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  1. #21
    Community Member SiliconShadow's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    I read alot of tough talk about people dropping extend, but after a little ways into update 9 people will pick it back up at least assuming groups still run with melee at the end game. We are all addicted to haste to the point life without it is unimagineable and casting haste on the melee every two minutes sucks. +2 spell penetration or +1 school dcs is not worth the aggravation of casting haste or rage every 2 minutes not to mention displacements. I am keeping extend on my 3 bards and sorc for sure.
    I was saying the same thing, not taking extend is short sighted, it is a team player feat not a greedy feat.

    There are plenty of times, in raids where the caster is handing out some of the buffs, if they aren't extended they won't last the encounter, same in epics, which makes them to me I don't want in my raids because there has to be a safety margin.

    I got 6 neg reps for saying this last time, those 6 people just don't understand that there are 12 people in a raid not just 1. There are 6 people in a party not just 1.

    Imagine an elite ToD or VoD last fight can last around 20 minutes, get towards the end of that peoples buffs go especially the tanks, it could of just gone south. I am a raid leader for my guild more often than not and safety margins are built into the strategy this includes extended buffs.

    Even IF you know you usually do it in 10 minutes, you never know when someone will DC or the tank will go south, or someone just gets unlucky, extend is a safety margin that is key at endgame.

  2. #22
    Community Member salmag's Avatar
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    My Bard will keep it.
    My Sorc will not.
    My Wizard will keep it.

  3. #23
    Community Member zorander6's Avatar
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    My wizard will keep it
    My cleric will drop it
    My other cleric will drop it.
    Cannith - Falconsbane(8 - 3rd life), NeedOil (14), NeedMead, Needfood, hobbitarcher(5)
    Sarlona - Zebidiahh (19.8), Anotherpers(20), Smurgh(16), Falconsbane(14), Needoil(15)
    The first rule of the trashcan guild is expect to die...
    There is no second rule.

  4. #24
    Community Member elujin's Avatar
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    meele virtuoso YES
    caster fvs nope
    sorcerer mebey
    Virt II makes elujin smile !

  5. #25
    Community Member Thrudh's Avatar
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    Wizard will keep it
    Paladin will keep it (Extend allows me to use Madstone boots effectively with Zeal and Divine Power and Prayer)

    Melee cleric - on the fence... probably will drop it.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  6. #26
    Community Member Aeolwind's Avatar
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    Prob take it at low level then dump it around 12 or so when durations become fairly unimportant. Leaves some flexibility now.
    Aeolwind (5/12) - 18 Sorc/1 Art | Melisandria - 20 Fighter SD | Anlona - 20 cleric RS

  7. #27
    Hero
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    I would like to drop it, but I'll run around for a bit with extend off to see how annoying 2 min. haste/displacements are. If it's too aggravating I'll keep it, if not I'll drop it. At low levels I would still definitely take it, but swapping it out at higher levels is pretty enticing now.

  8. #28
    Founder Raiderone's Avatar
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    Never had Extend to begin with on my Divine Avenger FVS and Pally Intimi Tank.

    I'll be dropping it on my Sorc most definitely. For now I'll keep Extend on my Wizard since he's currently leveling again (TR).

    Not sure about my Cleric & Bard, probably keep for now (wait and see) or drop during next life(TR).

  9. #29
    Community Member Sirea's Avatar
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    Quote Originally Posted by SiliconShadow View Post
    Imagine an elite ToD or VoD last fight can last around 20 minutes, get towards the end of that peoples buffs go especially the tanks, it could of just gone south. I am a raid leader for my guild more often than not and safety margins are built into the strategy this includes extended buffs.

    Even IF you know you usually do it in 10 minutes, you never know when someone will DC or the tank will go south, or someone just gets unlucky, extend is a safety margin that is key at endgame.
    I would hope that if a guild regularly does elite raids they would a.) have well-geared characters that wouldn't need 20 minutes to beat down a raid boss, and b.) know something about mana conservation/regeneration and be able to compensate for having to cast a few more hastes, or at least be willing to suck down a few mana pots. What do casters have to do in either of those raids anyway that require a ton of SP?

    If your guild can't adjust strategies to compensate for changing game mechanics, I don't know what to tell you.
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  10. #30
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    I will keep it on my wizard but not on my sorc.

