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Thread: So long MinIIs

  1. #61
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by dozkal-mo View Post
    Wait...you have to use TP to craft? You literally have to pay each time you want to craft something? Screw that. I was excited for crafting, but at least adventure packs you only pay for once.

    Turbine, stop being a bunch of ******s.
    The trinket is the only thing you need to spend TP if you want to craft something.

    Everything else is able to be earned in game.
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  2. #62
    The Hatchery Paleus's Avatar
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    Quote Originally Posted by dozkal-mo View Post
    Wait...you have to use TP to craft? You literally have to pay each time you want to craft something? Screw that. I was excited for crafting, but at least adventure packs you only pay for once.
    You do not have to use TP to craft. Its just that on Lammania TP are given out like candy so people can use their TP to purchase crafting materials and elixirs of crating experience. The reason people are doing this is that A) its quick and B) there isnt a whole lot of vendor trash weapons to be deconstructed on lammaland right now to use to get crafting ingredients the 'non-store' route.

    However, when this system goes over to live there are two routes one can take:

    1) Purchase crafting ingredients with TP (that you have to buy with your real money this time)
    2) Empty the AH, vendors, chests etc of all vendor trash weapons to convert into crafting ingredients.

    In my opinion, the long-term players with more plat than use for it are going to be engaging in a giant plat sink to raise up their crafting level rather than paying money to craft. Now, newer less well established players would either have to wait until they could do this naturally, or pop a credit card and take the 'easy way.'

    I think it'll be an interesting to see if/how it changes the economy personally. A lot of junk that would have gone to vendors to create plat in the economy is now going to go to create crafting ingredients. So incoming plat should go down.
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  3. #63
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    Quote Originally Posted by dozkal-mo View Post
    Wait...you have to use TP to craft? You literally have to pay each time you want to craft something? Screw that. I was excited for crafting, but at least adventure packs you only pay for once.

    Turbine, stop being a bunch of ******s.
    Strictly speaking, not true at all (unless you want to craft a trinket).

    Since you get something like 2k TP per day on Lamannia, people are coughing up 2k TP to buy materials to craft. This levels them to somewhere in the 30s (there is at least one post claiming that getting to the 40s takes 20k TP). If really want to know the cost for just grinding, head on out to Sorrowdusk and see what drops.

    Another issue is if medium crafting bags are going to be for sale at empty handed (and in House P), and if large ones will be available for planar shards. Since these appear to be BtA, crafting appears impossible without these bags.

  4. #64
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    Quote Originally Posted by catscan420 View Post
    Which in essence is good for the game right? If people spend more money, we get to keep getting content.
    If people spend money to win, expect more pay2win items in the store. If people plunk down considerably more than 2k TP (enough to get you to a descent level, but nowhere near high enough for the OP stuff in the whingefests), expect to have their whims catered to.

    If you can convince people to buy a bigger epeen, you don't need to sell content ever again.

  5. #65
    Community Member azrael4h's Avatar
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    Quote Originally Posted by Geonis View Post
    Anything that stops Min2 being required for every melee in game is a good thing.
    There will still be LFMS with "Min2's req, link or kick" type stuff.
    Anyone who disagrees is a Terrorist...

    Cthulhu 2020 Never settle for the lesser evil...

  6. #66
    The Hatchery SisAmethyst's Avatar
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    Quote Originally Posted by dkyle View Post
    A +4 Holy Silver Khopesh of Evil Outsider Bane requires only level 45 crafting and costs:

    10 Arcane Bolts (10 TP)
    256 Arcane Charges (128 TP)
    +4 Enhancement Liquid (trivial)
    25 Good Beacons (25 TP)
    320 Good Beams (160 TP)
    3 Glittering Dusts (trivial)
    2 Marks of the Keeper (trivial)
    25 Sib shards (trivial)
    1 Silver Khopesh (any; enhancements don't matter)

    ...
    Your calculation is missing some parts:
    +4 Enhancement Bonus need lvl 45 in Arcane and an other lvl 45 in Divine for the 'Evil Outsider Bane'. The 'Greater Chaotic Outsider Bane' would even be lvl 75. I read everybody talking about a GEOB, however there is no such shard right now and it will have a crafting level beyond 75!

    For a 50% success rate on lvl 45 you need at least lvl 35 and you not reach this just from looking at the crafting machine (everything with 20 lvl difference has 0% success chance). Further if you succeed in craft one shard more then 10-20 times you not get any XP for crafting this particular shard anymore as you will craft that particular one with 100%. That in other words mean you need to craft multiple different shards to reach a certain level. The higher you get in the level the more expensive it come and the more different shards you need to craft to reach more XP in one school. And the '+4 Enhancement' is only from the Arcane school, so the Xp in that school will help you nothing on crafting Holy Shards.

    So you should calculate all the other Shards you need to craft that one in your equation to reach the level requirements to craft this. For doing this you will probably need to multiply your needed TP with 1000 or even more. Not to mention that TP costs on Lamannia usually lower then on the live server.
    Last edited by SisAmethyst; 04-03-2011 at 03:10 PM.
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  7. #67
    The Hatchery SisAmethyst's Avatar
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    Quote Originally Posted by Shade View Post
    ...

    You will NOT have to grind out crafting xp on every melee that you want a wepaon like that on. Just 1.
    Shards are bound to account. Thus craft the shards on your crafter, then transfer and complete the weapon. (completing weapons has no checks)
    ...
    Close ... right now all shards are bound to character
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  8. #68
    The Hatchery SisAmethyst's Avatar
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    Quote Originally Posted by Letrii View Post
    Some of the essences are only gained from questing and not decon, right?
    If you mean things like 'Prayer Beeds' and other collectibles then yes, all other ingredients can be obtained by decrafting. The Ingredients are freely tradeable as of now.
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  9. #69
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by SisAmethyst View Post
    If you mean things like 'Prayer Beeds' and other collectibles then yes, all other ingredients can be obtained by decrafting. The Ingredients are freely tradeable as of now.
    There are some ingredients that are listed as being obtained from end rewards of certain quest areas.

    They are listed on the wiki.
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  10. #70
    Dual-Wielder of Halflings DevHead's Avatar
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    Ah, thank you very much for the clarification. I am now happy again.

  11. #71
    Community Member Arctigis's Avatar
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    Just generally:

    If you rely entirely on de-constructed and looted reagents, it will take you a long time to get to any decent
    experience level.

    After plunking down ~8k 'pseudo' TPs on Lammania, I'm sitting at around L38 Arcane, L35 Divine. Still not high
    enough to craft reliably the items that are being complained about. It will be a significant investment in time/plat
    and/or real $$ - it's a real plat sink for those who wanted one.

    The higher level recipes have huge raw ingredient requirements - so much so that I think the current deconstruction
    amounts are way too low. This is, I think, where the store is slightly disingenuous. I'm all for having the store provide
    shortcuts if you want to spend $$ (time is money right?) - as long as the $$ is not wasted on replacing the carpool
    with Ferraris and providing a monkey in every office, it's good for the game and its players in the longer run. The
    balance seems wrong at the moment - getting the required items in the game is way, way too grindy.

  12. #72
    Community Member Mistycball's Avatar
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    Quote Originally Posted by Cold_Stele View Post
    Is that confirmed on Lammania (I hope so). The dev comment on 'removal of blanket immunities' was aimed directly at Epics IIRC.

    the people will use rapiers life stealing, now drain level debuff is -1 ; on update 9 will be -2 and this weapons will work on epic to debuff and pale masters kill all fast.
    Mistycball
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