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Thread: Trap benchmarks

  1. #1
    Community Member Bargol's Avatar
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    Default Trap benchmarks

    I have been leveling up a bar/fighter/rogue. He is a blast to play and thus far can buff, fight, do traps, and open locks at level on elite easily. My questions is what quests through the levels would be considered bench marks to test out rogue skills against?

    I know the cabal trap in gianthold is one of the more difficult in the game and I can't wait to see if I can do it, but before I get there is there a list of a few traps along the way or after that will really test rogue skills?

    I thought Gwylan's Stand would be a challenge at level on elite....but it wasn't.

    EDIT: Thus far suggestions are....

    1) To enter a quest 2 levels above to your test your trap skills...only entering to play with traps not to finish.
    2) The Chamber of Insanity level 5, A Cabal for One level 13, Foundation of discord level 13, Rainbow in the dark level 16, and Dream Conspiracy (Sunken Parish) level 18.
    Last edited by Bargol; 04-04-2011 at 02:42 PM.
    Thelanis - Green Mtn Boys - Level 200

  2. #2
    Community Member AMDarkwolf's Avatar
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    generally, if you can keep your ranks maxed, and use a + skill item that's only 2 steps down from the 'best possible' at level, traps will never be a problem.

    Even after 15 and onto endgame, if your ranks are maxed and you have +15 items, your golden. The only exception would be that cabal trap(its pretty tough at level that's for sure) and a few epic traps later on(And these not because of the trap DC's but because of the danger reaching the box, thinking von 5 traps myself)

    I'd suggest if u want to 'test' yourself, go into a quest 2 levels higher than you on elite and attempt to get them. That should be a good test.(Don't have to finish said quest, just play with the traps to test)

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    Community Member LoveNeverFails's Avatar
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    Quote Originally Posted by AMDarkwolf View Post
    generally, if you can keep your ranks maxed, and use a + skill item that's only 2 steps down from the 'best possible' at level, traps will never be a problem.

    Even after 15 and onto endgame, if your ranks are maxed and you have +15 items, your golden. The only exception would be that cabal trap(its pretty tough at level that's for sure) and a few epic traps later on(And these not because of the trap DC's but because of the danger reaching the box, thinking von 5 traps myself)

    I'd suggest if u want to 'test' yourself, go into a quest 2 levels higher than you on elite and attempt to get them. That should be a good test.(Don't have to finish said quest, just play with the traps to test)
    Thank you for this. I haven't played a rogue in ages because I NEVER came against any problems in trapping, of course i was never using this testy.

  4. #4
    Community Member Bargol's Avatar
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    Quote Originally Posted by AMDarkwolf View Post
    generally, if you can keep your ranks maxed, and use a + skill item that's only 2 steps down from the 'best possible' at level, traps will never be a problem.

    Even after 15 and onto endgame, if your ranks are maxed and you have +15 items, your golden. The only exception would be that cabal trap(its pretty tough at level that's for sure) and a few epic traps later on(And these not because of the trap DC's but because of the danger reaching the box, thinking von 5 traps myself)

    I'd suggest if u want to 'test' yourself, go into a quest 2 levels higher than you on elite and attempt to get them. That should be a good test.(Don't have to finish said quest, just play with the traps to test)
    Interesting idea.....didn't think about that. I have max in DD curently, but not in search / spot as I caught up some of the bard skills my last levelup. Really I am trying to decide when to take my second rogue level. I want the evasion.....but know that once I take this level its my last chance to make sure all rogue skills are / will be maxed.
    Thelanis - Green Mtn Boys - Level 200

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    Community Member AMDarkwolf's Avatar
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    Personally(And this is just my own opinion) I would take the 2nd level of rog on any 2 rog splash build, at level 9.

    The reason is at 9 is when you first really see the 'need' for evasion, and at lv 9 you will have accumulated enough 'backlog' of skills that need points so that rog level isn't wasted (You will have 'space' for all the skill points u gain)

    If you have higher than normal int(like 14 starting or even 16 starting) I'd wait till 11.

    Also, if your looking for what to 'let slide' remember that pick locks, for all but the very few chests, 10 ranks is usually plenty.(Even without any gear), spot can be also ignored for a bit since if u know where the box is, u can find it anyways(I prefer a high spot but its not needed)

    The ones to really make sure u always keep ranked is search and disable. UMD too but u can backlog that(let it slide) till later on and max it out at higher levels.

