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  1. #1
    Community Member Alanim's Avatar
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    Default Quivering Quiver Nerf

    "NEW (Lammania Only): The arrows generated by the Quivering Quiver can no longer be sold, and will drop upon exit from a dungeon.
    If I might ask, why was this done? This makes this item COMPLETELY useless, here are some examples why.

    Lets say I'm using this item to actually hold my arrows, the ones that are not made from this quiver, now if I have this quiver equipped my inventory is going to be filled with worthless junk that will stop me from swapping from my TWF sets to my bow, more then likely killing me in times of need, because then I need to fumble around, destroy the arrows, change my quiver, THEN swap to my bow, all while being beaten to death.

    The arrows this thing generates are not even that good, in fact they're pretty bad, but at the very least I could build up a nice collection of arrows for killing named devils/orthons faster, now that option is gone, You're unlikely to get even 60 of the same arrows using this quiver, and since they drop on exit, once again this quiver is useless...

    Remove the nerf on this quiver, the only way this nerf could even be acceptable is if all it generated was slaying arrows. Which in that case it "could" be useful with this nerf, but I doubt this will happen.

    *edit* Currently the quivering quiver is bugged, the arrows are NOT capable of being stored in a quiver, so the arrows will FLOOD your inventory till all slots are full.
    Last edited by Alanim; 04-08-2011 at 04:15 PM.

  2. #2
    Community Member dkyle's Avatar
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    Indeed. The double nerf is unnecessary. Make them unsellable, and that's enough.

  3. #3
    Community Member Cyr's Avatar
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    Having arrow drop upon exiting the dungeon turns the item into a neat item to another lame item on the loot lists.
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  4. #4
    Community Member kyleann's Avatar
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    Obviously this item was overpowered. No UBER arrow-holder of mass vendor trash for you! Granted, it spews out arrows that aren't even good as frost giant toothpicks. Sure, you could make millions of plat in a few hundred hours of getting beat on by mobs if you had a high enough hagglebot. This item was simply too much for us to handle properly. "With great power, comes greater nerf bane"

    Also, "These were not the arrows you're looking for"

  5. #5
    Community Member Jaid314's Avatar
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    /signed.

    unsellable? no problem (honestly, i doubt it was a big deal in the first place).

    drop on exit? useless. i'm not sure i'd even bother pulling it out of the chest. (edit: actually, come to think of it... i could always sell the quiver, so it's actually only *mostly* useless. could you just replace it on the loot tables with a couple thousand plat instead and save me the bother, by any chance?)

  6. #6
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    Yes. I have no archer. But I agree. Unsellable is sensible, but if they drop on exit who would use it. A nice little item if you can keep them. But perhaps they had to make them drop on leaving to make them unsellable. Shame, though.
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  7. #7
    Founder Eelpout's Avatar
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    Losing the arrows when leaving the quest is definately an unneccessary change. Being able to generate arrows is what makes that a moderately useful and fun item. I don't think anyone was looking at this like it was a cash cow, but having the arrows be unsellable is just fine. The idea of generating arrows just in time to have them disappear is a fairly disappointing change, and like others have said, makes this an almost useless item.

    Please don't completely ruin a unique and fun item that you invested your time in creating, Devs.


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  8. #8
    Community Member Claransa's Avatar
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    Thanks for nothing turbine, way to turn a marginally useless item into a completely useless item.

  9. #9
    Community Member Jaid314's Avatar
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    alternately, it might be *slightly* usable if it proc'd about 5 times on entry to a quest, to give you 100 random arrows to "prime the well" so to speak.

    i mean, it still wouldn't be particularly awesome by any means, but at least it'd mean that you could start off with enough arrows to get you started.

  10. #10
    Community Member Crazyfruit's Avatar
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    ^ what they said.

    Archer who was looking forward to using it instead of arcane/flame/sturdy arrows sometimes. Can't see why anyone'd want to use it now.
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  11. #11
    Hero patang01's Avatar
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    NEW (Lammania Only): The arrows generated by the Quivering Quiver can no longer be sold, and will drop upon exit from a dungeon.

