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  1. #1
    Founder LordDamax's Avatar
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    Default Bound? To Character? EVERYTHING?

    PLEASE tell me that everything crafted is not bound to character. I cant imagine anyone grinding out crafting on EVERY toon they want to make stuff on.

    Please tell me the empty spaces there will be for unbound items? PLEASE tell me all crafting is not BTC. BTA is bad - BTC is total fail.

    Thoon? Seriously? I want crafting so badly but I'm not going to grind it all out on every character I have... just not gonna happen...

    Whats the fun in crafting if you cant trade the items?
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  2. #2
    Community Member oberon131313's Avatar
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    from what we saw at pax there was an unbound altar of crafting, and they've stated previously that you'll be able to trade/sell some crafted items. Don't expect everything to be non-btc though.
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  3. #3
    Founder LordDamax's Avatar
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    Ok, cool. Maybe access to them is grranted at higher levels or through a DDO store item.

    As long as its not ALL bound, I dont mind. I want to trade...
    Long Live New Xoriat
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  4. #4
    Community Member bradleyforrest's Avatar
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    I think that it's more likely that they were having issues with the unbound version of the crafting and that's why we only got the bound portion for right now.

  5. #5
    Community Member Saravis's Avatar
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    Talk to one of the vendors, they'll tell you about the whole process. Unbound shards require a higher crafting lvl to make and since the chance of anyone getting to that lvl on lamaland is unlikely, the devs probably figured it was best to just leave them out.

  6. #6
    Hero AZgreentea's Avatar
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    Quote Originally Posted by Saravis View Post
    Talk to one of the vendors, they'll tell you about the whole process. Unbound shards require a higher crafting lvl to make and since the chance of anyone getting to that lvl on lamaland is unlikely, the devs probably figured it was best to just leave them out.
    That and the crafting system is unfinished. It will probably be introduced later (after U9) when they have more of the system completed.
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  7. #7
    Community Member TheDearLeader's Avatar
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    I would have at least liked "Bound" Crafting to be Bound to Account.

    One of the appealing parts of crafting is making semi-twink items like Retribution that would have the lowest ML we could on an item, and passing it between TRs/new toons, or craft nice weapons for those that don't have Green Steel.

  8. #8
    Founder Perceval's Avatar
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    I did not in my wildest dreams ever think they would do something so stupid as bind it to account. This is an April Fools Joke Right? Hahaha FUnny, I get it. Now Fix it


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  9. #9
    Community Member Therigar's Avatar
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    Quote Originally Posted by Perceval View Post
    I did not in my wildest dreams ever think they would do something so stupid as bind it to account.
    Your statement must be the April Fool's joke.

    It seems illogical to me to NOT make crafted items BTA. I don't want to see the AH flooded with custom crafted loot. It seems like just another way to drive AH prices up.

    BTC may be too much but BTA seems entirely reasonable.

    FWIW, I'm not even that concerned if it is all BTC. If I were I wouldn't make greensteel items....

  10. #10
    Community Member IronClan's Avatar
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    Quote Originally Posted by Therigar View Post
    It seems illogical to me to NOT make crafted items BTA. I don't want to see the AH flooded with custom crafted loot. It seems like just another way to drive AH prices up.
    Increased availability of something drives prices DOWN not up.

    Oh and you guys do realize that we already know their will be unbound crafting right? So the premis that everyone will have to grind crafting XP on every character is already moot! I'm seeing posts about this today and we knew a few hours into yesterday so, maybe read some of the other threads
    Last edited by IronClan; 04-02-2011 at 11:05 AM.

  11. #11
    Community Member EustaceTrevelyan's Avatar
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    Quote Originally Posted by Therigar View Post
    Your statement must be the April Fool's joke.

    It seems illogical to me to NOT make crafted items BTA. I don't want to see the AH flooded with custom crafted loot. It seems like just another way to drive AH prices up.

    .

    Surely AH being flooded would LOWER prices? But i agree the progression should be BTA> Unbound. We don't have enough space as it is, and apart from that, what, EVERY character would need to grind up crafting levels?
    Last edited by EustaceTrevelyan; 04-02-2011 at 01:41 PM.

  12. #12
    Community Member Khurse's Avatar
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    I do not mind if theses products are BTA at end. I'm not planning on selling them or turning myself into the guild crafter, but I really don't want to have to level up every one of my toons crafting abilities.
    I don't think I'll mind doing it on one or two, doing it on all of them is stupid.

    Please make crafted items BTA.

  13. #13
    Community Member redspecter23's Avatar
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    BTC seems a bit odd. I liked the idea of crafting up twink items for lowbies, but if it is BTC there doesn't seem like much of a reason to craft anything under lv 20 unless you're planning multiple TR's. If you have one main character and maybe a few secondaries, not too bad to make each a crafting master, but for those with 8+ toons, I can't see them going through the trouble on each toon in order to craft up gear that may very well just be trumped by raid gear anyway (though I'll wait and see some of the final combos before judging on that).
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  14. #14
    Community Member IronClan's Avatar
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    It's pretty clear that Turbine can't let all those inevitable +1 flaming long swords to end up on the AH...

