Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 53
  1. #21
    Community Member KillEveryone's Avatar
    Join Date
    Sep 2009
    Posts
    1,107

    Default

    I'll be making a luck item for my bard. If HOGF offers a nice boost to luck when it gets epic'ed, I'll grind out one of them.

    For the other stuff...

    My bard has...

    I have Levic's and Loric's bracers. I'd like Tharn's set. I need to move my greensteel HP item.

    I may make a ring but I have Tumbleweed right now for the bonus to hit. I may make a +15 perform ring so I can make use of my cloak spot since I have the Bards Cloak there for CHA and perform. I am only missing the shard to epic my Ring of the Silver Concord(I saw one last night, wished it landed in my name. No loot drama here, move along.) I'd also like to have the Chattering ring for some AC when I level my TR. Some ToD rings would be nice.

    I have Marrilith chain and I'd like to epic that so that I can put something else in my trinket spot. I also have Icy Rainments for my next life to have some decent AC for a larger portion of the leveling.

    Until I can make something better than the Bloodstone, I don't plan on making a trinket.

    I'd like some spectral gloves but I may look at the loot table to see what weapons so that I can decide to make that would be able to replace these so I'm still undecided.

    I have my CHA skills/SP item on the boots. I also have two Madstone Boots, may like a third. Not sure if I feel like replacing that.

    I don't plan on getting rid of my Stalwart Defender necklace. I like the two action boosts it gives and the 6 CON also fits. I have to look at the loot list to see if I'd like a set bonus but I really like those two extra action boosts.

    I have some clickies that I'd like to consolidate but I don't think that will be possible. I wouldn't mind putting my feather fall on my underwater action.

    I would like to replace my Minos with a circlet, but if I can't get toughness on an item, I won't be replacing that.

    So for my bard, I may make something on my gloves, boots or cloak and trinket after I can replace that seeker.

    My wizard...

    I still need to make a greensteel HP item. Haven't figured out where to put that.

    I want a Litany. I have a eardweller and use that in my trinket spot. Unless I can get +2 Enchantement on a trinket or item, I won't be replacing that and I want a Litany so I won't bother making something there.

    I could use a ring but I'd like to put a ToD exceptional INT on that ring spot. The other ring spot I'll have to think about.

    Boots have my CoN Opp. I don't want to fork out another double shard.

    I need a Torc.

    I could put something on the goggles but I've been thinking about that set of goggles from abbot with +2 to enchant and necro.

    Cloak could make something but not quite sure.

    Belt I've been thinking on a set bonus but I may just make a bunch of Major lore items and skip that set bonus. I don't see any reason for having two spots taken just for major lore effect.

    I wouldn't mind having a blue scale robe but I haven't decided.

    I may make something for my gloves.

    Overall though, my wizard is ultimately going to be a fire savent after a few more lives.

    Sooo.....

    I'm undecided in what I will be making.

    Thinking about it, for my melee types I'll be making more weapons and grinding raid loot for gear slots.

    For my caster types I'll be making a few more items for my gear slots and setting up a few weapon slots with majors.

    I really need to look at the crafting and play with it before I decide. I had thought about downloading Lam to play with the crafting for myself but I'd also rather work on my characters in live so I'll just wait until crafting goes live then figure things out.
    Disappointed and without trust in the powers that be.
    http://ddowiki.com/page/Fansites

  2. #22
    Community Member Infiltraitor's Avatar
    Join Date
    Sep 2010
    Posts
    726

    Default

    Quote Originally Posted by zealous View Post
    I strongly disagree.
    A dps would want to increase the damage output

    The difference between bulls strength and a +6 str item is +2 str. This is equivalent to ~5dps. I.e. if you get hit more than once a second, the guard gives a greater damage increase than a str item.

    1) You don't need to get hit very often.
    2) Few things would increase damage output as much.
    3) The important survivability effects are suffixes. Moreover, low-mid levels survivability is a non-issue.

    Lesser guard is a +1 effect, full guard a +2 effect. A potential 30ish avg. damage reflection at level 5ish is complete suckage?

    Yes. You are correct. It does add some nice extra damage, but you seem to be neglecting the fact that DPS can't afford to get kicked in the balls "more than once a second". Mobs generally hit rather slowly and the condition you stated will occur when the DPS has drawn the aggro of a small army of critters. It is a rather perilous situation at best and more than likely to empty the blue bar of a nearby healer and cause a party wipe.

    In your example: You have the choice between: +3 Chain shirt or +1 Fire Guard Chain shirt.
    Would you not agree that your level 5 ranger, whom you expect to be taking 2 hits a second for 5 seconds, will rather have the 2 extra AC?

  3. #23
    Community Member rest's Avatar
    Join Date
    May 2006
    Posts
    756

    Default

    Quote Originally Posted by Infiltraitor View Post
    Yes. You are correct. It does add some nice extra damage, but you seem to be neglecting the fact that DPS can't afford to get kicked in the balls "more than once a second". Mobs generally hit rather slowly and the condition you stated will occur when the DPS has drawn the aggro of a small army of critters. It is a rather perilous situation at best and more than likely to empty the blue bar of a nearby healer and cause a party wipe.

