I've seen references to a Grid in various posts saying melees should have. What is it, and why is it important for a melee to have?
I've seen references to a Grid in various posts saying melees should have. What is it, and why is it important for a melee to have?
Its Gird (as in girdle...as in belt) and its name is Planar Gird
It is a belt that has a Greater Heroism clickie on it. As you can imagine its pretty awsome for anyone who can't cast said spell.
It comes from the quest Xorian Cypher in House J....in the optional Treasure Room with the traps.
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I remember I always used to read it as "Planar Grid" too.
Then I realised it was supposed to be "as in girdle" and I was like "Ohhh..."![]()
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1/rest Greater Heroism is that important? How long does the buff last?
At the middle levels, GH is usually the difference between hitting in melee on a 10 and hitting on a 6 in Elite quests. That's a ~35% DPS increase. (High To-Hit classes like Barbarians and Kensai 2's will get less returns here).
Then it's the difference between saving against that nasty Fireball and taking no damage through your resists on an 8-20, or alternately failing on a 1-11 and taking 25 damage through your resists.
Finally, at the mid levels, it's the difference between being able to equip that +2 Holy Shortsword of Pure Good on your true-neutral character, or having to leave it in the bank until you gain 4 more UMD. Or on a class with good UMD, it's the difference between having a 50% chance to use that Raise Dead scroll and having a 70% chance.
I think I'd go as far as to say that the Planar Gird is the most powerful unbound twink item in the game, and it remains useful to a level 20 character. I have four on my account and TQFBH could do with more of them.
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While I agree with sirgog that the Planar Gird is a very powerful item, I do not agree with his explanation. Since Heroism clickies can be obtained very easy on the AH (usually with 3-5 charges, lasting 5 min each) and furthermore Heroism pots can be bought at the vendors, the actual difference between having a Planar Gird and not having one is only +2 attack, +2 skills, +2 saves and of course the fear immunity (Edit: and the temporary hitpoints).
Still very powerful, but not such a huge difference as indicated by above post.
That said I would still keep it when I find one but I'm not farming XC to ransack for it.
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Baloran
Last edited by Baloran; 04-06-2011 at 07:26 AM.
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11 minutes. i dont recall if its dependent on level, but on my level 20 it casts for 11 minutes. i find that between a gird and the ToD necklace that has a GH clicky, i never have to ask for GH in groups or raids.
id say its not 'essential', but its highly recommended you try to obtain one. its helpful if you dont have an arcane in your group, if youre soloing, if you die or shrine early before rebuffs are given, and it helps arcanes to help conserve some SP. and its helpful when youre grouped with one of those arcane casters that are 'offensive casters' and refuse to give out buffs/dont carry any.
plus its cheaper and more effective than carrying a stack of heroism pots.
its also an ML 9 item. 11 mins of +4 to hit / saves and immunity to fear is essential for any class that cant cast GH or doesnt have fear immunity going in to the desert.
these things tend to be expensive and overpriced if grab a reavers ring for the fear immunity as the only place you NEED gh is the desert for the fear immunity
Other than that wait till cap and grab yourself a 15 min purple dragon knight necklace
Very important for rogues too. That +4 applies to all skills.
My Cleric 9 carries 4 planar girds for her groups. She is much loved![]()
What are the chances a planar gird drops for me? I have run the xorian xipher several times and haven't seen one yet. Is it more a 1 of 10 or a 1 of 100 chance? I hope it's not a pain to get like the bloodstone. I bought one in the end. The planar gird is unbound, right? So I may just buy that one too. What would be a fair price compared to a bloodstone or large scale?
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