    Sorc feats are too tight to keep a feat for 3 spells. I will just cast them twice as often.
    Rexabash - Rexolin - Thyrantine - Rexander - Rexition - Nashtor - Rexynger - Rexodin - Rexatoz

  11. #31
    Community Member cdemeritt's Avatar
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    on my wizard... I'm still debating it... I might, but will most likely pass for something more useful like a 2nd toughness...
    (Say): Haywire says, '"Hey, I don't come into yer home and play with things."'

  12. #32
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    My wizard will keep it ( pale master )

  13. #33
    Community Member lethargos's Avatar
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    Im pretty sure they renamed extend for sf'
    evocation for sorcs
    - Kalevala of Khyber- Suomi Funland Perkele -

  14. #34
    Community Member TDarkchylde's Avatar
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    Every character I have that currently has Extend will be keeping Extend. Even the feat-starved Drow Sorc.
    .: Sarlona - High Lords of Malkier : Reaper Life 1, 2 , 3, and 4 alumnus : My Twitch : Trans and Proud : (she/they please) :.
    .: Inamorata (Goddess of Sticks) / Signalmixer (Vorpal Queen) / Darkchylde-1 (Fiend Voodulock) / Groundloop : Plus so many others! :.

  15. #35
    The Hatchery zwiebelring's Avatar
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    I am a lazy guy so I keep it on my FvS. But first I see what the change of spell durations is like. But maybe I'll change Maximize for Empower Spell.

  16. #36
    Hero Musouka's Avatar
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    in a human sorc build I have been toying with, it is possible to drop toughness at a later level, as it will only affect 42 HP, yet I'd still be able to attain 450 HP easily. So dropping toughness would open up a feat for either Extend or Greater Spell Pen. I'm leaning toward the spell pen, though.
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

  17. #37
    Hero rdasca's Avatar
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    For both of my Bards I will be keeping it.
    My FvS, it will be dropped.
    My Sorc, he is low level and does not have it and will not be taking it as he levels.
    My Wizard, I am unsure, I do not think it is worth 3 spells at level 20; however, I can see where haste wearing off twice as fast might be a problem if I am busy and cannot recast it fast enough for those needy melee types.

    I do not know, we shall see; but, I think as time goes on extend well end up being about as useful as eschew materials, kind of a flavor build thing, but not really useful to most people.
    Quote Originally Posted by Tarrant View Post
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  18. #38
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Sirea View Post
    I would hope that if a guild regularly does elite raids they would a.) have well-geared characters that wouldn't need 20 minutes to beat down a raid boss, and b.) know something about mana conservation/regeneration and be able to compensate for having to cast a few more hastes, or at least be willing to suck down a few mana pots. What do casters have to do in either of those raids anyway that require a ton of SP?

    If your guild can't adjust strategies to compensate for changing game mechanics, I don't know what to tell you.
    Extend is not about mana conservation. It really never has been about mana conservation. It is all about casting something twice instead of casting something once. If you have to cast something twice that means you are doing less things in a 4 minute spam then you could have otherwise. That is less dps, less buffs, and less everything else. Having extend will provide more dps per 4 minute period then spell focus or spell penetration will almost certainly. The same goes if all the melee have to haste themselves that is less dps for everybody. If your guild can not figure that out I do not know what to tell you.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  19. #39
    Community Member Thrudh's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Extend is not about mana conservation. It really never has been about mana conservation. It is all about casting something twice instead of casting something once. If you have to cast something twice that means you are doing less things in a 4 minute spam then you could have otherwise. That is less dps, less buffs, and less everything else. Having extend will provide more dps per 4 minute period then spell focus or spell penetration will almost certainly. The same goes if all the melee have to haste themselves that is less dps for everybody. If your guild can not figure that out I do not know what to tell you.
    Heh, are you saying that casters are continously casting during a 4-minute window? That having to stop and cast an extra haste at the 2 minute mark will significantly impact their DPS?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  20. #40
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Thrudh View Post
    Heh, are you saying that casters are continously casting during a 4-minute window? That having to stop and cast an extra haste at the 2 minute mark will significantly impact their DPS?
    Yes, haste, rage and displacement. Casting all three of these spells twice as much will impact the caster's dps assuming they cast it which many casters will not so the melee will end up suffering.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

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