Results 1 to 1 of 1
  1. #1
    Community Member SardaSlayer's Avatar
    Join Date
    Jan 2010
    Posts
    38

    Default Jack Knife Monk/Ranger/Rogue

    Introducing Jack. Not so much a jack-of-all-trades but still a very versatile melee character. Elf Whirling Steel Strike Monk Ninja Spy Ranger Tempest Rogue.

    Why did I play this build? Well because I had a lot of longswords left over from my previous life as a Cleric I didn't want to see go to waste. Mostly crowd control and situational weapons like paralyzers, vorpals and smiters that when used right can be more effective than all out DPS. Note to the number crunchers, nothing on this build is static so I cannot provide a break down for hit points or armor class so I'll try to provide ranges I experience during normal play.

    Weaknesses... well pretty obvious being an elf he has lower constitution so feats need to be dedicated to toughness. Stats are split 4 ways so strength is not maxed (the horror, -1 to hit and damage) constitution is only 14 and intelligence is too low to have both open locks and search/disable traps. Hence, I do not recommend this build for 28 point characters, 32 point would work with 2 less wisdom at creation and wait until 7 for a tome. Also, not being pure monk means that unarmed damage is poor and will be dependent on weapons (kinda the point for me)

    To overcome some of those weaknesses one must play on the strengths of an elf (they do have some). The inherent dex bonus makes it a little easier to make the 17 requirement for greater two weapon fighting. The longsword enhancements make up for the lower strength. And multi-classing allows wiggle room for the additional toughness feats.

    Class choice break down:
    Rogue
    Well I wanted sneak attack damage and enhancements as well as the Haste Boost. As a second bonus it opens up either pick locks, which I did, or possibly search and disable traps. Personal preference here but won't likely make DCs on Elite most of the time.

    Ranger
    This gives a free two weapon fighting feat and the tempest 1 prestige enhancement. To get to tempest you require the Dodge, Mobility and Spring attack feats and I don't regret having them at all... well other than Mobility (completely useless). I surprised myself with the Many Shot feat that I came to use if range was needed so it's another trick in the versatility bag.

    Monk
    This was the main purpose for this incarnation, to get the past life feat. The bonus feats are great for Whirling Steel Strike and Toughness. Ki moves just add so much more to the versatility: different damage types, create vulnerability to sneak attacks and SHADOW FADE (I live in the shadows). It is very synergous with rogue sneak attack through the Ninja Spy prestige enhancement and with the ranger dexterity.

    Hit points:
    I range from 387 with no exceptional constitution item and in the wind stance to 487 with double mad stone non earth stance. I am also still missing my HP green steel item until tomorrow night when I can cleanse it. Once complete the build could easily top 500 and in the general case be at 450.

    AC:
    I range from 48ish non buffed to 55 with stances buffs and AC gear on. I often switch out my +4 insight, +4 natural armor and dodge bonuses for situational things like weapons, true sight and deathblock armor. The true key to not being hit is the improved invasion and Shadow Fade (10% incorporeal). Also, not getting agro but that is tough to do because of the sneak attack damage.

    Build Highlights:
    Improved Evasion
    Wisdom bonus to AC
    Ram's Might
    Ki attacks
    Shadow Fade (special mention)
    Dual weapon effects (DPS, Min II and vorpal or paralyzer or smiter, or what ever combination is needed at the time)
    Speedy
    Abundant Step
    Spell Resistance
    Immunities

    Enough preamble here it is. Let the constructive criticism commence, likes and dislikes. There is lots that can be done differently hence no two jackknives are the same Personal preference and style can be applied.


    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Jack Knife
    Level 20 Lawful Good Elf Male
    (13 Monk \ 1 Rogue \ 6 Ranger) 
    Hit Points: 282
    Spell Points: 70 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 20
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            16                    20
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom               14                    16
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     5
    Bluff                -1                    -1
    Concentration         2                     2
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle               -1                     2
    Heal                  2                     3
    Hide                  3                     5
    Intimidate           -1                    -1
    Jump                  3                     7
    Listen                2                     5
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  2                     5
    Swim                  3                     5
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Past Life) Past Life: Cleric
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Reptillian
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Toughness
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Whirling Steel Strike
    
    
    Level 9 (Monk)
    Feat: (Monk Bonus) Mobility
    Feat: (Selected) Spring Attack
    
    
    Level 10 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Power Attack
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Rogue Haste Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Aerenal Elf Melee Attack I
    Enhancement: Aerenal Elf Melee Attack II
    Enhancement: Aerenal Elf Melee Damage I
    Enhancement: Aerenal Elf Melee Damage II
    Enhancement: Static Charge
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Way of the Clever Monkey III
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Void Strike I
    Enhancement: Void Strike II
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Ranger Dexterity I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Last edited by SardaSlayer; 04-02-2011 at 01:41 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload