EDIT: Update 11/21/2012
Since I originally posted this build, a lot has changed in DDO for tanks: Intimidate, the shield feats, Dodge bonuses, PRR, and Stalwart Defender / Defender of Siberys have all seen significant modifications. As such, I have revised this build to try to reflect those changes. The original build is 3 posts down, should you wish to see it. I won't repeat everything I wrote there.
The goal of this build remains the same: a basic tank for a F2P newbie, which provides a solid mix of DPS, HPs, threat, and survivability (now with the shield feats added to the mix). I keep the Sentinel feats partly for flavor, partly for the low-level buffs which help out newcomers, and partly to max out the bonuses from epic Chimera Fang (although it's fallen out of favor compared to newer epic weapons since MotU came out).
Because of all the tradeoffs which go into making a tank, I wouldn't consider this build set in stone. Rather, treat it as a template to use for coming up with your variant.
Epic feats: Overwhelming Critical (req's base STR 23) and one other feat (see below)Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Sentinel Squire Level 20 True Neutral Human Female (20 Fighter) Hit Points: 372 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 16 Reflex: 8 Will: 5 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 16 27 Dexterity 12 14 Constitution 16 18 Intelligence 12 13 Wisdom 8 8 Charisma 8 8 Tomes Used +1 Tome of Intelligence used at level 13 +2 Tome of Dexterity used at level 17 +2 Tome of Strength used at level 20 +2 Tome of Constitution used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 13 Bluff -1 -1 Concentration 3 4 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal -1 -1 Hide 1 2 Intimidate 3 38 Jump 3 9 Listen -1 -1 Move Silently 1 2 Open Lock n/a n/a Perform n/a n/a Repair 1 1 Search 1 1 Spot 0 10 Swim 3 8 Tumble 2 3 Use Magic Device 1 10 Level 1 (Fighter) Skill: Balance (+2) Skill: Intimidate (+4) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+2) Feat: (Selected) Power Attack Feat: (Human Bonus) Toughness Feat: (Fighter Bonus) Two Handed Fighting Level 2 (Fighter) Skill: Intimidate (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Cleave Level 3 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Least Dragonmark of Sentinel Level 4 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Great Cleave Level 5 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 6 (Fighter) Skill: Intimidate (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Lesser Dragonmark of Sentinel Feat: (Fighter Bonus) Shield Mastery Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Stalwart Defender I Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Versatility I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Intimidate I Enhancement: Improved Intimidate II Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Level 7 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 8 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 9 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Shield Mastery Level 10 (Fighter) Skill: Intimidate (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Improved Two Handed Fighting Level 11 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 12 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword Feat: (Fighter Bonus) Greater Two Handed Fighting Enhancement: Fighter Armor Class Boost II Enhancement: Fighter Stalwart Defender II Enhancement: Human Improved Recovery II Enhancement: Human Versatility II Enhancement: Fighter Item Defense I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Level 13 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 14 (Fighter) Skill: Intimidate (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Combat Expertise Level 15 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Trip Level 16 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Improved Sunder Level 17 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 18 (Fighter) Skill: Intimidate (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Dodge Feat: (Selected) Greater Dragonmark of Sentinel Level 19 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 20 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+1) Feat: (Fighter Bonus) Mobility Enhancement: Fighter Armor Class Boost III Enhancement: Fighter Extra Action Boost I Enhancement: Fighter Haste Boost III Enhancement: Fighter Haste Boost IV Enhancement: Fighter Weapon Alacrity Enhancement: Fighter Stalwart Defender III Enhancement: Human Improved Recovery III Enhancement: Deneith Intimidation I Enhancement: Deneith Intimidation II Enhancement: Deneith Intimidation III Enhancement: Deneith Intimidation IV Enhancement: Human Versatility III Enhancement: Fighter Item Defense II Enhancement: Improved Intimidate III Enhancement: Improved Intimidate IV Enhancement: Fighter Toughness III
Now some comments about the build and the tradeoffs involved:
FEATS
These basically fall into the following categories:
- DPS: THF/ITHF/GTHF, Power Attack, Improved Critical Slashing, Cleave, Great Cleave, Overwhelming Critical
- Tanking: Toughness, the three Sentinel DMs, Shield Mastery, ISM, Combat Expertise, bastard sword prof., Dodge, Mobility
- Tactics: Improved Trip, Improved Sunder
The Sentinel DMs meet all of the feat pre-reqs for Stalwart Defender; so technically, nothing else is required. This gives you a lot of options for tweaking your feats. Ironically, by un-nerfing so many feats in the last couple of years, Turbine has made it harder to find an optimal tradeoff between DPS & tanking, even for a pure ftr with so many feats. After much prevaricating and internal debate, I decided to drop the Weapon Focus & Specialization feats; losing the static dmg bonuses is unfortunate, but not a deal-breaker, IMHO, compared to what the other feats bring.
For the final feat, I would choose from Stunning Blow, Improved Shield Bash (if/when they fix it), Spring Atk, Bulwark of Defense, or Quick Draw (reduces delay on action boosts, so you'll eke out a bit more DPS from Haste Boost + human Dmg Boost). You could also take dwarven axe prof. instead of - or maybe even in addition to - bastard sword; that gives you extra versatility in terms of what weapon you use while S&B.
ENHANCEMENTS
As with the feats, there are tradeoffs involved. I tried to find a good mix of DPS, heal amp, HPs, and Intim, on top of all the SD pre-reqs. But again, they may need to be tweaked depending on your preferences & goals: e.g., less Haste Boost & Versatility for more Armor Mastery and/or Toughness enhs, trading offense for defense.
EPIC DESTINIES
Legendary Dreadnought is the obvious choice; in particular I would definitely want Lay Waste & Momentum Swing. For Twists, I would also want Legendary Shield Mastery. From there, I'm open to suggestions.