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    I forget the name, but there is a Quest in House K. Its to the Right of the Inn if you are facing the inn from the Guild Vendors. Big Square Dungeon with Poison traps at all four corners.

    THose traps are the highest DC's at level.

    Other High Watermarks are Cabal, Foundation of discord, Rainbow in the dark, and Sunken Parish.
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    Community Member Bargol's Avatar
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    Quote Originally Posted by Impaqt View Post
    I forget the name, but there is a Quest in House K. Its to the Right of the Inn if you are facing the inn from the Guild Vendors. Big Square Dungeon with Poison traps at all four corners.

    THose traps are the highest DC's at level.

    Other High Watermarks are Cabal, Foundation of discord, Rainbow in the dark, and Sunken Parish.
    Thank you good to know different quests that will test a spash build. Yes the house K quest with the 4 wraths at the 4 corners....that one I had no problem at level as well. Since this is my first "real" rogue type toon I would rather test the toon abilities first before joining your pug...lol. I think it would be helpful for other players who are either just new to the class (either pure or splash) or new to the game to know what will be expected at different levels when joining pugs....ie trap benchmarks.

    In the past coming on 2 years I have been playing I have seen many rogues blow boxes....or simply be unable to find boxes.....now that I am actually playing a splash rogue I wonder where they went wrong with there build since even if I fail a DD (which happened only once so far) I am not blowing boxes at level on elite.
    Thelanis - Green Mtn Boys - Level 200

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    Quote Originally Posted by Bargol View Post
    Thank you good to know different quests that will test a spash build. Yes the house K quest with the 4 wraths at the 4 corners....that one I had no problem at level as well. Since this is my first "real" rogue type toon I would rather test the toon abilities first before joining your pug...lol. I think it would be helpful for other players who are either just new to the class (either pure or splash) or new to the game to know what will be expected at different levels when joining pugs....ie trap benchmarks.

    In the past coming on 2 years I have been playing I have seen many rogues blow boxes....or simply be unable to find boxes.....now that I am actually playing a splash rogue I wonder where they went wrong with there build since even if I fail a DD (which happened only once so far) I am not blowing boxes at level on elite.
    They fail to Plan or even care about having the proper buffs and items to succeed.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  9. #9
    Community Member Bargol's Avatar
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    Quote Originally Posted by AMDarkwolf View Post
    Personally(And this is just my own opinion) I would take the 2nd level of rog on any 2 rog splash build, at level 9.

    The reason is at 9 is when you first really see the 'need' for evasion, and at lv 9 you will have accumulated enough 'backlog' of skills that need points so that rog level isn't wasted (You will have 'space' for all the skill points u gain)

    If you have higher than normal int(like 14 starting or even 16 starting) I'd wait till 11.

    Also, if your looking for what to 'let slide' remember that pick locks, for all but the very few chests, 10 ranks is usually plenty.(Even without any gear), spot can be also ignored for a bit since if u know where the box is, u can find it anyways(I prefer a high spot but its not needed)

    The ones to really make sure u always keep ranked is search and disable. UMD too but u can backlog that(let it slide) till later on and max it out at higher levels.
    Yes, VON 5 is the first time, I think, you need to walk through a nasty set of traps to disable. I might just take the level at 11. My intel is 14 w/ a +2 tome. Rogue and bard share some skills so there is an oportunity in case I am left with a couple skill points not allotted.
    Thelanis - Green Mtn Boys - Level 200

  10. #10
    Community Member AMDarkwolf's Avatar
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    reason 'new' rogs fail with traps is simple.

    one is yes, no items. This is the biggest before level 10(Items and buffs can easily exceed what you can gain from skills alone)

    two is using 'masterwork' or normal thieves tools. Get +5s. That adds +7 to all your disable and pick locks.

    and third, of least importance (But ive seen most often) before lv 10(ish) is 'oh 2-3 points in this is plenty, ima cap hide/move silent.' Hide and move silent both are prob useless at end game for all rogs, and is only of use before 18 on a assassin II build. At end game, a invis clickie is enough. Hell i can still 'stealth' epic claw with NO ranks and even neg numbers if you do it right. The only time sneaking really matters is when you gotta get into MELEE range to hit(AssassinII) Most 'older' rogs know u can get sneak attacks in so many other ways, the easiest of which is to attack what that big smelly barb ****ed off

  11. #11
    Community Member KingOfCheese's Avatar
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    Hey, Sockpuppet here.

