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  1. #1
    Community Member redoubt's Avatar
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    Default Are you keeping extend?

    So far I've picked up on extend not affecting offensive spells.

    At low level extend could be nice for buffs still, but at high levels, I'm not sure what we would need extend for any more. (I'll just cast haste twice as often and save the feat.)

    Anyone see a reason to keep it?

  2. #2
    Community Member dkyle's Avatar
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    I'll keep it on my Bard (only ever used it for buffs anyway), and my Wizard (enough feats). But if I ever roll a Sorc, no way.

  3. #3
    Community Member Sirea's Avatar
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    Quote Originally Posted by dkyle View Post
    I'll keep it on my Bard (only ever used it for buffs anyway), and my Wizard (enough feats). But if I ever roll a Sorc, no way.
    I agree. Gonna get rid of it on the divines and the sorc.
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  4. #4
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    Wink

    I'll keep it on my Lord of the blades FvS. I can't live without extended melee buffs.

  5. #5
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Heronous View Post
    I'll keep it on my Lord of the blades FvS. I can't live without extended melee buffs.
    Another change you may have missed is that the short term buffs will now be on the right side of your buff bar so always visible, no more wondering if your divine power/favour has run out! Also, the casting time of the spells has been decreased so less DPS loss when you cast them. All around, I won't ever take extend* again (except maybe on a bard).

    Edit: *ugh, late iPhone posting, fixed
    Last edited by wax_on_wax_off; 04-01-2011 at 09:28 PM.

  6. #6
    Community Member Infant's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    All around, I won't ever take toughness again (except maybe on a bard).
    Lol. I assume you meant Extend.

    If every spell had a toggle in the spell book section on your character sheet it would make it so much better.
    To have an option to create different versions on the hotbar would be even better!

    Infant

  7. #7
    Community Member Khurse's Avatar
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    My wizard will definitely keep it. Next toon rolled will be a sorc, who won't have it.

  8. #8
    Community Member Infant's Avatar
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    Will keep it on my to-be 16/2/2 Warchanter for the duration of haste, rage and displacement.

    Will probably drop it on my CC-based pure Spellsinger due to lack of feats. Btw.: Will Sphere of Dancing be extendable in U9?

    Don't know about my WizRogue and Wizard yet.

    Will probably keep it on my 18 Cleric/ 2 Fighter for DP. Or maybe not .

    Infant

  9. #9
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    Quote Originally Posted by Infant View Post
    Will probably drop it on my CC-based pure Spellsinger due to lack of feats. Btw.: Will Sphere of Dancing be extendable in U9?
    disco ball is no longer extendable on the current lamma build

  10. #10

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    TWF, khopesh, non human, spellsinger.... (3+1+(0)+1) = 5 feats spent already.

    I have one feat left. IC:slashing or extend... Probably IC:Slashing.

    so even my bard will lose it. If my bard were human it would be what I'd be taking. Unless I go longsword at which point I could take extend again.

    As for my arcanes or divines, extend has been dropped like a rock at the upper levels.

  11. #11
    Bwest Fwiends Memnir's Avatar
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    I'm honestly on the fence on keeping it or ditching it.
    Mostly, I think I'd keep it exclusively for Haste and Rage. If I kept it. And at least it'd end some of the "aw crud, I didn't mean to extend that [offensive spell]," and I could just keep Extend on without a whole lot of worry in playing the meta-on/meta-off game.

    But then again... Sorc feat slots are tight. It'd be nice to spend the feat on something else that I'd usually let slide past maybe.


    I just don't know. Could use a little help making up my mind myself.
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  12. #12
    Community Member Infant's Avatar
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    Quote Originally Posted by Memnir View Post
    And at least it'd end some of the "aw crud, I didn't mean to extend that [offensive spell],"
    With the new cheaper nukes for arcanes, which are mostly more SP-efficient non-Maximized and non-Empowered and the already present clicky-management and the fact that we'll maybe have to refresh Haste and Displacement every 2 minutes now, it would be really huge to have the possibility to assign metas to every spell individually, IMHO.

