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  1. #1
    Community Member Shade's Avatar
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    Thumbs down BUG: Glancing blows do not scale with the new helpless change

    Never noticed this before, but I tested it more carefully..

    Glancing blows aren't scaling.

    Makes no sense since they meant to be a directly percentage of your main hand damage.

    For my test char 18/2 barb, it should be 50%..

    I was doing 150 base dmg, and only 50 glancing blows.. Same as I would get if I was only doing 100 base damage.

    And another inexplicable nerf I noticed in the same test:

    Special attacks such as trip, sunder, stunning blow etc.. No longer grant glancing blow hits at all (when performed on the correct attack cycle, EG: First attack in my test). So nerfed dps and no more multi trips/stuns thanks to the ugly new animations.. Which btw on a barbarian: you can even see anyways, as they get interupted by the frenzy dmg self-flinch.

    Ugh, another unjustified update 5-like nerf to barbs and all other two hander users all over again. (and not in the release notes ofcourse...)

    Meh. Please fix these bugs. Don't wanna quit for another 8 months until things are less broken again, if not indefinetely this time.

    Some screenshots of my test results:
    http://img197.imageshack.us/img197/6...nshot01530.jpg
    http://img138.imageshack.us/img138/9...nshot01531.jpg
    http://img862.imageshack.us/img862/3...nshot01532.jpg
    http://img40.imageshack.us/img40/976...nshot01533.jpg
    http://img810.imageshack.us/img810/1...nshot01534.jpg
    http://img864.imageshack.us/img864/8...nshot01535.jpg
    http://img859.imageshack.us/img859/3...nshot01536.jpg

    Even more possible nerfs:
    Looks like from one of the SS, im not even getting the proper 3 out of 4 glancing blows from having the greater two handed feat anymore.. Not sure tho, will have to test more to verify that one.
    Last edited by Shade; 04-01-2011 at 06:48 PM.

  2. #2
    Community Member Kinerd's Avatar
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    Yeah that's a bummer. I think you have to queue up behind the rogues on this one, though.

  3. #3
    Uber Completionist luvirini's Avatar
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    Quote Originally Posted by Kinerd View Post
    Yeah that's a bummer. I think you have to queue up behind the rogues on this one, though.
    Yeah, safer that way.. standing in front of angry rogues can get a shortsword in your back..

  4. #4
    Community Member Shade's Avatar
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    Quote Originally Posted by Kinerd View Post
    Yeah that's a bummer. I think you have to queue up behind the rogues on this one, though.
    No.

    we got shuffled under the bus during the last TWF nerf by slyly slipping the in THF nerf in the same pst so no one noticed. We re: Rogues, was in a way acutally not a nerf at all and a buff to assasinate for players who understasnd the new functionality.. And was a striaght unreasonable nerf to THF, that no one seemed to discuss at first since they tried to hide it.

    Not this time. THF players will know, and we will discuss it.

    Rogues are a legit concern for dealing insane dps with sneak atack, the devs already explained that one. This one has no valid explanation.

  5. #5
    Community Member Xyfiel's Avatar
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    Bug fixes now available in the DDO store!

  6. #6
    Community Member domecek1's Avatar
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    My god! So again... I was so happy for my rogue acrobat and THF beaters. 50% dmg bonus for glancings and sneaks and now? No dmg bonus for sneak and no dmg bonus for glancings...

    But its pretty weird, that after two weeks only Shade noticed this bug...
    Khyber - Darquel 20 bard (2xpast life bard) // Pelo 20 wizard (past life wiz/sorc) // Tyrantei 10 monk/7 fighter/1 rogue ( past life fighter) // Tyrcael 16 paladin (past life favored soul) // Tarrpancale 17 monk
    Proud officer of czech guild Mrtvej Pes and member of Pilchards.

  7. #7
    Community Member Shade's Avatar
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    Quote Originally Posted by domecek1 View Post
    But its pretty weird, that after two weeks only Shade noticed this bug...
    It's turbines usual strategy.

    Stealth Nerf THF without release notes while vastly changing the game for another player style, *** tons of notes about those changes.

    Just casters in this case taking up all the attention. (vs twf in u5)

    Everyones focused in testing the new spellpass/pres and didnt test THF. I did some minor tests before to see my crits and the new anmations but never looked carefully enough at my glances.

  8. #8
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Shade View Post
    Rogues are a legit concern for dealing insane dps with sneak atack, the devs already explained that one. This one has no valid explanation.
    That was a bad explanation... The release notes specificlly say:
    "Monsters that have been rendered helpless now take 50% additional damage from all harmful sources"

    The idea that any source of damage should be excluded is equally unjustified. Rogues are intended to do up to 20% more damage then other dps classes while they get full sneak attack, just the same as THF are supposed to do more AOE damage when hitting multiple targets.

    "all harmful sources" should mean exactly that. Forget about unfair class biases please...
    Thelanis

  9. #9
    Community Member Shade's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    "all harmful sources" should mean exactly that. Forget about unfair class biases please...
    Addressing me?

    Im just passing along what they said. Not agreeing with it.

    I agree rogues should probably get some amount of sneak attack boosts vs helpless too. Not sure the whole +50% would be sane, but maybe.

  10. #10
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Shade View Post
    Addressing me?

    Im just passing along what they said. Not agreeing with it.

    I agree rogues should probably get some amount of sneak attack boosts vs helpless too. Not sure the whole +50% would be sane, but maybe.
    My point is that rogues really aren't a legitimate concern for dealing too much damage. Maintaining their 10-20% single target lead over other dps classes is an extremely minor concern compared to spell damage potential, and is not any different then any possible concerns with glancing blow damage. Both sneaks an glances are a drop in the bucket compared to firewall, and other spells.
    Thelanis

  11. #11
    Community Member Shade's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    My point is that rogues really aren't a legitimate concern for dealing too much damage. Maintaining their 10-20% single target lead over other dps classes is an extremely minor concern compared to spell damage potential, and is not any different then any possible concerns with glancing blow damage. Both sneaks an glances are a drop in the bucket compared to firewall, and other spells.
    Maybe.

    Tho not for the 100% maxxed geared tr's.

    For maxxed THF barbs, it would mean about another 25 dmg on 3/4 hits.. drop in the bucket for sure.

    For maxxed twf halfling uber rogues?
    200+ Sneak damage. Each hand. = 400.. 1.5= +200 more damage per swing. Not quite the drop in the bucket.. Tho maybe entirely fine given these rogues already utterly crush all content anyways.

  12. #12
    Community Member Alanim's Avatar
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    If it makes you feel better shade, AA's are also not getting the 50% damage to their slaying arrow procs, me wantie my 750's.

    I assume they just missed some damage types to have the 50% added to. This game does have alot of sources for damage after all.

  13. #13
    Community Member Shade's Avatar
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    Quote Originally Posted by Alanim View Post
    If it makes you feel better shade, AA's are also not getting the 50% damage to their slaying arrow procs, me wantie my 750's.

    I assume they just missed some damage types to have the 50% added to. This game does have alot of sources for damage after all.
    maybe a little.

    But doesn't explain the missing glancing blows on trip/stun.

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