thinking of TR-ing. so i got 4 more points to spare. (pulling 2 off strength).
what would you choose?
+2 turns (+140 sp±) and +2 umd / intimidate.
or
40 hp +2 fort? my cleric got 400(10 con based).
thinking of TR-ing. so i got 4 more points to spare. (pulling 2 off strength).
what would you choose?
+2 turns (+140 sp±) and +2 umd / intimidate.
or
40 hp +2 fort? my cleric got 400(10 con based).
I choose con.
More turns are nice, but staying alive a little longer to use them is nicer.
CON, always choose CON... your primary stat, CON, whatever else.
(Say): Haywire says, '"Hey, I don't come into yer home and play with things."'
with an 45 hp gs boots, i should be able to reach 500hp.
will this suffice as an tank?
I doubt a cleric could ever really tank, since they'll never get their AC up high enough to make it worthwhile.
Having high hit points is admirable, but I would never recommend a player sacrifice clerical power over more hit points. Its just too much to sacrifice, IMHO.
Higher charisma gives you more bursts, more turns, and more Divine Vitality. At least two of which can really make a huge difference at end game. While there are items and feats that can increase the number, you may find yourself clamoring for more if you run out.
Having a ton of hit points on a cleric is also kind of unnecessary. With enough mana, you can nearly heal yourself indefinitely. So why do you need 500 hit points?
I say - why choose? +2 to con and +2 to charisma.
BTW, I noticed you put +140sp in parenthesis around the +cha option. Charisma doesn't add to a cleric's mana. You're thinking of Favored Souls. +wisdom adds to mana (and the DC of offensive spells, so don't sacrifice wisdom if you plan on killing stuff with Slay Living, for example).
500 will suffice for most quests/raids given your self healing. You one issue may be Tower of Despair where Horoth's diintigrate can do 500+ points on a failed save.
Edit - How are you going to tank with starting strength fo 10-12?
Aerak the Bulwark-Awryn Shadowblade-Aerrik Lightbringer
Member of D.W.A.T.
Con.
Q&A is the business of pointing out others' failures. Optimists need not apply.
his disintegrate can do over 500 hp of damage on a failed save.
seriously, if your plan is to tank, go Con. You will need as much HP as possible.
http://ddowiki.com/page/Horoth
_
Go Con, no question. Radiant Servant bursts aren't as useful as the aura, and the aura lasts long enough that, considering regenerates, 2 more uses would probalby just result in 2 extra turn attempts when you hit the shrine.
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okay, so need over 500 hp(i know this is close, but what am i going to do against it).
158 base hp.
14 +6 enh, 2 tome, 2 shrine +2 yugo = 26 con = 160 con bonus
20 starter feat
23 tougnness
10 favor
25 enhancements
20 minos legends
45 greensteel
20 yugo
30 greater false life
-------------
508 hp +temps
i doubt i will be able to tank horoth with this toon.
anyone got any simple idea how to ramp my hp abit higher?
or should i go for charisma dropping the tank idea all together?
Out of curiosity. About what final numbers are we talking here? Is it 10 constitution vs. 14 charisma or 14 constitution vs. 10 charisma?
On the other hand if it's about boosting one of these ability scores beyond 14, then you have to consider higher point buy costs. That would mean 20 hp vs. +1 turn/+1 umd. Even with only 28 pts build you could start with 14+ points in charisma, wisdom and constitution.
It would be interesting to elaborate more on the specific build, though (e.g. battlecleric, nanny, offensive caster, etc.).
Last edited by diamabel; 04-01-2011 at 02:23 PM.
if i lower strength by 2(dump stat idem), i get 4 points to spare in my build.
10 con, 8 charisma atm, as it stands.
to
14 con or 12 charisma.
Very little is know about other stats, but generally go with con 14.
If you run out of turns you can still cast, use pots, use scoll, do something.
If you run out of HP your options are limited.
Rage is 20 more.
Most characters really want 650 to tank Horoth, the disintegrate itself isn't the issue, it's the disintegrate right after being hit with melee attacks, DBFed and badged. If you are stunned, it's just that much worse.
Having an evasion character with an aura going will be a huge asset though, still wouldn't go less than 600.
Hard to do on your character without going Dwarf or WF. Dwarf would get you 80 more for 2 chr.
Aerak the Bulwark-Awryn Shadowblade-Aerrik Lightbringer
Member of D.W.A.T.