I'm curious on the false life stuff - is it in? And if so, does it go to GFL or all the way to SFL?
I know I intend to craft the following:
+4 Holy Burst Silver Greatsword of Greater Lawful Outsider Bane (Harry, Horoth)
+5 Holy Silver Greatsword of Improved Destruction (Turigulon)
+4 Holy Burst Cold Iron Greatsword of Greater Chaotic Outsider Bane (Lailat weapon 1 of 2; need to run the numbers though, non-DR breaking eSOS may be superior)
+5 Holy Cold Iron Greatsword of Improved Destruction (Lailat #2 of 2)
Some sort of Superior Ardor 6 item of Greater Healing Lore (prob a one-handed weapon; scroll in other hand)
Plus there will no doubt be a lot more. Maladroit of Bone-Breaking weapons with a 18-20 crit range (if this is possible), +5 Strength Sapping of Improved Slowburst with the same crit range, and even +5 WoPs may be worth trying out.
I'm liking the look of this system. A reason to loot chests again, and a new crafting system that finally reduces the Shroud grind by letting us craft weapons (at least).
I also think there will be some shards that may be in-quest drops or raid loot only. For example, no recipe for +6 Str shards exists, but there's a recipe to apply that onto an item. Maybe these shards will drop as high-level loot or something.
Oh and did I mention - Superior Brilliance 5 clickies for the new uber Light damage spell can be crafted too.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
I find Striding to be a quite promising effect (provided it is 30% striding).
I need striding because I disdain slowness. Striding to my knowledge so far can only appear on boots and rings and 25% DT armor tier 1.
The Nak Abides - Argo - Ascent
Ganak Goblinjuicer ~ Xanak the Irregular
The +5's are just to land Improved Destruction as quickly as possible, so I can shift back to the superior +4 Holy Burst of Greater Bane for 30 seconds, having eliminated my personal chance to miss and drastically reduced or eliminated it for the rest of the party or raid.
Only against ultra-high ACs does +5 Holy out-DPS +4 Holy Burst, and by ultra-high, I'm talking 10 points higher than any epic boss has at the moment. But when you are equipping a weapon to debuff, you want to avoid misses.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien
Fernian Summer Carnival
I really doubt they'd let us craft a Heal onto anything. Raise Dead maybe, but unlikely. Odds are that it would be faster to make a dual-positive shroud weapon to do the same thing.That sounds cool. What about the Heal and Raise dead spells? Can they be crafted onto such things as bracers?
Kobold sentient jewel still hate you.
Community Member
Seems really cool. Thanks for gathering these. Blood rage seems to be the one that interests me the most. Propably gonna be real pain to craft though...oh well.
Bunch of rather nice things to craft. Time and plat sink but in a good way.
I feel like I just ate 10 tacos... I need time to digest.For given multiplier M and threat range T, we compare:
1 * (19 - T) + 1 * T * (M - 1) vs. (1 + M) * d6 * T
19 - T + T * M - T vs. T * 3.5 + T * M * 3.5
19 vs. T * 5.5 + T * M * 2.5
On a T = 4 and M = 2 weapon such as a longsword:
19 vs. 22 + 20
The right side is all that depends on T and M, so any increase in T (such as a scimitar) or M (such as a khopesh) will have the same result.
On a T = 2, M = 3 weapon such as a dwarven axe:
19 vs. 11 + 15
Again, any increase in M (such as a heavy pick) will have the same result.
The values are close enough that if you start missing with "only" a +4 Greater Bane weapon, it is very likely that you do more damage with the +5.
.
Two handed weapons are slightly more complicated due to glancing blows, which never produce burst effects. In that case, the left hand of our equation gains:
1 * (glancing blow rate) * (glancing blow damage) * 19
At maximum, these values are 75% (for GTHF) and 60% (for might-y barbarians), giving us 8.55. This is enough to make the +5 superior to the +4 for greataxe types, but not for greatswords and certainly not for falchions.