I think what we have proven is that it is WAI... I think
and that we failed our die roll on reading comprehension. As such I posted a new thread suggesting the efficient wording of the change be made less efficient so we can understand it better.
Please post your thought,
here, about the following wording changes:
NEW: Disruption, Banishing, and Smiting weapons: Hit die caps and saving throws have been removed from these weapons. They now do 4d6 damage on a hit, and have a
chance to kill the target outright on a confirmed vorpal hit (natural 20) if the target is below 1,000 hit points. If the target has more than 1,000 hit points, has Death Ward and/or you do not succeed with your
chance they will take 100 damage.
Great job to everyone for having a very constructive if not confused discussion.