Page 2 of 4 FirstFirst 1234 LastLast
Results 21 to 40 of 72

Thread: So long MinIIs

  1. #21
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    Quote Originally Posted by grodon9999 View Post
    Call me nuts . . . but am I wrong in thinking it should be HARDER to craft a Holyburst Silver Khopesh of GEOB than a Mineral II?
    Most of my melees (rogue and monk exceptions) are caster-melees so I've put off making a Min2. The larges I can put to better use elsewhere. Most of my GS mats go first to HP / SP items, weapons are way down on the list. I'm likely to finis an e-AGA before a Min2.

    From outsider reports though, this looks ... easy?

    Dunno, and maybe the scale is accelerated for Lamania so you can do more now than on live (just like they seem to do for droprates, etc.)
    Ghallanda - now with fewer alts and more ghostbane

  2. #22
    Founder LeLoric's Avatar
    Join Date
    Feb 2006
    Posts
    2,903

    Default

    Quote Originally Posted by voodoogroves View Post
    Most of my melees (rogue and monk exceptions) are caster-melees so I've put off making a Min2. The larges I can put to better use elsewhere. Most of my GS mats go first to HP / SP items, weapons are way down on the list. I'm likely to finis an e-AGA before a Min2.

    From outsider reports though, this looks ... easy?

    Dunno, and maybe the scale is accelerated for Lamania so you can do more now than on live (just like they seem to do for droprates, etc.)
    Unless people spend a lot of tp there won't be people making these kind of items for a while.

    The OP one here was for the bound recipe which means each melee must grind up to lev 40 ish to make a set of these. And thats just a holy regular bane weapon which is basically the same dmg as a min II. +5 holyburst of greater banes require around lev 70 crafting for bound versions.

    However once people get to the point they can make them theres little stopping them from making multiples.

    That being said theres still the benefit of versatility for the min II. Right now youd want holy silver and holy cold iron sets. If we get many high end good aligned outsiders to fight that means we got unholy silver and unholy cold iron needed which min II's already bypass. Then theres the option of adding in daelkyr which means holy byeshk. Thats a lot of weapons to eat up inventory versus just the min II.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  3. #23
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by LeLoric View Post
    Unless people spend a lot of tp there won't be people making these kind of items for a while.

    The OP one here was for the bound recipe which means each melee must grind up to lev 40 ish to make a set of these. And thats just a holy regular bane weapon which is basically the same dmg as a min II. +5 holyburst of greater banes require around lev 70 crafting for bound versions.

    However once people get to the point they can make them theres little stopping them from making multiples.

    That being said theres still the benefit of versatility for the min II. Right now youd want holy silver and holy cold iron sets. If we get many high end good aligned outsiders to fight that means we got unholy silver and unholy cold iron needed which min II's already bypass. Then theres the option of adding in daelkyr which means holy byeshk. Thats a lot of weapons to eat up inventory versus just the min II.
    People WILL spend the TP for this stuff. I'm not gonna lie and say I won't.

    I guess less grind is a good thing though.

  4. #24
    Founder Rathic's Avatar
    Join Date
    Feb 2006
    Posts
    290

    Default

    I am glad that minII is not gonna be the standard for DR breakers, it was terrible to have one weapon corner the market on non-epic endgame

    MinII still has a place, its just not the defacto devil beater

    it is more versatile than a holy silver of GEOB too so I don't see a problem with it being harder to craft
    Formerly Rathic of harvestgain

  5. #25
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    Anything that stops Min2 being required for every melee in game is a good thing.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  6. #26
    Community Member PopeJual's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    I'm completely okay with new weapons being better at the MinII's "job" than the MinII itself is. After all, there are lots of weapons that are better than a SmokeII weapon.

    In hindsight, I really wish that my FvS had crafted a LitII Greatsword now instead of a MinII, but I already wished that even before U9 crafting came out.

    Also, all fo the crafted ingredients are BtA even when the final crafted item or weapon is BtC. That makes me think that your dedicated crafting character will be able to grind out all of the pieces of the weapon and then just give them to the melee guy for final assembly. Kind of like making all the pieces of a car in a dozen different countries while still being allowed to call the car "made in America" because that's where the final assembly was done.

  7. #27
    Community Member Ebuddy's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Quote Originally Posted by Geonis View Post
    Anything that stops Min2 being required for every melee in game is a good thing.
    If you're not a max-strenght build, LitIIs do well in most places.
    Thelanis - Lightbearer - Cleric 20, Sareeshi - Ranger 20 (TR from AA to AA, yea, that's right), Roggiegal - 16/2/2 Rogue, Pally, Fighter, Pyranas - TR Sorceres 19, Pallyguy - Pally 19, Littlebigman - 20/2 (dwarf) Ranger/Fighter (tempest), Locksmythe - 11 Rogue and others...

  8. #28
    Community Member Buggss's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    So is this looking like another fundamental change to the game? Is all the time and effort put into the various crafting projects and bits of looting luck going down the drain?

    Seriously hope not...

    I mean, anything that means all toons don't need a min2 is fine but something new that completely outclasses it is going a little too far.
    Last edited by Buggss; 04-02-2011 at 04:04 PM.
    <------Pay no attention to the join date, played pre-launch in EU & moved to U.S. servers.