    NEW (Lammania Only): The Bow of Sinew now grants players an effect called Elasticity, which adds a +1 to a player's critical multiplier on a roll of 19 or 20. This effect replaces the Ranged Alacrity 10% effect on the item.
    I could have dealt with making them like BTA and unsellable but this makes the quiver worthless for pretty much all my builds and the change to the bow just made it pointless to get.

  12. #12
    Community Member dkyle's Avatar
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    Quote Originally Posted by patang01 View Post
    the change to the bow just made it pointless to get.
    It just made it awesome to get, at least as bows go.

    It's now beyond a Khopesh-in-a-bow. 17-18/x3, 19-20/x4 is incredible.

    In fact, those two crit-points are similar to 10% alacrity (both add about 10% damage), and they actually stack with Haste, unlike the alacrity. So, the times you're running around without haste, your DPS is about the same as before. When you're hasted (i.e., should be most of the time when you're grouping), you're 10% better than before this buff.

    And that's assuming an actual 10% alacrity. My understanding is that 10% ranged alacrity really means 5%, due to animation oddities. The crit boost will presumably work as advertised.

    This is a great buff to the weapon.
    Last edited by dkyle; 04-08-2011 at 04:04 PM.

  13. #13
    Community Member Alanim's Avatar
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    Quote Originally Posted by patang01 View Post
    I could have dealt with making them like BTA and unsellable but this makes the quiver worthless for pretty much all my builds and the change to the bow just made it pointless to get.
    The bow is now actually good... if you need 10% ranged alarcity you can craft it now, using the new crafting system(and at a not very high level either!)

  14. #14
    Founder LeLoric's Avatar
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    Wow sometimes there is a complete disconnect on the devs part.

    There was no reason to make these drop on exit. As is it is a useless item.

    And here I was excited about possibly being able to get enough specialty arrows to use them occasionally.
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  15. #15
    Community Member dameron's Avatar
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    I second the thoughts echoed here. This nerf was completely overdone. I suppose you could use it as a planter to hold several types of flowers. Maybe the mobs have allergies.

  16. #16
    Hero JOTMON's Avatar
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    Looks like another interesting item turned into a garbage item.

    -Useless for arcane archer they can cast their own, and may only stock specialty arrows.
    -might have been handy in a pinch for a non Arcane archer.. not anymore start a new quest.. let me stand here getting pegged for a while so i can generate some arrows to shoot back..
    -a rogue repeater mechanic that could have used bolts.. oh wait it only made arrows.. nvm...

    The quiver could have been usefull if it duplicated arrows or bolts that you had in your quiver.
    The random arrow thing ultimately is probably more annoying than usefull
    . no issue with not being able to sell them, make them BTA
    .drops arrows on exit may as well add drop the quiver on exit too next stop would have been vender trash the quiver.

    Ultimately no big loss...why is my quiver full of useless arrows???
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  17. #17
    Community Member Alanim's Avatar
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    Hey guys, remember how I said that the arrows would take up inventory room? well guess what? the arrows don't go into quivers(not even the one making them), which means they literally flood the **** out of your inventory. making the item not only useless, but a burden.

    Bug reportin' it now though.

  18. #18
    Community Member IronClan's Avatar
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    Quote Originally Posted by LeLoric View Post
    Wow sometimes there is a complete disconnect on the devs part.

    There was no reason to make these drop on exit. As is it is a useless item.

    And here I was excited about possibly being able to get enough specialty arrows to use them occasionally.
    No kidding, the way ammo works is so pitifully slow and awkward anyway, to make it so I have to use it or lose it... meh might as well vendor the quiver.

    Let us put ammo on the hot bar for the love of all that's holy, and un-nerf the quiver. Ranged in this game is the worst in any MMO I've ever played... You could DOUBLE the features on that quiver and it still wouldn't be overpowered.. Hell you could double a lot of ranged stuff, including damage and it would still feel weak and whimpy.
    Last edited by IronClan; 04-08-2011 at 04:25 PM.

  19. #19
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    I have to agree, unsellable would be fine. There is no need for a drop on exit.


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  20. #20
    Community Member Thrudh's Avatar
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    BtA for the arrows is probably the better solution...

    The bow change was awesome... That bow is very nice now.
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