    In your example: You have the choice between: +3 Chain shirt or +1 Fire Guard Chain shirt.
    Would you not agree that your level 5 ranger, whom you expect to be taking 2 hits a second for 5 seconds, will rather have the 2 extra AC?
    I'd rather have the fire guard and some DR to negate the low damage hits at that level. (bracers from korthos, cloak from garrison's, generic hammer/spear/whatever block items)

    But that's just me.

    For my pale master, I'll possibly be building some guard items. He likes to shield block and self heal in an AOE damage spell.

  4. #24
    Community Member zealous's Avatar
    Join Date
    Jul 2009
    Posts
    731

    Default

    Quote Originally Posted by Infiltraitor View Post
    Yes. You are correct. It does add some nice extra damage, but you seem to be neglecting the fact that DPS can't afford to get kicked in the balls "more than once a second". Mobs generally hit rather slowly and the condition you stated will occur when the DPS has drawn the aggro of a small army of critters. It is a rather perilous situation at best and more than likely to empty the blue bar of a nearby healer and cause a party wipe.

    In your example: You have the choice between: +3 Chain shirt or +1 Fire Guard Chain shirt.
    Would you not agree that your level 5 ranger, whom you expect to be taking 2 hits a second for 5 seconds, will rather have the 2 extra AC?
    I wouldn't be playing a ranger and I have better twink than that =)

    If I would get low on health I would twitch out of range of the mobs instead of where I allow them to hit me.

    I do agree with you to some extent though, generally it might be inadvisable, just not for some of the oldies.

  5. #25
    Community Member Niab's Avatar
    Join Date
    Apr 2006
    Posts
    132

    Default

    Possible to make ...Acid guard shield of bashing?

  6. #26
    Community Member PopeJual's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    I've seen lots of effects that I want to put on different items, but I haven't seen a list of what effects are prefix vs. suffix and the crafter itself doesn't seem very clear on that point.

    +5 Death Block Mithril Full Plate of Heavy Fort seems like an obvious upgrade for at least a few of my characters while they're still working toward Dragontouched armor.

    The Firestorm Greaves trinket also looks like a very nice item. Fire Shield scrolls + that trinket = don't really care about any fire damage taken.

    What I'd *really* like to make is a set of 30% Striding Feather Falling boots, but both of those are Prefixes, so I don't know that I'll be able to make that item.

  7. #27
    Community Member Bodic's Avatar
    Join Date
    Sep 2006
    Posts
    0

    Default

    adding stability/fortification/resistance to shields

    Trinkets

    To much to think on really

  8. #28
    Community Member Snowborne's Avatar
    Join Date
    Nov 2009
    Posts
    88

    Default

    Does anyone know if Cursespewing and Shattermantle are able to be placed on the items so that when a character is hit, they proc?

  9. #29
    Community Member Bodic's Avatar
    Join Date
    Sep 2006
    Posts
    0

    Default

    Quote Originally Posted by Snowborne View Post
    Does anyone know if Cursespewing and Shattermantle are able to be placed on the items so that when a character is hit, they proc?
    if its not in the random table its not craftable.

    So no you can't those are weapon effects.

  10. #30
    Community Member salmag's Avatar
    Join Date
    Feb 2006
    Posts
    1,136

    Default

    how about a +5 vorpal silver returning shuriken of smiting...

  11. #31
    Community Member cdemeritt's Avatar
    Join Date
    Nov 2007
    Posts
    439

    Default

    At the moment... As the crafting system is, I have no plans on crefting a non-weapon. While I can think of a few useful things for leveling, But as it stands you can only put Effects onto items that would have that effect. Example... I wanted to put Disease Immunity onto a pair of goggles, but found it could only be put on a ring, belt, or necklace... All of which I could find on the AH for far less than what it would take to craft. Still holding out hope that this will become possible with higher crafting levels / things not yet released...

    If it comes to pass that I can put any item effect on any item, then I want a Deathblock cloak of Heavy fort.
    (Say): Haywire says, '"Hey, I don't come into yer home and play with things."'

  12. #32
    Community Member Bolo_Grubb's Avatar
    Join Date
    Oct 2009
    Posts
    1,075

    Default

    Can you make striding boots of Featherfall? That might be nice for some of my toons.
    Kill'em all and let their favorite deity sort'em out
    BoloGrubb / DJGrubb / Gijo
    Proud member of the HighLords of Malkier

  13. #33
    Hero patang01's Avatar
    Join Date
    Sep 2009
    Posts
    2,548

    Default

    Considering the limitations of prefix and suffix I can only find some situational stuff since I already have most good stuff

    Boots - I was fantasizing about a striding or featherfalling of fire or electric absorption but since they're both prefixes you can't. Unless the ML is better than the current pure striding items it'll be very expensive to level up just to have a better striding item.