  9. #29
    Founder Rathic's Avatar
    Join Date
    Feb 2006
    Posts
    290

    Default

    Quote Originally Posted by Ebuddy View Post
    If you're not a max-strenght build, LitIIs do well in most places.
    LitIIs out damage minIIs in any normal devil encounter regardless of str
    Formerly Rathic of harvestgain

  10. #30
    Halfling Hero phalaeo's Avatar
    Join Date
    Sep 2009
    Posts
    1,661

    Default

    Quote Originally Posted by Ebuddy View Post
    If you're not a max-strenght build, LitIIs do well in most places.
    I'll get onto making a second LitII so they can nerf it next update.
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



  11. #31
    Founder LeLoric's Avatar
    Join Date
    Feb 2006
    Posts
    2,903

    Default

    Quote Originally Posted by grodon9999 View Post
    People WILL spend the TP for this stuff. I'm not gonna lie and say I won't.

    I guess less grind is a good thing though.
    It took me over 2000 tp to get lev 36 in just divine crafting. To make an item like this we are talking over 20k tp at the current price and lammania prices tend to be really cheap so if they go up increase that amount accordingly.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  12. #32
    Community Member
    Join Date
    Sep 2009
    Posts
    46

    Default

    Quote Originally Posted by grodon9999 View Post
    People WILL spend the TP for this stuff. I'm not gonna lie and say I won't.

    I guess less grind is a good thing though.
    Which in essence is good for the game right? If people spend more money, we get to keep getting content.

  13. #33
    Community Member KillEveryone's Avatar
    Join Date
    Sep 2009
    Posts
    1,107

    Default

    I don't see a problem.

    There is a lot of raid loot that we will still want.

    We will not be able to craft any HP items that stack with GFL items without doing Shroud.

    We will not be able to craft any +1 profane bonus to all stats trinket so we will still need to run Abbot.

    Seeker can only be put on weapons as far as I know...last I read anything about seeker and crafting.

    We will not be able to craft anything like the Torc that works with a Con OP so we will still have to grind out DQ and Shroud for those items.

    Chattering ring will still be a desired item unless you plan on putting +3 on DT.

    We won't be crafting ESoS type stuff.

    We will only be able to craft stuff that the random loot generator can produce and raid loot often has more effects or if it has only a few effects those effects are better than what we can find random.

    Any banes will be better than the greensteel stuff against a particular foe, but a bane is only good against one particular foe where greensteel is better against a whole lot of stuff therefor, greensteel is still more powerful than what we will be able to craft.

    Those raids that I have gotten the gear I was looking for...I still run them. Getting that gear on that particular character did not stop me from playing the game just because I now have that gear. Difference between then and now...I have more fun in them now because it is no longer a chore like it was then.

    I'm glad crafting is coming. I hate the random loot mechanics. I would much rather make the gear that fits my character than rely on some random loot generator.
    Disappointed and without trust in the powers that be.
    http://ddowiki.com/page/Fansites

  14. #34
    Community Member Cold_Stele's Avatar
    Join Date
    Apr 2006
    Posts
    1,509

    Default

    Forgive me if it's been said -

    Min II has higher base damage from GS blank, Imp Crit and Slicing.

    All this new system does is make noobs less of a liability in later level devil content.

    It also gives them a choice of what weapon to craft when they get their first 5 LDS, rather than a compulsory Min II.

    Not a big deal.

    I'd be more worried about how U9 affects WoP, and if it's possible to craft WoP Rapiers...

  15. #35
    The Hatchery
    2014 & 2016 DDO Players Council
    Dandonk's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    I do find this the problematic first step on a slippery slope. They are, in effect, selling shroud quality items in the DDO Store. I thought they said when they went F2P that they wouldn't sell raid loot in the Store? So they're getting around this with a technicality?

    The DDO Store was supposed to be about packs and convenience items, not end game weapons.

  16. #36
    Community Member PopeJual's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by Cold_Stele View Post
    I'd be more worried about how U9 affects WoP, and if it's possible to craft WoP Rapiers...
    It is possible to craft WoP Rapiers.

  17. #37
    Community Member KillEveryone's Avatar
    Join Date
    Sep 2009
    Posts
    1,107

    Default

    Quote Originally Posted by Dandonk View Post
    They are, in effect, selling shroud quality items in the DDO Store..
    This is false in regards to general crafting. True if you look at the Shroud materials already in the store.

    With regards to general crafting, you still have to gain enough crafting skill. You won't be able to make a HP items that stack with GLF items without running Shroud. You won't be making Vacuum II without doing Shroud. You won't be making a Lit II without doing Shroud.

    You will be able to make bane weapons which is also found random loot and with enough plat can purchase it off the AH.

    Bane weapons are only good against one particular foe, Shroud weapons are good against a lot more than just one foe.
    Disappointed and without trust in the powers that be.
    http://ddowiki.com/page/Fansites

  18. #38
    Community Member Cold_Stele's Avatar
    Join Date
    Apr 2006
    Posts
    1,509

    Default

    Quote Originally Posted by PopeJual View Post
    It is possible to craft WoP Rapiers.
    /shudders.

    Someone in Nick Robinschia's khopesh nerf thread (can find a link if people insist) posted numbers showing removal of blanket immunities plus changes in helplessness may make WoP as O/P as it used to be.

    Let's hope not.

    Back on the topic of Min II - it's a prerequisite for later level content right? But some people here crafted ours three and a half years ago. Is it really fair to make newbies grind out stuff we've had for years to even be viable in a group?

  19. #39
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Epic mobs retain their stat-damage resistance, WoP won't be OP in epics.

  20. #40
    Community Member Gulnar13's Avatar
    Join Date
    Dec 2009
    Posts
    168

    Default

    We have just to hope that the store sells also silver threaded handwraps. Farming those is REALLY a pain.

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload