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  1. #1
    Community Member thandros's Avatar
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    Default Few U9 monk changes

    Upcoming monk changes
    I was real happy when i first saw this

    Disruption, Banishing, and Smiting weapons now do 4d6 damage on a hit, and have a chance to kill the target outright on a confirmed vorpal hit (natural 20) if the target is below 1,000 hit points. If the target has more than 1,000 hit points, they will take 100 damage. Hit die caps and saving throws have been removed from these weapons.

    Weapons with the Greater Disruption effect deal 6d6 additional damage on any hit instead.

    Then i saw

    Banishing Fists will grant the vorpal banishing effect to unarmed attacks, but will not do an additional 4d6 damage.
    No love for monks here


    I wonder if this will apply to Disruption and smiting weapons too.

    also the new mountain stance seems pretty decent
    Mountain Stance III and IV now also increase the critical multiplier of monk weapons (and unarmed combat) by 1 on rolled of a natural 19 or 20.

    Basically it turns monk fists into a 19 to 20 x3 weapon since most pure monks take improved crit bludgeoning anyways.
    but you lose +2+2 hit/damaging per hit for not being in fire stance, the Ki advantage and +2 dc on stunning blow.
    though with jid bracers you would gain 1d2 damage back at level 20
    I wonder how the math would work out.


    Now they just need to find a way to actually make water stance useful, maybe it will have better synergy when they bring out Hessian mystic

  2. #2
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    If they do that to Earth Stance... I might just actually swap from wind to earth, screw the Ki.. its going to suck anyways, might as well enjoy just running with touch of death and stunning fist and call it done.. though I really don't need the extra DR from it...

    Might be great for a monk splash though

  3. #3
    Community Member AylinIsAwesome's Avatar
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    Ignoring Ki strikes and on-hit effects, we have:

    Earth:

    1.8 * (.85 * S +.1 * S * 3 * (1-F) + .1 * S * F)
    1.8 * (.85S + .3S - F.3S + F.1S)
    1.8 * (1.15S - F.2S)
    2.07S - F.36S

    Wind:

    1.9 * (.85 * S + .1 * S * 2 * (1-F) + .1 * S * F)
    1.9 * (.85S + .2S - F.2S + F.1S)
    1.9 * (1.05S - F.1S)
    1.995S - F.19S

    Where F is mob Fortification and S is the base damage modifier. It should be obvious that Earth losses more from Fortification than Wind does. Setting them equal gives this:

    2.07S - F.36S = 1.995S - F.19S
    2.07 - .36F = 1.995 - .19F
    .075 = .17F
    .44118 = F

    Based on that I'm going to say that against any mob with 50% or more Fortification that Wind is still better. I suspect that Wind will actually become better at a lower Fortification than that due to getting in more Sneak Attacks and other on-hit effects that aren't multiplied by criticals.

    I'm too tired to do the calculations on it right now, but I think Earth and Wind stances will be competitive against low-Fort mobs, as long as you have Haste on you. A very nice boost to Earth, but personally I'm going to keep my current AP setup (which includes both already, muahahahaha!).

  4. #4
    Community Member nicro's Avatar
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    Wonder if burst effects will receive a boost from the higher crit multiplier.
    Last edited by nicro; 04-09-2011 at 02:20 PM.

  5. #5
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    In theory, yes it should... in practice? Well, were talking about Turbine here...

  6. #6
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    Quote Originally Posted by thandros View Post
    Banishing Fists will grant the vorpal banishing effect to unarmed attacks, but will not do an additional 4d6 damage.
    No love for monks here

    Banishing fists is the effect on the robes from the Vision of Destruction raid where you have to roll a 20 to have them be effective.

    Banishing wraps with imp:c/b works with a crit 19-20.

  7. #7
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    Thumbs up There are some nice changes

    I tested the earth IV stance and have to say I was happy, posted a video in these forums if you want to see the crits in action.

    I also test the new disruption with my Epic wraps and have to say I am very happy. There is currently a bug with Vorp on undead not allow disruption but I hope they will get that resolved.

    And then there is crafting: As light monk crafted wraps are going to be a major boon. For instance I just made these:



    So, lots of good stuff so far as I am concerned.

    PS: lol, well I just bug reported the wraps... they are giving me a negative level
    Last edited by Marten; 04-10-2011 at 05:44 PM.
    Martens -The Enlightened One, Triple-Cubed Completionist, "Abbot Slayer," Mournlander (30 Monk Martens' 3.0 Build) * Marten (30 Cleric) Sarlona
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  8. #8
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Marten View Post
    I tested the earth IV stance and have to say I was happy, posted a video in these forums if you want to see the crits in action.

    I also test the new disruption with my Epic wraps and have to say I am very happy. There is currently a bug with Vorp on undead not allow disruption but I hope they will get that resolved.

    And then there is crafting: As light monk crafted wraps are going to be a major boon. For instance I just made these:



    So, lots of good stuff so far as I am concerned.
    I'm going to have to redo my calculations for Light vs Dark monk again now that I can an (eventual) +5 Metalline of GEOB for Dark and +5 Anarchic Burst of GEOB for Light... Maybe I should just wait for NS3 though.

    Why didn't you make them +5s with greater bane instead of normal bane? I haven't had time to get onto Lamania for a couple weeks, so I don't know how the crafting is working.

    PS: lol, well I just bug reported the wraps... they are giving me a negative level
    I thought it was a bug that handwraps weren't giving a negative level. o_O

  9. #9
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by AylinIsAwesome View Post
    Why didn't you make them +5s with greater bane instead of normal bane? I haven't had time to get onto Lamania for a couple weeks, so I don't know how the crafting is working.
    As far as I know, Greater Banes (for the most part) are at a much higher lvl than is easy to hit compared to normal Banes, or completely out of the range of current LamaLand crafting.
    Smrti on Khyber

  10. #10
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    Quote Originally Posted by AylinIsAwesome View Post
    Why didn't you make them +5s with greater bane instead of normal bane?
    Those handwraps are already ML 19. Unless something changes, the ML of +5 Anarchic Burst of GEOB will be higher than 20.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  11. #11
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Carpone View Post
    Those handwraps are already ML 19. Unless something changes, the ML of +5 Anarchic Burst of GEOB will be higher than 20.
    Can Min level go over 20?

  12. #12
    Community Member PopeJual's Avatar
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    Quote Originally Posted by AylinIsAwesome View Post
    Can Min level go over 20?
    No min levels in the loot table go over 20, but it is possible for a combination of effects to add up to a bonus that would take the ML of an item with those effects over 20.

    Don't know if the U9 crafting will actively prevent you from crafting an item with an ML over 20, though.

  13. #13
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    Quote Originally Posted by AylinIsAwesome View Post
    Can Min level go over 20?
    Even if it could, what's the point? No one could use it.

    I suspect later this year with the release of level 100 crafting that we will see <+5 2d6 weapon of 3d6> be possible. Essentially, an epic crafting system.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  14. #14
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Carpone View Post
    Even if it could, what's the point? No one could use it.
    I mean, if the game sets all min levels greater than 20 to 20, then +5 Anarchic Burst wraps of GEOB would be possible, ect, since they'd just be min level 20.

  15. #15
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    Quote Originally Posted by AylinIsAwesome View Post
    I mean, if the game sets all min levels greater than 20 to 20, then +5 Anarchic Burst wraps of GEOB would be possible, ect, since they'd just be min level 20.
    I would be highly surprised if they did this. It would be like being able to add icy burst to an item with no ML change.

  16. #16
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by societal View Post
    I would be highly surprised if they did this. It would be like being able to add icy burst to an item with no ML change.
    Didn't they already do that with Risia?

  17. #17
    Hero QuantumFX's Avatar
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    Quote Originally Posted by thandros View Post
    Disruption, Banishing, and Smiting weapons now do 4d6 damage on a hit, and have a chance to kill the target outright on a confirmed vorpal hit (natural 20) if the target is below 1,000 hit points. If the target has more than 1,000 hit points, they will take 100 damage. Hit die caps and saving throws have been removed from these weapons.
    Let’s put it this way: If you thought the Epic Handwraps of Endless Light were awesome before. Prepare to be blown away. Fist Damage + STR Damage/mods + ToD Rings + 1d6 Light Damage + 3d6+4 Bane Damage + 4d6 Disruption Damage + Radiant Blast proc = I think I’m satisfied with my monk’s DPS vs. Undead.

    The changes to Banishing are actually very good for monks. They will continue to be useless in the Shroud and on Shavarath. But for quests where a banishing rapier is currently “godlike” all types of banishers will now be “godlike”. My current favorite wraps for the Vale are Banishing of Stunning +4.

    I haven’t gotten around to testing Smiting weapons but I would expect it to be as satisfying as Disruption/Banishing has been.

    Quote Originally Posted by thandros View Post
    Weapons with the Greater Disruption effect deal 6d6 additional damage on any hit instead.
    More of a win for non-monks. We have the Epic Handwraps of Endless Light.

    Quote Originally Posted by thandros View Post
    Then i saw

    Banishing Fists will grant the vorpal banishing effect to unarmed attacks, but will not do an additional 4d6 damage.
    No love for monks here
    Banishing Fists (From the Enlightened Vestments) will suck. This isn’t game changing as that particular item sucks anyway.

    Quote Originally Posted by thandros View Post
    I wonder if this will apply to Disruption and smiting weapons too.
    No. The only other effect that works like Banishing Fists is Dragontouched Armor with a Smiting Rune. This doesn’t work with unarmed attacks anyway.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

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