Originally Posted by
steelblueskies
actually they kinda do have the melee equivalent to major mnemonics. heal shard trinkets. rest of eladrin. and more. of course you said melee exclusive. so if you had a bar that was consumed on attacks in general to balance that out you would be happy? gotta dance in the fountains so you can resume autoattacking if you run out before the opponent dies?
have to agree on the "when fully geared" this rampaging becomes an issue on trash everywhere, on those built for it in some content, and irregardless of build in other content. and of course the new crafting arrangement is making increases to spell dc's previously only attainable by extended raiding, coupled with epic farming, available through grinding craft skill, thus increasing the general capacity level there, as it *should* for melee as well.
then again there are quite a few more things that can boost a melee's output compared to a caster in general, so the baseline naked output is of course skewed to a different curve.
then again two classes are divine, two arcane, and all the rest are fully melee capable, if not focused.
i am of course left to ponder why there are no complaints over a geared to the teeth ranger being able to generate massive dps each manyshot cooldown. oh well. i've seen this exact debate and mess in too many games. diablo2 had the balance issues seen here. right down to finding a way to nerf firewall.
actually wow had the same baseline melee vs caster balance problem and still does in an ever evolving flux.
so have pretty much every other mmo with a similar system. it feels, when one rounds the gamut, that actually achieving a balanced system between the two just isn't going to happen in a combat oriented realtime game. not without smarter ai, such that crowd control may be casting an aoe to herd mobs not kill them, and randomizing their stats and resistances and placements. probably not even then going from observations elsewhere.
still feels like the damage spam is the worst direction to go for real balance across classes. instead of upping cooldowns and mucking about with damage and cost, muck about with CAST TIME. 30 seconds to cast aoe instadeath with near guaranteed success? awesome. now we need somebody to distract the mobs they likely cannot kill outright while the cast is being done, and if the mobs are smarter and will try to get the person casting such a thing to interrupt the cast above all else...
hells bells we actually have quests centered around this idea. weapons shipment for example. one npc casting summon warforged titan butt kicker. and it takes a looong time. once there however, that pit fiend can be left to the titan for all the comparative good the players are doing. but this kind of thinking winds up in another repetitive action boredom pit strategy wise, and of course someone else would start bemoaning how the kill count they are enabling one method to grant one player is wrong considering their efforts, or how it is not close enough to literal pnp rules. and then we get into the sorcs as faster casters inherently balancing as well.
bleh, the entire balance work in progress is just ugly and painful no matter how you slice it. it is good, and the results should be good. but man is the process something else on the way there.
edit: funny thing i am noticing, a lot of khyber personnel, and very vocal on lam. crazy, shade, sirgog, myself, i think junts, and more.