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  1. #21

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    Quote Originally Posted by moorewr View Post
    Did you see it in the combat log? I paused and read the log best I could given the size. I don't have video cap set up but can grab some screen shots to analyze.

    Wouldn't it be nice if for once it was working on handwraps first, instead of last?

    A question in my mind is whether the line "on hit" for the 4d6 in the release notes is correct - you'd think they would have written "on crit" if that was what was intended, but I didn't read it to say on crit or on vorpal roll.
    Check my last edit to the post above (Which says: Edit: After watching this again, I do see the 14 and 17 points of untyped damage at 1:30 but it seems like it should be showing a LOT more than that if this is supposed to be on every hit!).

    Yes, I did see it in the combat log, change the video resolution to 720p and put it full screen, you should be able to see it then.

    What is seems like it is doing is 4d6 damage on a crit, and the death effect on a natural 20.
    Last edited by Gelandor; 04-09-2011 at 05:42 PM.

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  2. #22
    Hatchery Founder Glenalth's Avatar
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    Banishing and Smiting on quarterstaff were functioning fine for me in VoN4 on hard.

    I did not get a chance to try out disruption.
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  3. #23
    Community Member Kace's Avatar
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    If I'm reading the release notes correctly, there is no save on disruption anymore, there is a 'chance' of the death/100 damage effect to go off on a vorpal strike. Anybody narrowed down the % on the proc yet? Are we talking like 50 or like 5?

  4. #24
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    Default Hope this helps

    Quote Originally Posted by moorewr View Post
    What should I be seeing at 1:30 and 1:33, exactly?
    Quote Originally Posted by Kace View Post
    If I'm reading the release notes correctly, there is no save on disruption anymore, there is a 'chance' of the death/100 damage effect to go off on a vorpal strike.
    That is mostly correct, the exception is when something is warded, then no matter how low health it is at it will take the 100 and not the death.

    First Green is G.Bane and the 2nd is the new Disruption "bane." I am sorry that you can only see one hit per screen when I crit (guess I am too uber . My damage is as follows:
    Epic Gloves + Ring 1 + Ring 2 + New Disruption "bane" + Wraps + Greater Bane + Tier 3 Trinket + Disruption 100 (DW blocked Disruption) + Ring 1 Burst + Ring 2 Burst + Wraps Burst + Base Damage

    Last edited by Marten; 04-09-2011 at 08:00 PM.
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  5. #25
    Community Member moorewr's Avatar
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    Quote Originally Posted by Kace View Post
    If I'm reading the release notes correctly, there is no save on disruption anymore, there is a 'chance' of the death/100 damage effect to go off on a vorpal strike. Anybody narrowed down the % on the proc yet? Are we talking like 50 or like 5?
    Hmm.. if that's what is happening, then perhaps the 100 points and the death effect are on separate rolls?
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  6. #26
    Community Member moorewr's Avatar
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    Thanks, Marten.

    I was also seeing 100 points of damage on a 20.. and I chopped up lower hp mobs till I was sure I had done this on a mob with <1000 hp. I did see the 100hp, but no "vorpal effect." In this case I'd certainly believe the skeleton was >1000.. but I don't recall their full hp.

    Also, which effect in your log would be the disruption 4d6 effect? We should see it on every roll. I see the Disruption effect on the 20, but nothing else, unless it is listed as some other effect.

    Is the damage number above the skeleton that you circled your candidate for that? Makes sense as I don't see corresponding numbers in the log.
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  7. #27

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    Quote Originally Posted by moorewr View Post
    Thanks, Marten.

    I was also seeing 100 points of damage on a 20.. and I chopped up lower hp mobs till I was sure I had done this on a mob with <1000 hp. I did see the 100hp, but no "vorpal effect." In this case I'd certainly believe the skeleton was >1000.. but I don't recall their full hp.

    Also, which effect in your log would be the disruption 4d6 effect? We should see it on every roll. I see the Disruption effect on the 20, but nothing else, unless it is listed as some other effect.

    Is the damage number above the skeleton that you circled your candidate for that? Makes sense as I don't see corresponding numbers in the log.
    Ok, after watching this video again (3rd time is the charm!) very carefully, I am seeing the 4d6 on each hit.

    It is the only item that shows up as just damage, not bludgeoning or piercing, or good or light. It just says "12 points of damage" or "17 points of damage"

    I was able to randomly stop the video at any point during a fight and see "xx points of damage"

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  8. #28
    Community Member EustaceTrevelyan's Avatar
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    Quote Originally Posted by Marten View Post
    You need to look again, it is posted as simple damage in the log and a 2nd green dot over their heads... when I test something I spend a lot of time proofing it before posting it... may be you should take a longer look.

    And, that you were in casual, killing stuff to fast may be the issue you had.
    Yeah, i'm seeing the two bane dot damage above the skellies in that video, and two untyped damage in the appropriate range in his logs, one for the greater bane, and one for disruption. Kick it up to 720 and full screen it, it's readable. Also, according to the in-combat log, there isn't any mention of saves. it's just straight 4d6 every hit, and insta-kill on confirmed vorpal strike, or 100 untyped damage on confirmed vorpal if current HP>1000.

    Also, there seems to be confusion about the disruption on vorpal. Quoting from the lama combat log in the video:


    A weapon of disruption is the bane of all undead dealing additional 4d6 damage. Vorpal Effect: on a roll of a natural 20 on a confirmed hit destroying the undead outright. Extremely powerful undead may this [sic] resist this vorpal effect until sufficiently wounded, but will take 100 points of damage on a confirmed vorpal instead of being destroyed.


