Originally Posted by
Jaid314
as has been pointed out, the same reasons as you might go enchant spec AM before the patch, if you did your research.
- spell-like abilities.
- spell points.
pale master being stronger defensively and equal in DC (or sometimes better) is not new. however, some of the archmage specialisations are quite worthwhile.
enchant, in particular, gives you hpynotism cheaply (which allows you to prep targets for other spells, and even 6 seconds of crowd control is still not that bad). it also gives you resistible dance (quickened and heightened) very cheap, which is a very nice spell for tying up loose ends.
conjuration gives you web for 3 SP, quickened and heightened.
evocation gives you the option to have quickened/empowered/maximised/enlarged magic missile and chain missiles for very cheap. again, well worth the cost. a very nice ability, and frankly much stronger dps than pale master necrotic bolt/blast combo (though also a lot more expensive to specialise in) (note: the stuff in parenthesis was moved from conjuration because i was insane when i first wrote this post, apparently :P )
i don't consider it a *bad* idea to be an archmage. it's a perfectly good PrE, and it definitely has it's strengths. just don't be fooled into thinking it's a good idea because it has better DCs; the strength of archmage relative to pale master was never in save DC, it was always in the spell-like abilities and the bonus SP. it has been since archmage came out.
that said, i do think the other schools of archmage, or rather the other schools of spells, could use some help, badly. the simple fact is that spammable invisibility is just nowhere near as useful as spammable hypnotism or spammable dance (spammable hypnotic pattern *would* be very useful if it was an option, except for the fact that your party will likely wish they were blind should you actually use it).
so yes, some schools could use a lot of buffing...
for illusion (which i've been using as an example so far), color spray (as the level 1 SLA), weird (basically mass phantasmal killer), and other spells would be a nice addition (i'd throw something like hallucinatory terrain in there as basically being an illusion-based solid fog effect with a different graphic for example). mirror image is another spell that would likely be worth a level 2 SLA slot.
transmutation isn't completely bad at higher level spells, but could use some lower-level stuff... animate rope maybe (special component: a piece of rope, just give it a chance to entangle a single target every so often) and pyrotechnics (which should have two options, one to blind and one to create smoke) would likely be enough to make the school more appealing, if those were to be placed in as low-level options.
abjuration is a little harder to make appealing as an archmage school, since you basically either have good low-level options or the entire line is basically a waste. that said, dispel magic at level 3 might make it appealing, for removing enemy buffs. maybe introduce a low-level spell that dazes or stuns outsiders and it would be pretty appealing i think.
divination, well, not much you can do with that really. burning two spell focus feats on divination is pretty much just not gonna happen, even if there were strong spell options to take (for example, true strike would probably appeal to some as a spell-like... but who's gonna burn a feat on SF: divination for that?)
but really, those archmage lines suck because the schools suck in DDO right now, not because archmage isn't strong.