member Bodic's Avatar
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    Sep 2006
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    TOD 5 sorc 1 soul 18m 1 sorc banished at beginning of fight

  4. #4
    Community Member
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    Nov 2009
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    Sadly sorc dps, while limited in time (ie spell point pool) does make alot of melee unneeded now. anything a group of barbs can do, a group of sorcs can do faster.
    Quote Originally Posted by Nitesco View Post
    Because of experience, +1 DC to tactics, +10 HP, 5% healing amp or something else? Past lives are weak and should be the last thing you pursue if you care at all about real power.

  5. #5
    Community Member Noelemahc's Avatar
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    Dec 2009
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    It looks like there is not really much interest in doing this so will cancel the idea. I'll see if I can get a few guildies over to the test server and try it out later. Thanks for the responses though.

    Server: Cannith | Guild: Hella Pro (Leader) | Characters: Allistore - 20 Wizard, Althina - 20 Ranger, Allegora - 20 Paladin, Allyssan - 20 Favored Soul, Laurandel - 20 Wizard, Terree - 20 Barbarian, Elohym - 20 Sorcerer, Lawldps - 20 Monk

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