thank you floyd. i already posted several places that this HAS to be a test setup given the powers of two numbers we were seeing(2/4/8/16/64/128/256/1024/2048/4096, not sure where 32/512 got lost but clear binary bit values in larger types), or below seems like as good a place to start as any.
further given eladrin's once upon a time comment on the ml values for the ioun stones(just mashed numbers at random) as a past approach, well with a testbed this massive that makes sense, just toss something out there and see responses, then start doubling or halving values until things fit.
actually i'm pretty sure that's the recommended initial test and balancing approach from one of LaMothe's game development books. s.o.p. right there for balancing.
would it be safe to assume that what effect is what crafting level is also a WIP? and the store item stack size/pricing/availability of materials.?
one can assume the special adventure pack only drops are less likely to change, as they already have their strings nicely put together in full.