    Gloves - There's nothing you can do with the crafting system that you find better out there.

    Goggles - Nothing you can't better

    Rings - Nothing you can't find better (see Droaam end reward rings and possibly this new level 15 quests in U9)

    Bracers - Perhaps a focus item. Kind of expensive to craft up levels to do a greater but it's a situation piece that might work.

    Armor - Nothing really - unless I want a ML 5 mithral of life shield or something. Low end you have the crystal cove event armors and high end nothing beats DT

    Head - Low end you have the pirate hats; ML 5 moderate fort and ML 9 heavy forth. Unless you can make a lower ML item it's hard to fit anything there.
    T
    rinket - Trinket seems to be the only real viable slot - at least low end. ML 5 electric or fire absorb 33%. Or maybe a melee or ranged alacrity 10%, especially if you want to keep all ToD stuff equipped. You still have to find a alternative to bloodstone (the pirate hat) and if you don't mind losing some DPS (shocking blow on the bold trinket).

    It's hard to find any reason to worry much about a second power on any of these since so many good things clash (because they're either both prefix or suffix).
    In reality most of the use of the crafting system (until they add more features to it) will be for weapons, such as additional clickies, a portal beater or even situational DPS until you have a shroud.

  14. #34
    Hero patang01's Avatar
    Join Date
    Sep 2009
    Posts
    2,548

    Default

    Quote Originally Posted by Bolo_Grubb View Post
    Can you make striding boots of Featherfall? That might be nice for some of my toons.
    No, they're both prefix

  15. #35
    Hero patang01's Avatar
    Join Date
    Sep 2009
    Posts
    2,548

    Default

    Quote Originally Posted by cdemeritt View Post
    At the moment... As the crafting system is, I have no plans on crefting a non-weapon. While I can think of a few useful things for leveling, But as it stands you can only put Effects onto items that would have that effect. Example... I wanted to put Disease Immunity onto a pair of goggles, but found it could only be put on a ring, belt, or necklace... All of which I could find on the AH for far less than what it would take to craft. Still holding out hope that this will become possible with higher crafting levels / things not yet released...

    If it comes to pass that I can put any item effect on any item, then I want a Deathblock cloak of Heavy fort.
    Sounds like a neat weapon, but unlikely that it will work. There are so many good cloaks out there that even a Mineral II cloak that you would be able to equip earlier is better.

    But it sounds neat.

  16. #36
    Community Member cdemeritt's Avatar
    Join Date
    Nov 2007
    Posts
    439

    Default

    Quote Originally Posted by patang01 View Post
    Sounds like a neat weapon, but unlikely that it will work. There are so many good cloaks out there that even a Mineral II cloak that you would be able to equip earlier is better.

    But it sounds neat.
    But I already have my minII Ax, and HP item is smoke... and no I haven't found a better cloak for this build. It would save me a green Augment slot for something else... Deathblock of Heavy Fort isn't even rare, on robes...
    (Say): Haywire says, '"Hey, I don't come into yer home and play with things."'

  17. #37
    Community Member Bolo_Grubb's Avatar
    Join Date
    Oct 2009
    Posts
    1,075

    Default

    Quote Originally Posted by patang01 View Post
    No, they're both prefix
    bummer, thanks for the info
    Kill'em all and let their favorite deity sort'em out
    BoloGrubb / DJGrubb / Gijo
    Proud member of the HighLords of Malkier

  18. #38
    Community Member simsiim's Avatar
    Join Date
    Jul 2010
    Posts
    426

    Default

    if I can get my level high enough, to do the recipe for . . Chocolate covered Peanut butter Balls





    okay, for reals tho . . I plan to find a cool looking Helm. and Armor (or cloth type)
    I plan to have a couple rings for different reasons.
    Since I'm choosing to go without Multiclassing, a few clickies types.

    Nothing specific decided on yet, a couple things I created in Smugglers Rest took care of my current needs and a couple future ones. Till I have like a Maxed crafts Levels I'm sure I'll be limited to what I really want.
    Once I can get maxed crafts, I should be able to free more space in my Bags, so I can carry more Chocolate covered Peanut butter Balls

  19. #39
    Community Member Wurmwood's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Mobility trinket of detect secret doors for newbie rogues

  20. #40
    Founder Siro's Avatar
    Join Date
    Jan 2006
    Posts
    613

    Default

    Quote Originally Posted by Bolo_Grubb View Post
    Can you make striding boots of Featherfall? That might be nice for some of my toons.
    Those used to be an item that could drop. However, they weren't featherfalling, they had a clicky of the spell featherfall (self only). Notably, some enchanter thought that featherfalling boots of featherfall (self only) would be a good idea so that you could cast featherfall (self only) while you're featherfalling, dawg.

    It doesn't look like they added many of the possible clicky properties...

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload