Results 1 to 13 of 13
  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    453

    Default loot left in chests or "hey I can use that wand"

    If a chest is opened by a player and the loot is generated, and that player leaves the quest without taking the loot, then the loot should be distributed amongst the players remaining in the quest.

  2. #2
    Community Member Bargol's Avatar
    Join Date
    Jul 2009
    Posts
    266

    Default

    Why? It was that other persons loot to do with as they please. They can loot, give away, trade, put up for roll, or leave to rot in the chest.
    Thelanis - Green Mtn Boys - Level 200

  3. #3
    Community Member rest's Avatar
    Join Date
    May 2006
    Posts
    756

    Default

    Quote Originally Posted by Bargol View Post
    Why? It was that other persons loot to do with as they please. They can loot, give away, trade, put up for roll, or leave to rot in the chest.
    Exactly. +1 to you sir.


    This is an unneeded change.

  4. #4
    Community Member SardaofChaos's Avatar
    Join Date
    Oct 2009
    Posts
    536

    Default

    Quote Originally Posted by Bargol View Post
    Why? It was that other persons loot to do with as they please. They can loot, give away, trade, put up for roll, or leave to rot in the chest.
    On the other hand, will it kill you to know that someone is getting use out of that item you didn't even care enough about to take and sell for plat?

    I agree that this isn't necessary. Such an argument could be applied to many of the changes that have been made. That doesn't mean it's a horrible idea.

  5. #5
    Community Member Ystradmynach's Avatar
    Join Date
    Sep 2009
    Posts
    348

    Default

    That creates an exploitable mechanic. Get the person killed in a quest so he can't be raised, wait for him the leave and steal his loot.

    If you want the loot, just ask for it, mention it before the quest starts if you have to.
    Quote Originally Posted by Eladrin View Post
    One day you'll want to punch a smarmy Planetar in the face. It'll be nice to have then. "Look at me! I'm so shiny!"

  6. #6
    Community Member eonfreon's Avatar
    Join Date
    Jan 2007
    Posts
    0

    Default

    Quote Originally Posted by SardaofChaos View Post
    On the other hand, will it kill you to know that someone is getting use out of that item you didn't even care enough about to take and sell for plat?

    I agree that this isn't necessary. Such an argument could be applied to many of the changes that have been made. That doesn't mean it's a horrible idea.
    It might kill me if the other player was a jerk. I sometimes enjoy being a jerk back. Of course I could also solve that myself by grabbing the stuff in the chest and destroying it.

    Would be helpful for those times you acidentally misassign an item to someone who already left the quest instead of the person who could use it and the other player can't come back in to reassign it himself.

    I don't know. Perhaps if there was a warning to the effect: "You have left items in chest. Would you like it to be reassigned? Click Yes/No".

    If it required little work to code I don't see why not, as long as the original person assigned the item got the choice to reassign it or not. That would prevent griefing someone by not raising them and then taking their generated loot.

  7. #7
    Community Member
    Join Date
    Jul 2009
    Posts
    186

    Default

    Quote Originally Posted by Ystradmynach View Post
    That creates an exploitable mechanic. Get the person killed in a quest so he can't be raised, wait for him the leave and steal his loot.

    If you want the loot, just ask for it, mention it before the quest starts if you have to.
    /not signed to the OP's idea, but if it were to be implemented to avoid the situation above, you could put an "abandon loot" button next to the "loot all" button on the chest window. After you pick up your favor token and whatever else you want, you could click "abandon loot" which makes whatever's left retrievable by anyone. Someone would have to actively make the loot up for grabs, but it'd have to be manually selected by the other players; you couldn't hit "loot all" for abandoned stuff. Of course, that leaves room for whining about ninja-looting the leftovers.

    It's really only a little bit easier than what I do now, like passing spell components or mnemonics to the casters/clerics manually.
    Last edited by WirelessJoe; 04-08-2011 at 03:57 PM.

  8. #8
    Community Member Dulcimerist's Avatar
    Join Date
    Jul 2010
    Posts
    2,197

    Default

    You can loot if you wanna, you can leave your loot behind...
    They can roll for loot, but if they proxy loot, then they're no friends of mine...

    (Safety Loot)
    "Swords will cut you wide open!" - Trip Fisk

  9. #9
    Community Member Postumus's Avatar
    Join Date
    Aug 2010
    Posts
    3,770

    Default

    Quote Originally Posted by chodelord View Post
    If a chest is opened by a player and the loot is generated, and that player leaves the quest without taking the loot, then the loot should be distributed amongst the players remaining in the quest.

    I don't know if it 'should be' distributed, but that would certainly be the polite thing to do. I don't see why someone wouldn't do it unless they had to run half-way across the map to do so.


    People I play with always ask if someone wants an item they aren't going to loot before they leave the chest. Often players even pro-actively set class specific items to other players in the group that might need them like scrolls, wands, even mnemonic pots.


    And this sharing/benevolent behavior seems to be the norm for most PUGs I've run as well.

  10. #10
    Community Member Postumus's Avatar
    Join Date
    Aug 2010
    Posts
    3,770

    Default

    Quote Originally Posted by Dulcimerist View Post
    You can loot if you wanna, you can leave your loot behind...
    They can roll for loot, but if they proxy loot, then they're no friends of mine...

    (Safety Loot)


    L -l -l -l O -o- o-o O - o - o-o -o T - t - t- t-

  11. #11
    Community Member Postumus's Avatar
    Join Date
    Aug 2010
    Posts
    3,770

    Default

    Quote Originally Posted by WirelessJoe View Post
    /not signed to the OP's idea, but if it were to be implemented to avoid the situation above, you could put an "abandon loot" button next to the "loot all" button on the chest window. After you pick up your favor token and whatever else you want, you could click "abandon loot" which makes whatever's left retrievable by anyone. Someone would have to actively make the loot up for grabs, but it'd have to be manually selected by the other players; you couldn't hit "loot all" for abandoned stuff. Of course, that leaves room for whining about ninja-looting the leftovers.
    I like this idea. As for the whining, well, there's always room for that.

  12. #12
    Community Member
    Join Date
    Oct 2009
    Posts
    1,784

    Default

    Quote Originally Posted by WirelessJoe View Post
    /not signed to the OP's idea, but if it were to be implemented to avoid the situation above, you could put an "abandon loot" button next to the "loot all" button on the chest window. After you pick up your favor token and whatever else you want, you could click "abandon loot" which makes whatever's left retrievable by anyone. Someone would have to actively make the loot up for grabs, but it'd have to be manually selected by the other players; you couldn't hit "loot all" for abandoned stuff. Of course, that leaves room for whining about ninja-looting the leftovers.

    It's really only a little bit easier than what I do now, like passing spell components or mnemonics to the casters/clerics manually.
    Hey...I like this.

    My brain goes wonky when players just plain leave stuff in the chest and split, but then again I hoard like it's the '30s.

  13. #13
    Community Member SardaofChaos's Avatar
    Join Date
    Oct 2009
    Posts
    536

    Default

    Quote Originally Posted by Ystradmynach View Post
    That creates an exploitable mechanic. Get the person killed in a quest so he can't be raised, wait for him the leave and steal his loot.

    If you want the loot, just ask for it, mention it before the quest starts if you have to.
    You are aware that the chest only generates loot for those who have come up and activated it, right? All doing that would get you is a blacklisting.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload