Running around House Phiarlan the other day I got this idea for a character build.
I tried to get it as close to a street entertainer as possible, while still making it usable in game.
My obvious class choices are Rogue and Bard, because what entertains more than a lute playing pole dancer?
I do not know if a similar build exists already.
The build is made to do traps as well as fight and contribute to the party through songs.
The sweet, sweet detail: Believe it or not, but you will be able to throw your own grease around while being immune to its effects. So whatever you want to fight that golem lying on its back or you feel like ruining the day of your party members while running Coalessence Chamber you got the option to do so.
Halfling build Adds more flavor to the build. For roleplaying purpose and for build enjoyment this is the way to go.
Code:
Character Plan by DDO Character Planner Version 3.7.2
DDO Character Planner Home Page
Entertainer
Level 20 Chaotic Neutral Halfling Female
(12 Rogue \ 8 Bard)
Hit Points: 252
Spell Points: 245
BAB: 15\15\20\25\25
Fortitude: 10
Reflex: 20
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 19
Dexterity 16 20
Constitution 16 16
Intelligence 12 14
Wisdom 8 8
Charisma 10 10
Tomes Used
+2 Tome of Intelligence used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 33
Bluff 4 25
Concentration 3 3
Diplomacy 0 0
Disable Device 5 25
Haggle 0 0
Heal -1 -1
Hide 3 9
Intimidate 0 2
Jump 6 19
Listen -1 1
Move Silently 3 7
Open Lock 7 24
Perform n/a 23
Repair 1 2
Search 5 25
Spot 3 21
Swim 2 4
Tumble 7 27
Use Magic Device 4 23
Level 1 (Rogue)
Feat: (Selected) Toughness
Level 2 (Rogue)
Level 3 (Rogue)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Level 4 (Rogue)
Ability Raise: STR
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Power Attack
Level 7 (Bard)
Spell (1): Grease
Level 8 (Bard)
Ability Raise: STR
Spell (1): Remove Fear
Level 9 (Rogue)
Feat: (Selected) Two Handed Fighting
Level 10 (Bard)
Spell (1): Expeditious Retreat
Level 11 (Rogue)
Level 12 (Bard)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Spell (2): Invisibility
Spell (2): Cure Moderate Wounds
Level 13 (Rogue)
Level 14 (Bard)
Spell (2): Blur
Level 15 (Rogue)
Feat: (Selected) Extend Spell
Feat: (Rogue Bonus) Improved Evasion
Level 16 (Bard)
Ability Raise: STR
Level 17 (Rogue)
Level 18 (Bard)
Feat: (Selected) Improved Two Handed Fighting
Spell (3): Haste
Spell (3): Cure Serious Wounds
Spell (2): Rage
Level 19 (Bard)
Level 20 (Rogue)
Ability Raise: STR
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Skill Boost I
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Warchanter I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Energy of the Music I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Bard Wand and Scroll Mastery I
Human build Better feats and more skills. Will probably do better overall.
Code:
Character Plan by DDO Character Planner Version 3.7.2
DDO Character Planner Home Page
Entertainer
Level 20 Chaotic Neutral Human Male
(12 Rogue \ 8 Bard)
Hit Points: 252
Spell Points: 282
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 16
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 12 15
Constitution 16 16
Intelligence 12 14
Wisdom 8 8
Charisma 12 12
Tomes Used
+2 Tome of Intelligence used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 30
Bluff 5 24
Concentration 3 3
Diplomacy 1 1
Disable Device 5 25
Haggle 5 24
Heal -1 -1
Hide 1 2
Intimidate 1 3
Jump 7 19
Listen -1 -1
Move Silently 1 2
Open Lock 5 22
Perform n/a 23
Repair 1 2
Search 5 25
Spot 3 21
Swim 3 6
Tumble 5 24
Use Magic Device 5 24
Level 1 (Rogue)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Handed Fighting
Level 2 (Rogue)
Level 3 (Rogue)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Level 4 (Rogue)
Ability Raise: STR
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Power Attack
Level 7 (Bard)
Spell (1): Grease
Level 8 (Bard)
Ability Raise: STR
Spell (1): Remove Fear
Level 9 (Rogue)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Bard)
Spell (1): Expeditious Retreat
Level 11 (Rogue)
Level 12 (Bard)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Spell (2): Invisibility
Spell (2): Cure Moderate Wounds
Level 13 (Rogue)
Level 14 (Bard)
Spell (2): Blur
Level 15 (Rogue)
Feat: (Selected) Extend Spell
Feat: (Rogue Bonus) Improved Evasion
Level 16 (Bard)
Ability Raise: STR
Level 17 (Rogue)
Level 18 (Bard)
Feat: (Selected) Greater Two Handed Fighting
Spell (3): Haste
Spell (3): Cure Serious Wounds
Spell (2): Rage
Level 19 (Bard)
Level 20 (Rogue)
Ability Raise: STR
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Skill Boost I
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Warchanter I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Bard Wand and Scroll Mastery I
Skills
Balance: Well, noone wants the entertainer to sit on his behind when he should be dancing for you.
Bluff: Gives some flavor and with the U9 changes it will help a lot to make that devil believe that the cleric is doing the most damage.
Disable Device: I figured that for once a rogue should be able to do traps.
Haggle: "My performance was certainly worth more than those two silver pieces."
Jump: Not maxed but enough.
Open Lock: Treasure!
Perform: To fascinate when things really look bad.
Search: "Where did I put it?..."
Spot: "I believe theres a wall in front of us."
Tumble: Enough to make it useful with the right buffs. Had better use for the rest of the points.
UMD: The #1 skill in the game.
As for spells I didn't take any offensive (but grease of course) because getting a proper DC would require some sacrifices. I chose the spells in the reverse order while making the character so the order isn't perfect.
I haven't played the build yet and probably won't right away, but eventually I will and I look forward to do so.
Please leave your thoughts and comments.