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  1. #1
    Community Member Thucydides04's Avatar
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    Default TR/Completionist Suggestions

    1. Make the completionist feat free. It is the biggest grind in the game. It requires 48,824,250 xp to acquire, which is the equivalent of capping 25 toons. Furthermore a lot of classes are tight on feats, adding in one more feat to the list makes some builds unviable.

    2. Add past life feats for races. Consider the following:

    Human PL: +10% Healing amp
    H-Elf: +2 to all skills
    H-Orc: +2 Damage
    Dwarf: +20 HPs
    Warforged: +10% Fortification
    Drow: Stacking +5 Spell Resistance
    Elf: +2 Ranged Damage
    Halfling +2 to all saves OR +2 to-hit

    These feats would only be a once and done feat, i.e. no stacking 3 dwarven PLs for 60 hps.

    3. Once completionist has been acquired, require only 1,900,000 xp to cap from that point forward. PL feats are only worth 1,900,000 xp as it is, we are grinding the additional xp for more build points and progress toward completionist.

    3. If the above is not sufficient. I would suggest allowing those that have acquired completionist to be able to choose to leave past life loot in the TR bank until cap has been reached and work on 1st life xp tables.
    Wyclef
    AoK

  2. #2
    Community Member totalmir's Avatar
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    Quote Originally Posted by Thucydides04 View Post
    1. Make the completionist feat free.
    Yes!All that effort should be rewarded.

  3. #3
    Community Member Lorien_the_First_One's Avatar
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    Yes to free completionist feat. Been saying that since the day Star became the first completionist.

    Yes to the concept of racial past life feats, although no to your particular implimentation.

  4. #4
    The Hatchery Syllph's Avatar
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    Agreed to all. It would be nice also for one or two additions, one or the other or both not sure yet:

    Every three lives (like every three levels) the character gains an additional feat. This could be implemented in a number of ways, it could be a past life restricted feat (only allows for past life activation in this slot) or it could be a feat that is only taken at level one (restricts the number of possible feats to be chosen, only certain feats can be taken at level 1) or it could be taken anytime between 1-20 as the devs deem fitting.

    Every life +5 or so skill points to be used on character creation. Especially useful for those toons made with only 1 Skill point per level.

    As mentioned before the grind to completionist is quiet a grind, and it would be nice to have a slightly more balanced reward (as it is I can only imagine a handful of classes / builds that would use it due to it being an active not passive feat (so many classes are starved for feats as it is) and it's really not -that- powerful, in my opinion.

  5. #5
    Community Member GentlemanAndAScholar's Avatar
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    Quote Originally Posted by Thucydides04 View Post
    1. Make the completionist feat free. It is the biggest grind in the game. It requires 48,824,250 xp to acquire, which is the equivalent of capping 25 toons. Furthermore a lot of classes are tight on feats, adding in one more feat to the list makes some builds unviable.

    2. Add past life feats for races. Consider the following:

    Human PL: +10% Healing amp
    H-Elf: +2 to all skills
    H-Orc: +2 Damage
    Dwarf: +20 HPs
    Warforged: +10% Fortification
    Drow: Stacking +5 Spell Resistance
    Elf: +2 Ranged Damage
    Halfling +2 to all saves OR +2 to-hit

    These feats would only be a once and done feat, i.e. no stacking 3 dwarven PLs for 60 hps.

    3. Once completionist has been acquired, require only 1,900,000 xp to cap from that point forward. PL feats are only worth 1,900,000 xp as it is, we are grinding the additional xp for more build points and progress toward completionist.

    3. If the above is not sufficient. I would suggest allowing those that have acquired completionist to be able to choose to leave past life loot in the TR bank until cap has been reached and work on 1st life xp tables.
    I'm not a completionist and I've only TR'd 3 toons and I wholeheartedly agree with this suggestion not because I have any intention of ever becoming a completionist, but because TRing my toons a few times have shown have mindlessly and incredibly horrible the grind can be. I find it utterly flabbergasting that the completionist feat is not inherently granted.
    Coldflame | Toord and many horrible experiments.
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  6. #6
    Community Member Kza's Avatar
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    Tr: past life feats are really powerful to stacking *3 (especially some of em like wiz). To make tr:ing even more powerful are very risky, it can force a grind to ppl that dont like it, just to be viable.

    Yes to make it less grindy, no to make it even more powerful.

  7. #7
    Community Member Thucydides04's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    Yes to the concept of racial past life feats, although no to your particular implimentation.
    Feel free to suggest alternatives. I know my suggestions have a melee bend, but I am not sure what to give the elves. They might be good races for spell casting past life benefits, i.e. additional spell points, +1 to dcs/ spell pen. etc.
    Wyclef
    AoK

  8. #8
    Community Member Thucydides04's Avatar
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    Quote Originally Posted by Kza View Post
    Tr: past life feats are really powerful to stacking *3 (especially some of em like wiz). To make tr:ing even more powerful are very risky, it can force a grind to ppl that dont like it, just to be viable.

    Yes to make it less grindy, no to make it even more powerful.
    Good call! Maybe we should suggest less powerful items be made as well.

    The benefits of a past life are not that great given the price. Wiz PL is nice, but it is really only useful after you have done 2-3 PLs AND taken the feat. That is 10 mil xp for +1 dc and +6 spell pen. Not that great.
    Wyclef
    AoK

  9. #9
    Uber Completionist Lithic's Avatar
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    Personally I'd be very happy if every past life feat gave you a stacking 5% bonus to renown & xp (that way you'd be back to a normal 2millionish xp for a life by life 20), and to make the completionist feat free.

    This way every life gets shorter and shorter, and the renown is always a nice thing to have.
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    Currently on life 42 of 42 (Final Life!)

  10. #10
    Founder & Hero
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    Not bad I would also like to see a true completionst feat for someone who does 3 of each class


    Beware the Sleepeater

  11. #11
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    1 not free per-say, give the person 1 extra feat for getting completionist.

    2 Agree to race feat, but i would do,

    Human +1 to a stat
    Helf (yours is ok) (or improved dillies by 1 multiplier based on existing stats)
    Elf +1 ranged damage that is prior to multipliers
    Horc +1 str
    Hling +2 hit seems good
    Warforged - +1 con
    Dwarf +10 hp
    Drow - (yours is good)

    (knowing you get the +1 stat from PL, would allow you to work it into a build.) (just adding different ideas)

    3 nice idea.


    Quote Originally Posted by Thucydides04 View Post
    1. Make the completionist feat free. It is the biggest grind in the game. It requires 48,824,250 xp to acquire, which is the equivalent of capping 25 toons. Furthermore a lot of classes are tight on feats, adding in one more feat to the list makes some builds unviable.

    2. Add past life feats for races. Consider the following:

    Human PL: +10% Healing amp
    H-Elf: +2 to all skills
    H-Orc: +2 Damage
    Dwarf: +20 HPs
    Warforged: +10% Fortification
    Drow: Stacking +5 Spell Resistance
    Elf: +2 Ranged Damage
    Halfling +2 to all saves OR +2 to-hit

    These feats would only be a once and done feat, i.e. no stacking 3 dwarven PLs for 60 hps.

    3. Once completionist has been acquired, require only 1,900,000 xp to cap from that point forward. PL feats are only worth 1,900,000 xp as it is, we are grinding the additional xp for more build points and progress toward completionist.

    3. If the above is not sufficient. I would suggest allowing those that have acquired completionist to be able to choose to leave past life loot in the TR bank until cap has been reached and work on 1st life xp tables.
    I am one of the 1%

  12. #12
    Halfling Hero phalaeo's Avatar
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    Sorry Phresh- just woke up...

    Are you suggesting racial PL feats just for completionist or as a separate idea?

    I've always liked the idea of Comp. as a free feat and I like the idea of racial passive/active PLFs, but...

    10% HAmp x3 (stackable) for a non-completionist PLF is a bit OP, no?

    Maybe I'm just confused...
    Going to get some coffee, lol.
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  13. #13
    Community Member Wade's Avatar
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    Default :)

    Quote Originally Posted by Thucydides04 View Post
    1. Make the completionist feat free. It is the biggest grind in the game. It requires 48,824,250 xp to acquire, which is the equivalent of capping 25 toons. Furthermore a lot of classes are tight on feats, adding in one more feat to the list makes some builds unviable.

    2. Add past life feats for races. Consider the following:

    Human PL: +10% Healing amp
    H-Elf: +2 to all skills
    H-Orc: +2 Damage
    Dwarf: +20 HPs
    Warforged: +10% Fortification
    Drow: Stacking +5 Spell Resistance
    Elf: +2 Ranged Damage
    Halfling +2 to all saves OR +2 to-hit

    These feats would only be a once and done feat, i.e. no stacking 3 dwarven PLs for 60 hps.

    3. Once completionist has been acquired, require only 1,900,000 xp to cap from that point forward. PL feats are only worth 1,900,000 xp as it is, we are grinding the additional xp for more build points and progress toward completionist.

    3. If the above is not sufficient. I would suggest allowing those that have acquired completionist to be able to choose to leave past life loot in the TR bank until cap has been reached and work on 1st life xp tables.


    like the idea and agree with you ... but what about this one. what if you have 11 different toons all capped one of each class etc. what if you TR them all once and it counts for the completionist feat ... it would be alot faster and wouldnt have to grind that much
    _Khyber_
    Wade Light of Glory ,

  14. #14
    Community Member Thucydides04's Avatar
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    Quote Originally Posted by phalaeo View Post
    Sorry Phresh- just woke up...

    Are you suggesting racial PL feats just for completionist or as a separate idea?

    I've always liked the idea of Comp. as a free feat and I like the idea of racial passive/active PLFs, but...

    10% HAmp x3 (stackable) for a non-completionist PLF is a bit OP, no?

    Maybe I'm just confused...
    Going to get some coffee, lol.
    No, as I stated above racial PLs will not be stackable; just a 1 time bonus. That is why my suggestions are a bit stronger in terms of PL feats for the races. Thus a toon that TR'd 5 times and was a human in 2 past lives would only receive 10% HA. I see TRing as a way for a few things to happen:

    1. People to experience classes they might not ordinarily experience.

    2. Through that experience, gain understanding as to how the game works.

    3. Improve gameplay ability. I feel as though my abilities in the game improved most when I had to play classes I would not ordinarily play. Whether the class stretched my skills through twitch, building the toon or understanding different strengths within the mechanics, playing different classes has made me better.

    When I finish my completionist, he will have experienced every race and class. To me that has helped me be a better ambasador to the game because I can provide more insight from experience. Furthermore, I think that each race brings a unique perspective to the game that should be experienced. Just my 2cp.

    I am not advocating that every completionist should experience every race, but instead that stepping out of racial comfort zones should be incentivized. For the record, I hate Half-Orcs and would never make one, but I still felt inclined to experience the race.
    Wyclef
    AoK

  15. #15
    Community Member Thucydides04's Avatar
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    Quote Originally Posted by Wade View Post
    like the idea and agree with you ... but what about this one. what if you have 11 different toons all capped one of each class etc. what if you TR them all once and it counts for the completionist feat ... it would be alot faster and wouldnt have to grind that much
    Not sure I think that completionist should be cheapened. It is the best feat in the game and should require a substantial amount of work. Also, how do you determine which toon receives the feat?
    Wyclef
    AoK

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