Upcoming monk changes
I was real happy when i first saw this
Disruption, Banishing, and Smiting weapons now do 4d6 damage on a hit, and have a chance to kill the target outright on a confirmed vorpal hit (natural 20) if the target is below 1,000 hit points. If the target has more than 1,000 hit points, they will take 100 damage. Hit die caps and saving throws have been removed from these weapons.
Weapons with the Greater Disruption effect deal 6d6 additional damage on any hit instead.
Then i saw
Banishing Fists will grant the vorpal banishing effect to unarmed attacks, but will not do an additional 4d6 damage.
No love for monks here
I wonder if this will apply to Disruption and smiting weapons too.
also the new mountain stance seems pretty decent
Mountain Stance III and IV now also increase the critical multiplier of monk weapons (and unarmed combat) by 1 on rolled of a natural 19 or 20.
Basically it turns monk fists into a 19 to 20 x3 weapon since most pure monks take improved crit bludgeoning anyways.
but you lose +2+2 hit/damaging per hit for not being in fire stance, the Ki advantage and +2 dc on stunning blow.
though with jid bracers you would gain 1d2 damage back at level 20
I wonder how the math would work out.
Now they just need to find a way to actually make water stance useful, maybe it will have better synergy when they bring out Hessian mystic