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  1. #1
    Community Member moorewr's Avatar
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    Default All is not well with Melee changes

    I've been testing the weapon effect changes, and clearly things are not WAI.

    According to the release notes, disruption, smiting, and bansihing weapons will do 4d6 damage per hit, and that the insta-kill effect will either do 100 hp or kill depending on current target HP.

    Instead my combat log showed no damage at all from these weapons, and targets <1000hp clearly were not being affected by the instakill effect. This was especially obvious with disruption.
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  2. #2
    Founder TreknaQudane's Avatar
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    Quote Originally Posted by moorewr View Post
    I've been testing the weapon effect changes, and clearly things are not WAI.

    According to the release notes, disruption, smiting, and bansihing weapons will do 4d6 damage per hit, and that the insta-kill effect will either do 100 hp or kill depending on current target HP.

    Instead my combat log showed no damage at all from these weapons, and targets <1000hp clearly were not being affected by the instakill effect. This was especially obvious with disruption.
    What were you fighting, where and with what?
    [REDACTED]

  3. #3
    Community Member moorewr's Avatar
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    Quote Originally Posted by TreknaQudane View Post
    What were you fighting, where and with what?
    Undead and constructs in VoN 5 normal. Smiting rapier & dagger, handwraps of disruption. Banishing rapier & dagger on the Shav. side of the Vale.
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  4. #4
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    Thumbs up Epic Wraps of Endless Light worked for me

    Quote Originally Posted by moorewr View Post
    I've been testing the weapon effect changes, and clearly things are not WAI.

    According to the release notes, disruption, smiting, and bansihing weapons will do 4d6 damage per hit, and that the insta-kill effect will either do 100 hp or kill depending on current target HP.

    Instead my combat log showed no damage at all from these weapons, and targets <1000hp clearly were not being affected by the instakill effect. This was especially obvious with disruption.
    Works for me with Epic Wraps of Endless Light test after Disruption, see for yourself here. When DW popped over their heads you still see the 100 pts of damage hit them and the new bonus damage shows up as a 2nd bane dot above their heads. I was happy. I don't have any banishing wraps on Lam to test.
    Martens -The Enlightened One, Triple-Cubed Completionist, "Abbot Slayer," Mournlander (30 Monk Martens' 3.0 Build) * Marten (30 Cleric) Sarlona
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  5. #5
    Community Member moorewr's Avatar
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    Quote Originally Posted by Marten View Post
    Works for me with Epic Wraps of Endless Light test after Disruption, see for yourself here. When DW popped over their heads you still see the 100 pts of damage hit them and the new bonus damage shows up as a 2nd bane dot above their heads. I was happy. I don't have any banishing wraps on Lam to test.
    You should be seeing extra damage on every hit.. as well as I can read your combat log during the video you are not. You also should be causing a save roll on every hit for disruption, which I do not see above the skeleton.

    Also, you picked a high HP, high saves opponent. I visited VoN 5 casual, and saw no instant deaths, no made saves, and no logged evidence that ti was procing.

    From the release notes:
    NEW: Disruption, Banishing, and Smiting weapons now do 4d6 damage on a hit, and have a chance to kill the target outright on a confirmed vorpal hit (natural 20) if the target is below 1,000 hit points. If the target has more than 1,000 hit points, they will take 100 damage. Hit die caps and saving throws have been removed from these weapons.
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
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  6. #6
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by moorewr View Post
    You should be seeing extra damage on every hit.. as well as I can read your combat log during the video you are not. You also should be causing a save roll on every hit for disruption, which I do not see above the skeleton.

    Also, you picked a high HP, high saves opponent. I visited VoN 5 casual, and saw no instant deaths, no made saves, and no logged evidence that ti was procing.