    When I wanted to test my skills when leveling, my favorite traps were:

    1) Von4--secret shrine room.
    2) Inspired Quarter elite.
    3) Cabal elite (secret treasure room).
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  12. #12
    Community Member Sarisa's Avatar
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    Quote Originally Posted by Bargol View Post
    Yes, VON 5 is the first time, I think, you need to walk through a nasty set of traps to disable. I might just take the level at 11. My intel is 14 w/ a +2 tome. Rogue and bard share some skills so there is an oportunity in case I am left with a couple skill points not allotted.
    The good thing about the north passage is that if you know where to stand, start on the right, and then move back and forth between sides, you only have to contend with the lightning traps. The whirling blades have extremely high reflex DC's for the level of the quest.

    The trap to the west, however, that's one that will typically whack a rogue or splashed rogue at level. You usually, unless you perfectly time it, will get hit 2-3 times.

    The final set of traps right before Arach, a caster can use Knock on all the doors just outside of the trap's damage zone, so you just need to have someone go in to open the door.

    This will, definitely, test a rogue's skills. As Atma said, the best thing to do prior to level 10 or so is to have the best +skill items you can, an int item to swap to OR Fox's pots, +5 tools, and carry Heroism potions. Your skill boost may be needed on certain elite traps.

    A rogue should really not be a first character due to the fairly stiff equipment requirements and cost, along with rogues being a tough class to learn to play well.

  13. #13
    Community Member AMDarkwolf's Avatar
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    hmm ya know i am not sure ive ever seen this given as advice to new rog's but, what I do when making a new rog(or tr) is to get 4-5 stacks of +5 tools, a stack of 100 fox cunning and heroism pots. I think then even without 'gear' u can prob get any trap up to lv 8-10. This way u can hold off buying 'junk' items(Like low level +DD/search/spot) until the time between levels is long enough to warrant 'good' gears.

  14. #14
    Community Member Bargol's Avatar
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    Quote Originally Posted by AMDarkwolf View Post
    hmm ya know i am not sure ive ever seen this given as advice to new rog's but, what I do when making a new rog(or tr) is to get 4-5 stacks of +5 tools, a stack of 100 fox cunning and heroism pots. I think then even without 'gear' u can prob get any trap up to lv 8-10. This way u can hold off buying 'junk' items(Like low level +DD/search/spot) until the time between levels is long enough to warrant 'good' gears.
    It seems like it would be decnt advice. I did the same thing after I created the toon I sent him +5 tools, stacks of fox cunning, heroism, owls wisdom (spot), etc.

    Also most of the low level DD, spot, search, etc. gear is on goggles. Doing favor quests on higher level toons I had so many of these as vendor trash or end rewards I just saved them to assure that from level 1 to 20 I would always have the oportunity to have the highest item.
    Thelanis - Green Mtn Boys - Level 200

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    you only need 1 level of roque, 12-ish ranks into searchand disable to find and disable all traps in this game, if you componsate with enough gear, tomes, epic gear, greensteel, and heavy duty pots.

    wouldnt reccomand it for anyones first live tho, maybe an third.

    magic numbers are: 52 search, 58± disable. total mod

  16. #16
    Community Member JeffreyGator's Avatar
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    I think that you will want more than 58 disable. The elite traps in foundation in discord are at least a 65 DD. I was very surprised blowing the lightning one today.


    And a variety of other multiclassed toons without vowels thnk/r/s/rbll/sgmp

  17. #17
    Community Member Bargol's Avatar
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    The idea would be to have your DD high enough that so even on a roll of one you don't critical fail and blow the box. That is hard since we don't as a community have clear listing of the required DC of most traps. The work on the ddowiki is awsome, but not clear for many traps (wide range) and much of the data is missing. Do we need to know all the traps....no, but especially for splash builds its good to know what traps you might critically fail if you try them on elite.
    Thelanis - Green Mtn Boys - Level 200

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