With the update 9 changes, making rogues great DPS again it got me thinking about new builds.
Thus I created the Zergster. Why warforged? I love immunities, and I dont play anything else though I am sure he would be fine as a fleshie.
Incredibly fast
http://ddowiki.com/page/Run_speed
10% Monk fast movement
10% Thief Acrobat II
35% Ranger Sprint Boost
40% Haste (though its actually 32) from Pot or friendly caster.
Stealthy
Shadow Fade - from NinjaSpy1 this really is the key to zerging with this toon. Ki based invisibility it also happens to give 25% incorporeal.
DPS
This toon can use handwraps or shortswords depending on if you are going AC or DPS at that moment. As he has both Improved Criticals.
He gets 8% chance to double strike with Opportunist and Windstance.
His sneak attack dice will be 7d6 (rog) + 1d6 NS + 12 (rog enhancements) = 40 average sneak attack without item bonuses.
I did not outlay skills, but in order of importance to me:
Bluff (with the upcoming changes, it makes this build very nice)
UMD
Intimidate
Search
Disable Device
Balance
Open Lock (at least one point)
Users preference
Defense
Improved Evasion
I did not break down the AC, however highlights
Showtime
Improved Uncanny Dodge
Monk Wisdom bonus
Combat Expertise
There is everything there to achieve an extremely high AC
With that thoughts? Critiques?
Code:
Character Plan by DDO Character Planner Version 3.8.2
DDO Character Planner Home Page
Zergie
Level 20 Lawful Neutral Warforged Male
(6 Monk \ 13 Rogue \ 1 Ranger)
Hit Points: 296
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 15
Reflex: 20
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 20
Dexterity 15 20
Constitution 16 18
Intelligence 12 13
Wisdom 12 14
Charisma 6 6
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Dexterity used at level 7
Level 1 (Rogue)
Feat: (Selected) Dodge
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Two Weapon Fighting
Level 4 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 5 (Monk)
Level 6 (Monk)
Feat: (Selected) Two Weapon Defense
Level 7 (Monk)
Feat: (Monk Bonus) Combat Expertise
Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Rogue)
Level 11 (Rogue)
Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Rogue)
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Rogue)
Level 17 (Rogue)
Feat: (Rogue Bonus) Opportunist
Level 18 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 19 (Rogue)
Level 20 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Ranger Sprint Boost I
Enhancement: Static Charge
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II