right now i only have 277 :[, havent managed to get a +6 con item on (have 4 on currently)
havent eaten +2 con tome yet.
started with 14 con...
currently 6 rgr/ 5 ftr/ 2 rog...
i died quiet a bit in madstone crater... how should i get more hp?
right now i only have 277 :[, havent managed to get a +6 con item on (have 4 on currently)
havent eaten +2 con tome yet.
started with 14 con...
currently 6 rgr/ 5 ftr/ 2 rog...
i died quiet a bit in madstone crater... how should i get more hp?
quite a few waysbtw if you're on my server i can toss you a con 6 or a gfl item ^^.
greater false life - +30 hp
con 6 (at lvl 13) - +13 hp over the con 4
toughness from minos - +20 hp (also gives heavy fortification which is immunity to critical hits if you don't have it slotted somewhere.
draconic vitality feat - +10 hp from 150 argonessen favor.
toughnesses! - still rocking that power critical feat? that junky lil great cleave? well. for now you can always switch them out for the instant +15 hp feat of TOUGHNESS! ^^.
thats all i can think of thats "easily" acquired off the top of my head :/
other options
GS - +45 hp can be slotted almost anywhere
eventually as well
exceptional constitution +20-40 hp depending on how many con tiers it evens out.
superior false life - +40 hp (10 over greater false life) can be acquired on some epic items
im on khyber
greater false life - +30 hp- have improved, cant figure out where to slot greater if its not on robe :[
con 6 (at lvl 13) - +13 hp over the con 4
toughness from minos - +20 hp (also gives heavy fortification which is immunity to critical hits if you don't have it slotted somewhere. have it
draconic vitality feat - +10 hp from 150 argonessen favor.
toughnesses! - build is pressed for feats as it is ><
other options
GS - +45 hp can be slotted almost anywhere
eventually as well
exceptional constitution +20-40 hp depending on how many con tiers it evens out.
superior false life - +40 hp (10 over greater false life) can be acquired on some epic items
Madstone was probably the turning quest for DDO that made it clear that casters were going to rule and melee were going to be useless.
If you are dying a lot in Madstone, it really doesn't matter how many hit points you have. The healer will be strapped to keep you alive through the entire quest if you are trying to melee at all without a 60 AC. My advice: run Madstone with 2 casters that know what they are doing. My sorc solo'd the quest (on elite) so easily at level 16 that I have never bothered to run it again.
20 con
minos
toughness feat
didnt anything but the header that is for any and all classes.
this is going off topic but maybe having someone cast blur and maybe even extended displacement on your might help some?
Ive never had any problems with madstone crater on any of my toons, in fact most of the time it was a cake walk, maybe cause of the groups I was with, idk, but most of them where only as geared or experianced as I was, which is to say not that much.
that's about the right HP for your level.
Madstone is hard. they do lots of damage. Do you have a 100% fortification item? That would be my first question.
As stated above, only through items could you raise that, some easy, some very hard to get.
10 from argo favor is not too hard, but getting groups for that can be difficult.
minos helm is worth it, for 20 hp, however if you have a worthy helm that you need that 20 points can take a back seat.
false life items are great, get up to 30. Very rare drop at your level without endless looting, but gianhold does drop them.
Greensteel items are great if you are a TR, but at 13 it is nigh impossible to find groups to get you into the shroud. Most are too scared to run it before 17 or 18th level.
Just keep adding those toughness enhancements, look for greater false life item, get that +6 con item (another very rare drop at 13th that will take lots of looting).
Auction house is a chance too. but expensive.
Cannon fodder build The Stalwart Defender, Raid Tank
Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,
I have a 12/2 Dwarf Ranger/Fighter with about 324HP, and he recently acquired his 2nd +5 Metalline/PG Daxe (thanks to his big brother Elf who seems to loot nothing BUT Daxes). I'm SOO tempted to try to flag for Shroud with him now, given that many of the level 20s I try to heal on my Cleric have <250HP and 0 Fort (I'm not exaggerating - I have seen that more than a couple times
)
Heya Sui,
Your HP is fine for where you're at in the game its just the difference in playing a melee class now.
I know you understand the gear options and I *feel* this is just part of your melee learning curve.
Casters are what you thought was killing you and probably was, hence why I always said having some jump pts if you can spare them is nice because you leap the melee mobs and beeline it for the casters asap.
Move ALWAYS when dealing with the melee trash to help minimize their hits on you but a good caster keeping Blur/Displacement up is your best defense besides just faster beatdowns.
It's at this point in DDO I learned the value of melee CC(ie Paralyzers pwn GH) and that teamwork does help.
Slotting gear isn't easy but I do have one suggestion....don't wear a permanent Deathblock item. You mentioned you have IFL slotted on your robe because it also has Deathblock...use that robe for swapping when needed. I think that alone will allow you to rearrange your gear setup a lot.
If you need anything shoot me a pm next time I'm logged in on any of my Act's and I almost guarantee I have something that we can slot you to get a few more pts.
I still feel that in the end....this is just that big speedbump that GH represents...many say AC is awesome until GH and my first life thru.....I absolutely understood after doing them on Hard/Elite...on normal I must have pulled the luckiest LFMs in my Khyber life because it seemed like cake but all of those players were using great tactics(and paralyzers!!) and shared those ideas/tricks/concepts with the poor newb mutt build Acturis was the first time around.
Player skill > HP as long as your not getting one shotted imo. You got enough hp to avoid that so learn how to move/hop/strafe to help your healers by minimizing your incoming damage as much as you can. There are times you can't do anything about dying as melee but if you are doing all the little things you can, don't sweat it...stuff happens.
That is plenty of HP at your level with your class breakdown. Madstone can be hard for new players as its where your previously decent AC becomes useless.
Like others have said, you probably just need to learn some tactics:
1- Always have energy resists (can buy 20pt resist potions in the store if you can't cast them)
2- Kill casters first
3- Most direct damage spells can be dodged if you watch the casters
4- Try to keep blur active. If you have UMD the wands are pretty easy.
Aerak the Bulwark-Awryn Shadowblade-Aerrik Lightbringer
Member of D.W.A.T.
100% fortification is just as important as HP, but you have that already.
Another thing that really helps is learning when someone is going to throw a spell at you so that you can move out of the way. Eventually, you'll learn to recognise casting animations and you'll just get in the habit of moving a little to the side. You take 0 damage when the flame strike or disintigrate hits where you aren't standing.
Moving around during combat can also limit the amount of damage that you take. If you run around one enemy while you fight it, you'll only take hits from that one enemy while his buddies run in circles around him trying to chase you.
One last thing that helps limit the amount of damage that you take is the amount of damage that you deal. If you kill things in 3 hits, then they don't have long to swing at you. If it takes you 20 hits to kill something, it has more than six times as long to swing at you.