In the latest Lamannia Release notes here, is the following:
So I decide to go test it and this is what I have learn.NEW: Mountain Stance III and IV now also increase the critical multiplier of monk weapons (and unarmed combat) by 1 on rolled of a natural 19 or 20.
For those that would like to see Earth stance in action but do not have a monk or want to install Lamannia, you can see it in action here.
Testing the new changes to Earth Stance Crit Damage. Used is Martens, Shintao Quad-Master 36 Point Half Orc Epic Monk Build. Most crits were in the 140 -170 range with lows in the 130s and a recorded max of 240 (not recorded was a double strike for 250 & 269). Since Earth Stance was something I would never use in the past with this change it is something I might play with more which is a huge improvement, however I am not yet ready to retire Sun stance, but I am happy to see improvements.
As two other posters stated in the Lamannia discussion, I would love to see the DR from Earth start using the new shield blocking mechanic and to see some work done on Water stance... and of course for all my Dark brothers out there Tier 3 of their Pre.
PS:
As an added bonus I thought I would cover this as well:
Short demo of Epic Wraps of Endless Light test after Disrution change, here.NEW: Disruption, Banishing, and Smiting weapons now do 4d6 damage on a hit, and have a chance to kill the target outright on a confirmed vorpal hit (natural 20) if the target is below 1,000 hit points. If the target has more than 1,000 hit points, they will take 100 damage. Hit die caps and saving throws have been removed from these weapons.
Weapons with the Greater Disruption effect deal 6d6 additional damage on any hit instead.
Greater Disruption Guard will apply its death effect with no saving throw at its previous percentage chance, but will not deal additional damage.
Banishing Fists will grant the vorpal banishing effect to unarmed attacks, but will not do an additional 4d6 damage.
And a pic of a Crit using them... Since it was Death Warded it did not Disrupt but took the 100 points of damage.