    From the release notes:
    it doesnt proc on every hit now according to the realease notes for the disruption part only on a nat 20

    hob

  7. #7
    Community Member moorewr's Avatar
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    Quote Originally Posted by Hobgoblin View Post
    it doesnt proc on every hit now according to the realease notes for the disruption part only on a nat 20

    hob
    Mind showing us where you see that in the release notes? The section I quoted above was the only mention of disruption in the release notes that I can find other than the section on Greater Disruption weapons and guards.
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  8. #8
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    Default wrong try again

    Quote Originally Posted by moorewr View Post
    You should be seeing extra damage on every hit.. as well as I can read your combat log during the video you are not. You also should be causing a save roll on every hit for disruption, which I do not see above the skeleton.

    Also, you picked a high HP, high saves opponent. I visited VoN 5 casual, and saw no instant deaths, no made saves, and no logged evidence that ti was procing.

    From the release notes:
    You need to look again, it is posted as simple damage in the log and a 2nd green dot over their heads... when I test something I spend a lot of time proofing it before posting it... may be you should take a longer look.

    And, that you were in casual, killing stuff to fast may be the issue you had.
    Martens -The Enlightened One, Triple-Cubed Completionist, "Abbot Slayer," Mournlander (30 Monk Martens' 3.0 Build) * Marten (30 Cleric) Sarlona
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  9. #9
    Community Member moorewr's Avatar
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    Quote Originally Posted by Marten View Post
    You need to look again, it is posted as simple damage in the log and a 2nd green dot over their heads... when I test something I spend a lot of time proofing it before posting it... may be you should take a longer look.

    And, that you were in casual, killing stuff to fast may be the issue you had.
    I was *not* on casual. I had plenty of time to see that the mobs were taking the disruption 100 hp effect when they should have died.

    Why don't you post a screen shot of the section of your combat log that shows the on-hit damage from disruption on your hits with the wraps?


    A general suggestion to posters in this thread:
    • PLEASE make sure you understand what the new system is on Lamannia before you post.
    • PLEASE ask yourself "DO I have any evidence that moorewr hasn't researched what he's posting about?" BEFORE you reply.


    Keep the above points in mind and we will have a more constructive thread.
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
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  10. #10
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    Exclamation !!

    Quote Originally Posted by moorewr View Post
    I was *not* on casual. I had plenty of time to see that the mobs were taking the disruption 100 hp effect when they should have died.

    Why don't you post a screen shot of the section of your combat log that shows the on-hit damage from disruption on your hits with the wraps?


    A general suggestion to posters in this thread:
    • PLEASE make sure you understand what the new system is on Lamannia before you post.
    • PLEASE ask yourself "DO I have any evidence that moorewr hasn't researched what he's posting about?" BEFORE you reply.


    Keep the above points in mind and we will have a more constructive thread.
    I pride myself on not getting into ego matches on these forums, it is a game after all but now you eat crow.

    Pause the video at 1:30 and again at 1:33. Next time I say something is true, you can take it to the bank.

    PS: you should take your own advice.
    Martens -The Enlightened One, Triple-Cubed Completionist, "Abbot Slayer," Mournlander (30 Monk Martens' 3.0 Build) * Marten (30 Cleric) Sarlona
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  11. #11
    Community Member Hobgoblin's Avatar
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    its in the section you quoted: saving throws have been removed

    hob

  12. #12
    Community Member wolflordnexus's Avatar
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    Quote Originally Posted by moorewr View Post
    I was *not* on casual.
    You have to understand that he was confused because you said

    Quote Originally Posted by moorewr View Post
    I visited VoN 5 casual
    Honestly I'm confused as well

  13. #13
    Community Member moorewr's Avatar
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    Ah. Well, I mistyped. I was not on casual.

    EDIT: also note post #3.
    Quote Originally Posted by moorewr View Post
    Undead and constructs in VoN 5 normal. Smiting rapier & dagger, handwraps of disruption. Banishing rapier & dagger on the Shav. side of the Vale.
    Last edited by moorewr; 04-09-2011 at 05:11 PM.
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  14. #14
    Community Member moorewr's Avatar
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    Quote Originally Posted by Marten View Post
    Pause the video at 1:30 and again at 1:33.
    What should I be seeing at 1:30 and 1:33, exactly?
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  15. #15
    Community Member Emili's Avatar
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    Quote Originally Posted by moorewr View Post
    Ah. Well, I mistyped. I was not on casual.

