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  1. #1
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    Join Date
    Sep 2009
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    Default Crazy build #4356 Helf 13 Rogue, 6 monk, 1 Wiz

    First off, apologies to any builder who has already posted this. The new forum format put me off any detailed search.

    Preface.
    Posting the build straight from the planner as this is still in a custom design phase and subject to tweeking. There are plenty of threads with gear, hp and ac breakdowns which I won't go into here.

    The purpose of this build.
    When I looked at TR’ing my Ranger, I wanted the past life to be useful. This isn’t actually easy since, unless your TR’ing into another ranger, there aren’t too many builds that are appealing for archery. The problem I faced was a fighting style that consumed too many feats to be useful, a fighting style already on the nose as a poor performer.

    To make this even more of a challenge, I wanted to utilize the vast number of quarterstaves I had in storage including dreamsplitter and two Rahl's Mights.

    Finally, I had to look at all the options to make this as less a gimp as possible.

    This build can give the player...
    Acrobat 2
    Arcane Archer
    Access to Monk Pre 1 if desired

    In summary, a staff wielding rogue specialist that can drop into arrow slaying multishot mode for 20 sec as needed. With the sneak attack range being increased, I imagine this will hurt.

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Half-Elf Male
    (6 Monk \ 13 Rogue \ 1 Wizard) 
    Hit Points: 232
    Spell Points: 180 
    BAB: 13\13\18\23
    Fortitude: 11
    Reflex: 18
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            16                    20
    Constitution         14                    15
    Intelligence         11                    12
    Wisdom               13                    13
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +1 Tome of Dexterity used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    21
    Bluff                 3                    22
    Concentration         2                    16
    Diplomacy             3                    22
    Disable Device        4                    24
    Hide                  3                     5
    Jump                  3                    19
    Move Silently         7                     9
    Open Lock             7                    12
    Perform              n/a                   n/a
    Search                4                    24
    Spot                  5                    11
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Light
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Rapid Shot
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Two Handed Focus
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Handed Focus
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Manyshot
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Improved Critical: Blunt
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 18 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Way of the Faithful Hound I
    Enhancement: Way of the Faithful Hound II
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Some Additional Comments

    Skills: Honestly, I just threw this in without much thought but it does show how many skills you can easily cap.

    Final 2 Feats: Went with the Two Handed Line but you can work with Dex to gain P.Shot and ImpP.shot if preferred.

    Enhancements: Not a lot of room for variation but enough to style for taste.

    Half Elf diliettante: Ranger (For Bow Strength)

    EDIT: Modified based on feedback from the thread and changes made and actual play at lvl 18
    Last edited by Hurak; 06-28-2011 at 11:22 PM.

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