    So vorpal is really better now, since instead of waiting for them to roll a 1 and fail their save, you do 4d6 while you wait to roll your own 20, which is kind of the same as waitin for them to roll a 1 No mention of chance to proc, so this happens on all vorpal strikes.

    Here's the video timestamp with the above text: http://www.youtube.com/watch?v=Pvw1R...etailpage#t=8s
    Last edited by EustaceTrevelyan; 04-09-2011 at 06:14 PM.

  9. #29
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Gelandor View Post
    Ok, after watching this video again (3rd time is the charm!) very carefully, I am seeing the 4d6 on each hit.

    It is the only item that shows up as just damage, not bludgeoning or piercing, or good or light. It just says "12 points of damage" or "17 points of damage"

    I was able to randomly stop the video at any point during a fight and see "xx points of damage"
    i can't log in right now but aren't the wraps greater bane? meaning 4d6?

    doesn't dnd dice = 3d3+3 meaning 16 is the min on 4d6? or is that only spells that are weighted
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  10. #30

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    Quote Originally Posted by Lifespawn View Post
    i can't log in right now but aren't the wraps greater bane? meaning 4d6?

    doesn't dnd dice = 3d3+3 meaning 16 is the min on 4d6? or is that only spells that are weighted
    With a roll of 4d6 the minimum you could get is 4 points of damage (4 six sided dice roll a 1)

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  11. #31
    Community Member Trillea's Avatar
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    Quote Originally Posted by Lifespawn View Post
    i can't log in right now but aren't the wraps greater bane? meaning 4d6?

    doesn't dnd dice = 3d3+3 meaning 16 is the min on 4d6? or is that only spells that are weighted
    Only instant damage spells are weighted dice. Most DOT spells and any melee damage effects are unweighted.
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  12. #32
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    Default Updated

    Post and image updated.

    PS: I want pos rep for spend 20 mins making a .jpg for you
    Last edited by Marten; 04-09-2011 at 06:35 PM.
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  13. #33
    Community Member Kinerd's Avatar
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    Quote Originally Posted by Lifespawn View Post
    i can't log in right now but aren't the wraps greater bane? meaning 4d6?

    doesn't dnd dice = 3d3+3 meaning 16 is the min on 4d6? or is that only spells that are weighted
    Also, greater bane is 3d6, not 4d6.

  14. #34
    Community Member moorewr's Avatar
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    Quote Originally Posted by Marten View Post
    Post and image updated.

    PS: I want pos rep for spend 20 mins making a .jpg for you
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  15. #35
    Community Member lugoman's Avatar
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    When they refer to hp < 1000 do they mean the current mobs hp or it's starting hp? If a mob starts with 2000 hp, can it be vorpaled when it's hp reaches 999 or can it never be vorpaled?

  16. #36
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    Default Yes it Can

    Quote Originally Posted by lugoman View Post
    When they refer to hp < 1000 do they mean the current mobs hp or it's starting hp? If a mob starts with 2000 hp, can it be vorpaled when it's hp reaches 999 or can it never be vorpaled?
    Like this:
    > = 1000 Current HPs then 100 damage
    < 1000 Current HPs and not Death Warded then CHANCE of death
    < 1000 with Death Ward then 100 Damage

    Remember, just because there is no Epic Ward does not mean there is no Death Ward... if memory serves mobs start Death Warding themselves and other, if they can cast it, at lvl 12 quests... but don't quote me on the last bit.
    Last edited by Marten; 04-10-2011 at 12:24 PM. Reason: corrected to show Chance
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  17. #37
    Community Member moorewr's Avatar
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    Two examples, both showing it working as intended. Knowing how the bane damage is displayed helped.. as for the vorpal-effect I failed to screen shot it before, so the most I can say is that I believe I saw the 100 damage effect on a mob it should have killed because of the HP total.

    disrupting handwraps, damage on each hit:


    smiting rapier, damage on each hit and on-20 effect:


    edit: noticed I may have killed that drone outright.. here's another 20 kill.
    Last edited by moorewr; 04-09-2011 at 08:35 PM.
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  18. #38
    Community Member Shade's Avatar
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    I see lots of things I'd guess aren't intended:

    -Deathward still on subterrane skeletons.. Eladrin said Deathwards/blocks were removed from pretty much all high lvl enemies. Perhaps they missed these.

    -100 damage on a 20, vs deathwarded enemies.
    Eladrin also stated, taht for enemies that gain deathward - say thru casting it.. Should function the same as now. EG: Be completely immune. He was refering to vorpal, but I think disruption is meant to work the same.
    Currently vorpal also deals its 100 dmg to deathwarded enemies, and even enemies that are just completely immune to vorpal normaly like elementals.

    -Somehow you ran a raid on casual mode ;p
    (Raids aren't available on casual)

    PS: There is no save right? (Cant tell from ur video, since the bold trinket does indeed have a save, and also only on 20s.. test without it on?)

  19. #39
    Community Member Shade's Avatar
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    Quote Originally Posted by moorewr View Post
    disrupting handwraps, damage on each hit:
    very weird that his DR keeps showing up with different values... It should be static..
    It's a raid.. no scale involved..very odd.

  20. #40
    Community Member moorewr's Avatar
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    Quote Originally Posted by Shade View Post
    very weird that his DR keeps showing up with different values... It should be static..
    It's a raid.. no scale involved..very odd.
    I thought that was odd. This was the group of zombies through the first door in VoN 5.. I didn't move at all (one hand was hitting attack and the other was hitting PrtScn ). I forget if there were other zombie bankers alive out of the picture.. if so maybe the geometry for the swing was changing?
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