    I expect them to release a store item that gives a crafted weapon BtA status, and maybe even one that gives a one time unbound "bind to account on equip" status.

    I think they'll do that so that only the most valuable crafted items will change hands.

    If things aren't bound then imagine the cheap products from grinding XP flooding the AH...

    5000 +1 flaming Khopeshes for 500plat each because someone was getting their crafting XP grind on.

  15. #15
    Founder LordDamax's Avatar
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    Quote Originally Posted by IronClan View Post
    It's pretty clear that Turbine can't let all those inevitable +1 flaming long swords to end up on the AH...

    I expect them to release a store item that gives a crafted weapon BtA status, and maybe even one that gives a one time unbound "bind to account on equip" status.

    I think they'll do that so that only the most valuable crafted items will change hands.

    If things aren't bound then imagine the cheap products from grinding XP flooding the AH...

    5000 +1 flaming Khopeshes for 500plat each because someone was getting their crafting XP grind on.
    And? So what. Whup de doo. 5000 flaming khopeshes on the AH not selling. Who cares?
    Long Live New Xoriat
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  16. #16
    Community Member Alabore's Avatar
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    Quote Originally Posted by IronClan View Post
    5000 +1 flaming Khopeshes for 500plat each because someone was getting their crafting XP grind on.
    From what I could see, it seems less than likely.
    Crafting is regulated by availability of major ingredients; crafting a "simple" +1 flaming weapon requires some experience and a lot of deconstruction.

    Even if gear didn't bind, I would deconstruct crafted gear just to get back some ingredients.

    ...

    The interesting part about crafting is, effects do not always follow random loot rules: I could put spearblock on a dagger, and shocking touch on a shield.
    On the other hand, I couldn't put fortification on clothing/jewellery, while it was available for shields.
    They also added newer effects to the list, such as sonic and thorn guard.

    As it is, there is a lot of potential to this new crafting system.
    I don't quite like the LOTRO-like experience system; craft to learn crafting proficiency...
    I'd like it to scale to character level somehow; maybe granting some initial crafting xp based on character level - but I can see reasons not to.

    So far, what you can craft is mostly lowbie fare; an acid touch weapon is barely on par with Korthos gear.
    The interesting part about armour is, you can at last strip those useless but nice looking suits we've all been hoarding hoping for cosmetic slots.
    And at last I can see some point in cosmetic kits: since the suit can grow with your char, it now makes sense to apply a kit to low level gear.

    Base metal becomes much more valuable; a raw adamantine plate or maul can be good foundation for further crafting.
    I am not positive, but from preliminary tests masterwork quality would not be erased by disjunction - which makes for some interesting lowbie combinations.
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  17. #17
    Community Member ZeroTakenaka's Avatar
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    Quote Originally Posted by LordDamax View Post
    PLEASE tell me that everything crafted is not bound to character. I cant imagine anyone grinding out crafting on EVERY toon they want to make stuff on.

    Please tell me the empty spaces there will be for unbound items? PLEASE tell me all crafting is not BTC. BTA is bad - BTC is total fail.

    Thoon? Seriously? I want crafting so badly but I'm not going to grind it all out on every character I have... just not gonna happen...

    Whats the fun in crafting if you cant trade the items?
    It could happen for unbound... rememeber the video with unbound items table?
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  18. #18
    Community Member Dragavon's Avatar
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    Quote Originally Posted by LordDamax View Post
    PLEASE tell me that everything crafted is not bound to character. I cant imagine anyone grinding out crafting on EVERY toon they want to make stuff on.

    Please tell me the empty spaces there will be for unbound items? PLEASE tell me all crafting is not BTC. BTA is bad - BTC is total fail.

    Thoon? Seriously? I want crafting so badly but I'm not going to grind it all out on every character I have... just not gonna happen...

    Whats the fun in crafting if you cant trade the items?
    Go read the NPC dialogue?

  19. #19
    Developer Eladrin's Avatar
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    There are both bound and unbound recipes, as noted. We wanted a lowish level character to be able to make themselves something somewhat useful early on.

  20. #20
    Community Member kyleann's Avatar
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    Quote Originally Posted by Eladrin View Post
    There are both bound and unbound recipes, as noted. We wanted a lowish level character to be able to make themselves something somewhat useful early on.
    Well, that clears that up! Sweetness!

    Does anyone have a XP/level for the crafting? How much xp is it for the first few levels and does it raise by the same amount of xp like the current character xp system? It would be nice to have a table for this. Also, do you get more xp for attempting harder difficulty crafts or lower for lower level crafts or is it pretty standard throughout?

    I wish I could get in on the action, but I just can't...so reading all this is just making my anticipation rise...

    It will be nice to be able to craft so I can unload the 30 full bags of vendor trash I've been saving up...

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