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  1. #1
    Community Member
    Join Date
    Jan 2007
    Posts
    95

    Post first twf multiclass

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    derp 
    Level 20 Lawful Neutral Human Female
    (1 Fighter \ 1 Monk \ 18 Ranger) 
    Hit Points: 324
    Spell Points: 292 
    BAB: 19\19\24\29\29
    Fortitude: 19
    Reflex: 17
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 26                   27
    Dexterity            14                 17                   19
    Constitution         15                 18                   19
    Intelligence          8                 10                   10
    Wisdom               10                 13                   13
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 20
    +3 Tome of Dexterity used at level 20
    +3 Tome of Constitution used at level 20
    +3 Tome of Wisdom used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               4                 23                   23
    Bluff                -1                  0                    0
    Concentration         6                 27                   31
    Diplomacy            -1                  0                    0
    Disable Device       n/a                n/a                   n/a
    Haggle                1                  5                    5
    Heal                  0                  1                    1
    Hide                  2                  4                    4
    Intimidate           -1                  0                    0
    Jump                  8                 18                   18
    Listen                0                  1                    1
    Move Silently         2                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair               -1                  0                    0
    Search                3                 23                   26
    Spot                  0                  1                    1
    Swim                  4                  8                    8
    Tumble                4                 27                   27
    Use Magic Device     n/a                n/a                   n/a
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Haggle (+2)
    Skill: Jump (+4)
    Skill: Search (+4)
    Skill: Tumble (+2)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Human Bonus) Mobility
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Tumble (+0.5)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 3 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Automatic) Diehard
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Tumble (+0.5)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Tumble (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 6 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Spring Attack
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 7 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Balance (+5)
    Feat: (Monk Bonus) Whirling Steel Strike
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Unarmed Strike
    
    
    Level 9 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+3)
    Skill: Tumble (+1.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Automatic) Improved Wild Empathy
    
    
    Level 10 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Search (+4)
    Skill: Tumble (+0.5)
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Cat's Grace
    Spell (2): Cure Light Wounds
    Spell (2): Hold Animal
    Spell (2): Mass Camouflage
    Spell (2): Owl's Wisdom
    Spell (2): Protection From Energy
    Spell (2): Snare
    Spell (2): Spike Growth
    Spell (2): Summon Nature's Ally II
    
    
    Level 11 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Search (+1)
    Skill: Tumble (+1.5)
    Feat: (Automatic) Evasion
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Tumble (+2)
    Feat: (Favored Enemy) Favored Enemy: Aberration
    Feat: (Selected) Power Attack
    
    
    Level 13 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Tumble (+2)
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Feat: (Automatic) Precise Shot
    Spell (3): Cure Moderate Wounds
    Spell (3): Neutralize Poison
    Spell (3): Remove Disease
    Spell (3): Summon Nature's Ally III
    Spell (3): Wild Instincts
    
    
    Level 14 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Tumble (+2)
    
    
    Level 15 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Tumble (+2)
    Feat: (Selected) Toughness
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Tumble (+2)
    Spell (4): Cure Serious Wounds
    Spell (4): Freedom of Movement
    Spell (4): Mass Longstrider
    Spell (4): Summon Nature's Ally IV
    
    
    Level 17 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Tumble (+2)
    Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
    
    
    Level 18 (Ranger)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Deflect Arrows
    
    
    Level 19 (Ranger)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Enhancement: Fighter Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Ranger Sprint Boost III
    Enhancement: Ranger Sprint Boost IV
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Fighter Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Tempest III
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Improved Concentration IV
    Enhancement: Improved Search I
    Enhancement: Improved Search II
    Enhancement: Improved Search III
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Energy of the Wild II
    Enhancement: Ranger Energy of the Wild III
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Toughness I
    1 monk for stance, 1 ftr for haste boost, 18 ranger for tempest enhancements and WSS for stance to work while twf'ing decent weapons. any advice is much appreciated

  2. #2
    Community Member
    Join Date
    Jan 2007
    Posts
    95

    Default

    no advice? rly?

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