    EDIT: also note post #3.
    Even on norm or hard those mob are squishy... I mean I ran thru von 5 at level on my fighter during TR when she was level 9 and with my ml 8 min II and was one, two three swatting those mob like flies...

    I stated before in other threads on this subject that most characters these days contain so much dps that the number of 20's you'll see for insta-kills on a mob with less than 1000hp will be novelty at best.
    Last edited by Emili; 04-09-2011 at 05:20 PM.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
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  16. #16
    Community Member Shyver's Avatar
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    Perhaps the wraps are coded properly and the other melee weapons are not? We need more testing!!
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  17. #17

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    Moorewr,

    Here is the section from the release notes:

    NEW: Disruption, Banishing, and Smiting weapons now do 4d6 damage on a hit, and have a chance to kill the target outright on a confirmed vorpal hit (natural 20) if the target is below 1,000 hit points. If the target has more than 1,000 hit points, they will take 100 damage. Hit die caps and saving throws have been removed from these weapons.
    This section below means that the death effect (Smiting, Banishing or Disruption) will only proc on a natural 20 if the target has 1000hp or less:

    and have a chance to kill the target outright on a confirmed vorpal hit (natural 20) if the target is below 1,000 hit points.
    So what we should be seeing from this is:

    • 4d6 Damage per hit
    • Effect (Smiting, Disruption or Banishing) procs on a natural 20
    • On a natural 20 the target is destroyed if <1000HP
    • On a natural 20 the target takes 100 points of damage if >1000HP


    Does this clear it up?
    Last edited by Gelandor; 04-09-2011 at 05:26 PM.

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  18. #18
    Community Member moorewr's Avatar
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    Quote Originally Posted by Gelandor View Post
    • 4d6 Damage per hit
    • Effect (Smiting or Banishing) procs on a natural 20
    • Target is destroyed if <1000HP (Not sure of there is still a save here)
    • If Target is >1000HP the proc does 100 points of damage


    Does this clear it up?
    Right. So what I am reporting here and in bug reports:
    No on-hit 4d6 damage, at least not that could see in the combat log or on screen.
    No on-20 death when the effect procs.. I am seeing 100hp damage pop up then, but the mob does not appear to save-or-die (or just die).
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
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  19. #19

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    Quote Originally Posted by moorewr View Post
    Right. So what I am reporting here and in bug reports:
    No on-hit 4d6 damage, at least not that could see in the combat log or on screen.
    No on-20 death when the effect procs.. I am seeing 100hp damage pop up then, but the mob does not appear to save-or-die (or just die).
    Huh, well from watching Marten's video, it does show the 4d6 per hit damage, and deathward popping up on a natural 20, so maybe it is like Shyver said and the wraps are working properly, but other weapons are not?

    Edit: After watching this again, I do see the 14 and 17 points of untyped damage at 1:30 but it seems like it should be showing a LOT more than that if this is supposed to be on every hit!
    Last edited by Gelandor; 04-09-2011 at 05:36 PM.

    | Jolokia | Gelandor | Criminal | Cerial Killer | Insurgence | Barias | Camiel |
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  20. #20
    Community Member moorewr's Avatar
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    Quote Originally Posted by Gelandor View Post
    Huh, well from watching Marten's video, it does show the 4d6 per hit damage, and deathward popping up on a natural 20, so maybe it is like Shyver said and the wraps are working properly, but other weapons are not?
    Did you see it in the combat log? I paused and read the log best I could given the size. I don't have video cap set up but can grab some screen shots to analyze.

    Wouldn't it be nice if for once it was working on handwraps first, instead of last?

    A question in my mind is whether the line "on hit" for the 4d6 in the release notes is correct - you'd think they would have written "on crit" if that was what was intended, but I didn't read it to say on crit or on vorpal roll.
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