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  1. #1
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    Default PM/Kensai w/Evasion (shadowknight ish)

    I had an idea for a shadowknight awhile back and had no idea how to execute it.

    Was thinking of going two different ways with this... Taking Bastard Sword, thf, wielding a shield and taking stalwart defender... Thought it would be cool to wade into battle in undead form, hit Death aura, Hit stalwart defender and go to town with a Skeleton pet fighting along side me.

    Decided to go the other route during the build process and drop Bastard sword, forget a shield and a SD and going kensai I, wielding a Falchion siphoning of the life of my enimies as i chop them to pieces... I have no idea if this will work..

    Went Drow kinda for flavor, it also seemed fitting for a shadowknight build.

    Decided at last minute before building that the rogue class UMD and Evasion would help out greatly during the process...

    Im not good with the gear, so I cant tell you what I would begin to equip him with, maybe some mithril chain (mostly for flavor because his ac would be horrible)

    Let me know what you think... Thanks

    Code:
    Character Plan by DDO Character Planner Version 3.8.2
    DDO Character Planner Home Page
    
    sk 
    Level 20 True Neutral Drow Male
    (6 Fighter \ 2 Rogue \ 12 Wizard) 
    Hit Points: 272
    Spell Points: 805 
    BAB: 13\13\18\23
    Fortitude: 12
    Reflex: 12
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            12                    16
    Constitution         14                    16
    Intelligence         16                    20
    Wisdom                8                    10
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    18
    Bluff                 0                     2
    Concentration         6                    27
    Diplomacy             0                     2
    Disable Device        n/a                   n/a
    Haggle                0                     1
    Heal                 -1                     0
    Hide                  1                     3
    Intimidate            2                    25
    Jump                  3                     8
    Listen               -1                     2
    Move Silently         1                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                3                     5
    Search                3                     7
    Spot                 -1                     2
    Swim                  3                     7
    Tumble                3                    11
    Use Magic Device      2                    24
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 3 (Wizard)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Selected) Maximize Spell
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 12 (Wizard)
    Feat: (Selected) Mental Toughness
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Dexterity I
    Enhancement: Kensei Falchion Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Empowering II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Rogue Dexterity I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Wizard Wand and Scroll Mastery II
    Enhancement: Wizard Wand and Scroll Mastery III
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Summon Blackbone Archer
    Enhancement: Summon Skeleton Archer
    Enhancement: Summon Blackbone Knight
    Enhancement: Summon Skeletal Knight
    Enhancement: Summon Blackbone Mage
    Enhancement: Summon Skeletal Mage

  2. #2
    Community Member stille_nacht's Avatar
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    pale master ticks will probably not keep you alive while meleeing enemys endgame, might be a fun build tho..
    adversity is something we face every day - for a true test, give someone power

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  3. #3
    Community Member Phidius's Avatar
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    Update 9 is going to move the Lich form to level 18, and replace it with Vampire form. That's good, because the combat affect of Vampire works with weapons, while the Lich form does not.

    As for your gear, you want either the shroud from the Abbot, or the robe from the Mabar even (if it comes back).

    Wraith form will also be moved to level 18. You might want to switch mental toughness for Maximize, and use your level 6 regular feat for something else.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  4. #4
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    Can you post a link to the update to the pale master for update 9? Lol that would help me a little bit in this build... Also do you think putting in 6 levels of Paladin instead of Fighter would be a better Choice? The drow can have enough Cha for Divine might 2 without dropping any str/int.

    So let me get this right, PM is getting zombie form at 6 and vampire form at 12... That might actually be quite beneficial for the leveling of this build.

    My other thoughts were taking the new shield feats and going with SD or DoS.

    Let me know what you all think. Thank you.

  5. #5
    Community Member Malky's Avatar
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    Quote Originally Posted by rukkerz View Post
    Also do you think putting in 6 levels of Paladin instead of Fighter would be a better Choice?
    Omg a SK tainted with.... with... A PALLY !!!!

    TTTTRRRRAAAAAAIIIITOOOOOORRRRR !!!!!

    (j/k ofc)
    On a long enough timeline, the survival rate for everyone drops to zero
    Yes, i'm french and i do eat frogs alive, so don't mess with me when i'm hungry
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  6. #6
    Community Member krisz93's Avatar
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    Huh? I thought only Lich form will be moved...

    BTW: This is my take
    http://forums.ddo.com/showthread.php?t=308813

  7. #7
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Malky View Post
    Omg a SK tainted with.... with... A PALLY !!!!

    TTTTRRRRAAAAAAIIIITOOOOOORRRRR !!!!!

    (j/k ofc)
    Blackguard?
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  8. #8
    Community Member Bodic's Avatar
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    just so you know vamp form

    my fvs dropd a near 5k crit SL on a 20 PM

    non crit still hit 2k

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