    Infant

  13. #13
    Hero patang01's Avatar
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    My fvS is not melee, so I think I will get rid of it.

  14. #14
    Ninja Spy phillymiket's Avatar
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    On my wiz I can't think of what I'd put in it's place.

    Insightful Reflex? Make it so instead of failing every reflex save I only failed almost every reflex save.

    Skill Focus:UMD? Maybe.

    On the bard if I ever ungimped her from haggle-bard uselessness maybe but it took so many feat swaps to get such a high level of gimptatude that I'd probably just TR her from Spellsinger to Warchanter then I guess I'd not take it.

    Evoker FVS will probably drop.

    Lord of Blades will definitely keep.

    I'm going to dust off the sorc and de-mule him (9th level atm) and probably drop extend.

    Cleric? Not sure yet. Probably drop.

    Quote Originally Posted by Infant View Post
    With the new cheaper nukes for arcanes, which are mostly more SP-efficient non-Maximized and non-Empowered and the already present clicky-management and the fact that we'll maybe have to refresh Haste and Displacement every 2 minutes now, it would be really huge to have the possibility to assign metas to every spell individually, IMHO.

    Infant
    ^^ Yes.

    If every spell had a toggle in the spell book section on your character sheet it would make it so much better.

    Then again I'm lazy.

    I figure why risk missing a concentration check while buffing at the quest entrance. Best to leave quicken on.
    Last edited by phillymiket; 04-01-2011 at 09:51 AM.
    BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.

  15. #15
    Hero Aashrym's Avatar
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    I'm on the fence too. Handier at lower levels, but really not so much at high levels.
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  16. #16

    Default Samius

    I was looking for a feat to drop when I am finely ready for completionist. I was afraid it would be power attack or empower but looks like extend might be it.

  17. #17
    Community Member DaSawks's Avatar
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    I will keep it on both my WF AM Wiz and Drow Cleric for the buffs alone. Sad to say BB and WOF will get the Nurf Hammer.
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  18. #18
    Community Member Hendrik's Avatar
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    Bard - yes, keeping.
    CLR - yes, keeping.
    WIZ - no, dropping.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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  19. #19
    Community Member maddmatt70's Avatar
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    I read alot of tough talk about people dropping extend, but after a little ways into update 9 people will pick it back up at least assuming groups still run with melee at the end game. We are all addicted to haste to the point life without it is unimagineable and casting haste on the melee every two minutes sucks. +2 spell penetration or +1 school dcs is not worth the aggravation of casting haste or rage every 2 minutes not to mention displacements. I am keeping extend on my 3 bards and sorc for sure.
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  20. #20
    Community Member SiliconShadow's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    I read alot of tough talk about people dropping extend, but after a little ways into update 9 people will pick it back up at least assuming groups still run with melee at the end game. We are all addicted to haste to the point life without it is unimagineable and casting haste on the melee every two minutes sucks. +2 spell penetration or +1 school dcs is not worth the aggravation of casting haste or rage every 2 minutes not to mention displacements. I am keeping extend on my 3 bards and sorc for sure.
    I was saying the same thing, not taking extend is short sighted, it is a team player feat not a greedy feat.

    There are plenty of times, in raids where the caster is handing out some of the buffs, if they aren't extended they won't last the encounter, same in epics, which makes them to me I don't want in my raids because there has to be a safety margin.

    I got 6 neg reps for saying this last time, those 6 people just don't understand that there are 12 people in a raid not just 1. There are 6 people in a party not just 1.

    Imagine an elite ToD or VoD last fight can last around 20 minutes, get towards the end of that peoples buffs go especially the tanks, it could of just gone south. I am a raid leader for my guild more often than not and safety margins are built into the strategy this includes extended buffs.

    Even IF you know you usually do it in 10 minutes, you never know when someone will DC or the tank will go south, or someone just gets unlucky, extend is a safety margin that is key at endgame.

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