Hi folks,
I have been toying with playing a pure Monk for awhile now since I have generally only used it for splashes. This is a wisdom based Dark build modified a bit from Rockin Robin (I dropped the UMD as it's not going to get high enough for real uses and I could put the points elsewhere. I have a fair handle on it thanks to Ron's Character Generator, but I am debating on the feat order and definitely the enhancements.
I plan to mostly solo this character and I wanted the Passage Marks for the speed and DDoor ability to save things if it goes awry. Here's what I have so far:
Code:
Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page
Chun
Level 20 Lawful Good Human Male
(20 Monk)
Hit Points: 292
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 16
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 17
Dexterity 16 19
Constitution 14 17
Intelligence 8 10
Wisdom 15 25
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 32
Bluff -1 0
Concentration 6 38
Diplomacy -1 17
Disable Device n/a n/a
Haggle -1 0
Heal 2 7
Hide 3 4
Intimidate -1 0
Jump 6 15
Listen 2 7
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 5 30
Swim 2 3
Tumble 4 19
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Human Bonus) Least Dragonmark of Passage
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Enhancement: Orien Balance I
Enhancement: Improved Balance I
Enhancement: Improved Concentration I
Enhancement: Improved Jump I
Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Enhancement: Extra Dragonmark Use I
Enhancement: Human Versatility I
Enhancement: Way of the Elegant Crane I
Enhancement: Void Strike I
Level 3 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Weapon Finesse
Enhancement: Racial Toughness I
Enhancement: Monk Wisdom I
Level 4 (Monk)
Enhancement: Improved Balance II
Enhancement: Improved Concentration II
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Level 5 (Monk)
Enhancement: Human Adaptability Dexterity I
Enhancement: Way of the Elegant Crane II
Level 6 (Monk)
Feat: (Selected) Lesser Dragonmark of Passage
Feat: (Monk Bonus) Power Attack
Enhancement: Extra Dragonmark Use II
Enhancement: Racial Toughness II
Level 7 (Monk)
Enhancement: Void Strike II
Enhancement: Adept of Wind
Level 8 (Monk)
Enhancement: Monk Wisdom II
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Fists of Iron
Enhancement: Adept of Rock
Level 10 (Monk)
Enhancement: Way of the Elegant Crane III
Enhancement: All-Consuming Flame
Level 11 (Monk)
Enhancement: Static Charge
Enhancement: Adept of Flame
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Eagle Claw Attack
Enhancement: Master of Thunder
Level 13 (Monk)
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Monk)
Enhancement: Racial Toughness III
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Way of the Elegant Crane IV
Level 16 (Monk)
Level 17 (Monk)
Enhancement: Ten Thousand Stars
Enhancement: Monk Improved Recovery I
Enhancement: Monk Wisdom III
Level 18 (Monk)
Feat: (Selected) Dodge
Enhancement: Monk Ninja Spy I
Level 19 (Monk)
Enhancement: Monk Ninja Spy II
Level 20 (Monk)
Enhancement: Monk Serenity
Enhancement: Grandmaster of Storms
So my question to you folks is should I swap taking Power Attack with Dodge at levels 6 and 18 respectively so I can get the Ninja Spy PrE in sooner? or can waiting until 18 be an acceptable alternative? Would going with the Lightpath improve this build and if so how?