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Character Plan by DDO Character Planner Version 3.8.0
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derp 
Level 20 Lawful Neutral Human Female
(1 Fighter \ 1 Monk \ 18 Ranger) 
Hit Points: 324
Spell Points: 292 
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 17
Will: 9

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             18                 26                   27
Dexterity            14                 17                   19
Constitution         15                 18                   19
Intelligence          8                 10                   10
Wisdom               10                 13                   13
Charisma              8                 10                   10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 20
+3 Tome of Dexterity used at level 20
+3 Tome of Constitution used at level 20
+3 Tome of Wisdom used at level 20

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)
Balance               4                 23                   23
Bluff                -1                  0                    0
Concentration         6                 27                   31
Diplomacy            -1                  0                    0
Disable Device       n/a                n/a                   n/a
Haggle                1                  5                    5
Heal                  0                  1                    1
Hide                  2                  4                    4
Intimidate           -1                  0                    0
Jump                  8                 18                   18
Listen                0                  1                    1
Move Silently         2                  4                    4
Open Lock             n/a               n/a                   n/a
Perform              n/a                n/a                   n/a
Repair               -1                  0                    0
Search                3                 23                   26
Spot                  0                  1                    1
Swim                  4                  8                    8
Tumble                4                 27                   27
Use Magic Device     n/a                n/a                   n/a

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Haggle (+2)
Skill: Jump (+4)
Skill: Search (+4)
Skill: Tumble (+2)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Human Bonus) Mobility
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy


Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Tumble (+0.5)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Automatic) Diehard


Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Tumble (+0.5)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble


Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Tumble (+0.5)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Spring Attack
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot


Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency


Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+5)
Feat: (Monk Bonus) Whirling Steel Strike
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Unarmed Strike


Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+3)
Skill: Tumble (+1.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Improved Wild Empathy


Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Search (+4)
Skill: Tumble (+0.5)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II


Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Search (+1)
Skill: Tumble (+1.5)
Feat: (Automatic) Evasion


Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Search (+1)
Skill: Tumble (+2)
Feat: (Favored Enemy) Favored Enemy: Aberration
Feat: (Selected) Power Attack


Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Search (+1)
Skill: Tumble (+2)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts


Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Search (+1)
Skill: Tumble (+2)


Level 15 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Search (+1)
Skill: Tumble (+2)
Feat: (Selected) Toughness


Level 16 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Search (+1)
Skill: Tumble (+2)
Spell (4): Cure Serious Wounds
Spell (4): Freedom of Movement
Spell (4): Mass Longstrider
Spell (4): Summon Nature's Ally IV


Level 17 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Search (+1)
Skill: Tumble (+2)
Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid


Level 18 (Ranger)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Search (+1)
Skill: Tumble (+1)
Feat: (Selected) Deflect Arrows


Level 19 (Ranger)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Search (+1)
Skill: Tumble (+1)


Level 20 (Ranger)
Ability Raise: STR
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Search (+1)
Skill: Tumble (+1)
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Ranger Sprint Boost III
Enhancement: Ranger Sprint Boost IV
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Fighter Item Defense I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Ranger Tempest III
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Improved Search I
Enhancement: Improved Search II
Enhancement: Improved Search III
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Toughness I
1 monk for stance, 1 ftr for haste boost, 18 ranger for tempest enhancements and WSS for stance to work while twf'ing decent weapons. any advice is much appreciated